/* * (c) Copyright Ascensio System SIA 2010-2016 * * This program is a free software product. You can redistribute it and/or * modify it under the terms of the GNU Affero General Public License (AGPL) * version 3 as published by the Free Software Foundation. In accordance with * Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect * that Ascensio System SIA expressly excludes the warranty of non-infringement * of any third-party rights. * * This program is distributed WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For * details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html * * You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia, * EU, LV-1021. * * The interactive user interfaces in modified source and object code versions * of the Program must display Appropriate Legal Notices, as required under * Section 5 of the GNU AGPL version 3. * * Pursuant to Section 7(b) of the License you must retain the original Product * logo when distributing the program. Pursuant to Section 7(e) we decline to * grant you any rights under trademark law for use of our trademarks. * * All the Product's GUI elements, including illustrations and icon sets, as * well as technical writing content are licensed under the terms of the * Creative Commons Attribution-ShareAlike 4.0 International. See the License * terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode * */ #include "RtfChar.h" #include "RtfDocument.h" CString RtfChar::renderRtfText( CString& sText, void* poDocument, RtfCharProperty* oCharProperty ) { RtfDocument* oDocument = static_cast(poDocument); CString sResult; int nCodePage = -1; //применяем параметры codepage от текущего шрифта todo associated fonts. //todooo разобраться со шрифтами и их подбором RtfFont oFont; if( NULL != oCharProperty && true == oDocument->m_oFontTable.GetFont( oCharProperty->m_nFont, oFont ) ) { if( PROP_DEF != oFont.m_nCharset ) nCodePage = RtfUtility::CharsetToCodepage( oFont.m_nCharset ); else if( PROP_DEF != oFont.m_nCodePage ) nCodePage = oFont.m_nCodePage; } //от настроек документа if( -1 == nCodePage && RtfDocumentProperty::cp_none != oDocument->m_oProperty.m_eCodePage ) { switch ( oDocument->m_oProperty.m_eCodePage ) { case RtfDocumentProperty::cp_ansi: { if( PROP_DEF != oDocument->m_oProperty.m_nAnsiCodePage ) nCodePage = oDocument->m_oProperty.m_nAnsiCodePage; else nCodePage = CP_ACP; break; } case RtfDocumentProperty::cp_mac: nCodePage = CP_MACCP; break; case RtfDocumentProperty::cp_pc: nCodePage = 437; break; case RtfDocumentProperty::cp_pca: nCodePage = 850; break; } } //если ничего нет ставим ANSI if( -1 == nCodePage ) nCodePage = CP_ACP; std::wstring unicodeStr (sText.GetBuffer(), sText.GetLength()); std::string ansiStr ; if (unicodeStr.empty()) { return sResult; } ansiStr = RtfUtility::convert_string(unicodeStr.begin(), unicodeStr.end(), nCodePage); CString sTextBack = RtfUtility::convert_string(ansiStr.begin(), ansiStr.end(), nCodePage); //обратное преобразование чтобы понять какие символы свонвертировались неправильно for( int i = 0; i < sText.GetLength() && i < sTextBack.GetLength() ; i++ ) { bool bWriteUnicode = true; if(sTextBack[i] == sText[i] ) { CString sUniChar; sUniChar.AppendChar( unicodeStr[i] ); //делаем Ansi строку sUniChar // -> sTempAnsiChars std::string sTempAnsiChars = RtfUtility::convert_string(unicodeStr.begin()+i, unicodeStr.begin() + i + 1, nCodePage); for( int k = 0; k < sTempAnsiChars.length(); k++ ) { unsigned char nCharCode = sTempAnsiChars[k]; bWriteUnicode = false; if (nCharCode == 0x5c || nCharCode == 0x7b || nCharCode == 0x7d) { sResult.AppendFormat( _T("\\'%x"), nCharCode ); } else if (0x00 <= nCharCode && nCharCode - 1 < 0x10) { sResult.AppendFormat(_T("\\'0%x"), nCharCode - 1 ); } else if (0x10 <= nCharCode - 1 && nCharCode < 0x20) { sResult.AppendFormat(_T("\\'%x"), nCharCode - 1 ); } else if ( 0x20 <= nCharCode && nCharCode < 0x80 ) { sResult.AppendChar( nCharCode ); } else { // 0x80 <= nUnicode <= 0xff sResult.AppendFormat( _T("\\'%x"), nCharCode ); } } } if( true == bWriteUnicode ) { int nUnicode = (int)unicodeStr[i]; if (0 < nUnicode && nUnicode <= 0x8000) { sResult.AppendFormat(_T("\\u%d*"),nUnicode); } else if (0x8000 < nUnicode && nUnicode <= 0xffff) { sResult.AppendFormat(_T("\\u%d*"),nUnicode - 0x10000); } else { sResult.Append(_T("\\u9633*")); } } } return sResult; }