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138 lines
5.6 KiB
C++
138 lines
5.6 KiB
C++
/*
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* (c) Copyright Ascensio System SIA 2010-2016
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation. In accordance with
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* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
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* that Ascensio System SIA expressly excludes the warranty of non-infringement
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* of any third-party rights.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia,
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* EU, LV-1021.
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*
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* The interactive user interfaces in modified source and object code versions
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* of the Program must display Appropriate Legal Notices, as required under
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* Section 5 of the GNU AGPL version 3.
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*
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* Pursuant to Section 7(b) of the License you must retain the original Product
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* logo when distributing the program. Pursuant to Section 7(e) we decline to
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* grant you any rights under trademark law for use of our trademarks.
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*
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* All the Product's GUI elements, including illustrations and icon sets, as
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* well as technical writing content are licensed under the terms of the
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* Creative Commons Attribution-ShareAlike 4.0 International. See the License
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* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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*/
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#include "RtfChar.h"
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#include "RtfDocument.h"
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CString RtfChar::renderRtfText( CString& sText, void* poDocument, RtfCharProperty* oCharProperty )
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{
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RtfDocument* oDocument = static_cast<RtfDocument*>(poDocument);
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CString sResult;
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int nCodePage = -1;
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//применяем параметры codepage от текущего шрифта todo associated fonts.
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//todooo разобраться со шрифтами и их подбором
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RtfFont oFont;
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if( NULL != oCharProperty && true == oDocument->m_oFontTable.GetFont( oCharProperty->m_nFont, oFont ) )
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{
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if( PROP_DEF != oFont.m_nCharset )
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nCodePage = RtfUtility::CharsetToCodepage( oFont.m_nCharset );
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else if( PROP_DEF != oFont.m_nCodePage )
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nCodePage = oFont.m_nCodePage;
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}
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//от настроек документа
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if( -1 == nCodePage && RtfDocumentProperty::cp_none != oDocument->m_oProperty.m_eCodePage )
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{
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switch ( oDocument->m_oProperty.m_eCodePage )
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{
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case RtfDocumentProperty::cp_ansi:
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{
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if( PROP_DEF != oDocument->m_oProperty.m_nAnsiCodePage )
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nCodePage = oDocument->m_oProperty.m_nAnsiCodePage;
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else
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nCodePage = CP_ACP;
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break;
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}
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case RtfDocumentProperty::cp_mac: nCodePage = CP_MACCP; break;
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case RtfDocumentProperty::cp_pc: nCodePage = 437; break;
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case RtfDocumentProperty::cp_pca: nCodePage = 850; break;
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}
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}
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//если ничего нет ставим ANSI
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if( -1 == nCodePage )
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nCodePage = CP_ACP;
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std::wstring unicodeStr (sText.GetBuffer(), sText.GetLength());
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std::string ansiStr ;
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if (unicodeStr.empty())
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{
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return sResult;
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}
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ansiStr = RtfUtility::convert_string(unicodeStr.begin(), unicodeStr.end(), nCodePage);
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CString sTextBack = RtfUtility::convert_string(ansiStr.begin(), ansiStr.end(), nCodePage);
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//обратное преобразование чтобы понять какие символы свонвертировались неправильно
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for( int i = 0; i < sText.GetLength() && i < sTextBack.GetLength() ; i++ )
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{
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bool bWriteUnicode = true;
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if(sTextBack[i] == sText[i] )
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{
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CString sUniChar; sUniChar.AppendChar( unicodeStr[i] );
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//делаем Ansi строку sUniChar
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// -> sTempAnsiChars
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std::string sTempAnsiChars = RtfUtility::convert_string(unicodeStr.begin()+i, unicodeStr.begin() + i + 1, nCodePage);
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for( int k = 0; k < sTempAnsiChars.length(); k++ )
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{
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unsigned char nCharCode = sTempAnsiChars[k];
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bWriteUnicode = false;
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if (nCharCode == 0x5c || nCharCode == 0x7b || nCharCode == 0x7d)
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{
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sResult.AppendFormat( _T("\\'%x"), nCharCode );
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} else if (0x00 <= nCharCode && nCharCode - 1 < 0x10)
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{
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sResult.AppendFormat(_T("\\'0%x"), nCharCode - 1 );
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} else if (0x10 <= nCharCode - 1 && nCharCode < 0x20)
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{
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sResult.AppendFormat(_T("\\'%x"), nCharCode - 1 );
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} else if ( 0x20 <= nCharCode && nCharCode < 0x80 )
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{
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sResult.AppendChar( nCharCode );
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} else { // 0x80 <= nUnicode <= 0xff
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sResult.AppendFormat( _T("\\'%x"), nCharCode );
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}
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}
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}
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if( true == bWriteUnicode )
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{
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int nUnicode = (int)unicodeStr[i];
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if (0 < nUnicode && nUnicode <= 0x8000)
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{
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sResult.AppendFormat(_T("\\u%d*"),nUnicode);
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} else if (0x8000 < nUnicode && nUnicode <= 0xffff) {
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sResult.AppendFormat(_T("\\u%d*"),nUnicode - 0x10000);
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} else {
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sResult.Append(_T("\\u9633*"));
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}
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}
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}
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return sResult;
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}
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