Add BaseThreadMonitor class

This commit is contained in:
Oleg Korshul
2024-02-05 12:32:41 +03:00
parent 29eb5bed4d
commit c2231fca7c
5 changed files with 272 additions and 202 deletions

View File

@ -30,25 +30,27 @@ HEADERS += ./kernel_config.h
# BLOCKER
HEADERS += \
./../DesktopEditor/graphics/TemporaryCS.h
./../DesktopEditor/graphics/TemporaryCS.h
SOURCES += \
./../DesktopEditor/graphics/TemporaryCS.cpp
./../DesktopEditor/graphics/TemporaryCS.cpp
# THREAD
core_android:DEFINES += NOT_USE_PTHREAD_CANCEL USE_FILE32API
HEADERS += \
./../DesktopEditor/graphics/BaseThread.h
./../DesktopEditor/graphics/BaseThread.h \
./../DesktopEditor/graphics/BaseThreadMonitor.h
SOURCES += \
./../DesktopEditor/graphics/BaseThread.cpp
./../DesktopEditor/graphics/BaseThread.cpp \
./../DesktopEditor/graphics/BaseThreadMonitor.cpp
# TIMER
HEADERS += \
./../DesktopEditor/graphics/Timer.h
./../DesktopEditor/graphics/Timer.h
SOURCES += \
./../DesktopEditor/graphics/Timer.cpp
./../DesktopEditor/graphics/Timer.cpp
# PATH
HEADERS += ./../DesktopEditor/common/Path.h
@ -92,11 +94,11 @@ HEADERS += ./../DesktopEditor/common/ProcessEnv.h
SOURCES += ./../DesktopEditor/common/ProcessEnv.cpp
core_windows {
LIBS += -lRpcrt4
LIBS += -lShell32
LIBS += -lRpcrt4
LIBS += -lShell32
}
core_ios {
OBJECTIVE_SOURCES += ./../DesktopEditor/common/File_ios.mm
LIBS += -framework Foundation
OBJECTIVE_SOURCES += ./../DesktopEditor/common/File_ios.mm
LIBS += -framework Foundation
}

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@ -30,13 +30,13 @@
*
*/
#if defined(__ANDROID__) && !defined (NOT_USE_PTHREAD_CANCEL)
#if defined(__ANDROID__) && !defined(NOT_USE_PTHREAD_CANCEL)
#include <pthread_setcanceltype.h>
#endif
#include "./BaseThread.h"
#include "./BaseThreadMonitor.h"
#if defined(_WIN32) || defined(_WIN64) ||defined(_WIN32_WCE)
#if defined(_WIN32) || defined(_WIN64) || defined(_WIN32_WCE)
#include <winbase.h>
@ -49,203 +49,230 @@
namespace NSThreads
{
class CThreadDescriptor
{
public:
CThreadDescriptor()
{
}
virtual ~CThreadDescriptor()
{
}
};
class CThreadDescriptor
{
public:
CThreadDescriptor()
{
}
virtual ~CThreadDescriptor()
{
}
};
ASC_THREAD_ID GetCurrentThreadId()
{
#if defined(_WIN32) || defined (_WIN64)
return ::GetCurrentThreadId();
ASC_THREAD_ID GetCurrentThreadId()
{
#if defined(_WIN32) || defined(_WIN64)
return ::GetCurrentThreadId();
#else
return pthread_self();
return pthread_self();
#endif
}
}
void Sleep(int nMilliseconds)
void Sleep(int nMilliseconds)
{
#if defined(_WIN32) || defined(_WIN64) || defined(_WIN32_WCE)
::Sleep((DWORD)nMilliseconds);
#else
struct timespec tim, tim2;
tim.tv_sec = nMilliseconds / 1000;
tim.tv_nsec = (nMilliseconds % 1000) * 1000000;
tim.tv_sec = nMilliseconds / 1000;
tim.tv_nsec = (nMilliseconds % 1000) * 1000000;
::nanosleep(&tim , &tim2);
::nanosleep(&tim, &tim2);
#endif
}
#if defined(_WIN32) || defined(_WIN64) || defined(_WIN32_WCE)
DWORD WINAPI CBaseThread::__ThreadProc(void* pv)
{
CBaseThread* pThis = (CBaseThread*)pv;
DWORD value = pThis->ThreadProc();
if (pThis->m_bIsNeedDestroy)
delete pThis;
return value;
}
DWORD WINAPI CBaseThread::__ThreadProc(void* pv)
{
CBaseThread* pThis = (CBaseThread*)pv;
class __native_thread : public CThreadDescriptor
{
friend class CBaseThread;
private:
HANDLE m_thread = nullptr;
CBaseThreadMonitor::Get().Register(pThis);
DWORD value = pThis->ThreadProc();
CBaseThreadMonitor::Get().Unregister(pThis);
public:
__native_thread() : CThreadDescriptor()
{
}
virtual ~__native_thread()
{
if (m_thread)
{
CloseHandle(m_thread);
m_thread = NULL;
}
}
};
if (pThis->m_bIsNeedDestroy)
delete pThis;
return value;
}
class __native_thread : public CThreadDescriptor
{
friend class CBaseThread;
private:
HANDLE m_thread = nullptr;
public:
__native_thread() : CThreadDescriptor()
{
}
virtual ~__native_thread()
{
if (m_thread)
{
CloseHandle(m_thread);
m_thread = NULL;
}
}
};
#else
void* CBaseThread::__ThreadProc(void* pv)
{
void* CBaseThread::__ThreadProc(void* pv)
{
#ifndef NOT_USE_PTHREAD_CANCEL
int old_thread_type;
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &old_thread_type);
int old_thread_type;
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &old_thread_type);
#endif
CBaseThread* pThis = (CBaseThread*)pv;
pThis->ThreadProc();
CBaseThread* pThis = (CBaseThread*)pv;
if (pThis->m_bIsNeedDestroy)
delete pThis;
CBaseThreadMonitor::Get().Register(pThis);
DWORD value = pThis->ThreadProc();
CBaseThreadMonitor::Get().Unregister(pThis);
return NULL;
}
class __native_thread : public CThreadDescriptor
{
friend class CBaseThread;
private:
pthread_t m_thread;
if (pThis->m_bIsNeedDestroy)
delete pThis;
public:
__native_thread() : CThreadDescriptor()
{
m_thread = NULL;
}
virtual ~__native_thread()
{
}
};
return NULL;
}
class __native_thread : public CThreadDescriptor
{
friend class CBaseThread;
private:
pthread_t m_thread;
public:
__native_thread() : CThreadDescriptor()
{
m_thread = NULL;
}
virtual ~__native_thread()
{
}
};
#endif
CBaseThread::CBaseThread()
{
m_hThread = NULL;
m_bRunThread = FALSE;
m_bSuspend = FALSE;
CBaseThread::CBaseThread()
{
m_hThread = NULL;
m_bRunThread = FALSE;
m_bSuspend = FALSE;
m_lError = 0;
m_lThreadPriority = 0;
m_lError = 0;
m_lThreadPriority = 0;
m_bIsNeedDestroy = false;
}
CBaseThread::~CBaseThread()
{
Stop();
}
void CBaseThread::Start(int lPriority)
{
if (m_bRunThread)
return;
m_lError = 0;
m_bSuspend = FALSE;
m_bIsNeedDestroy = false;
}
CBaseThread::~CBaseThread()
{
Stop();
}
void CBaseThread::Start(int lPriority)
{
if (m_bRunThread)
return;
m_lError = 0;
m_bSuspend = FALSE;
m_hThread = new __native_thread();
m_hThread = new __native_thread();
m_bRunThread = TRUE;
m_bRunThread = TRUE;
m_bIsExit.store(false);
m_bIsExit.store(false);
#if defined(_WIN32) || defined(_WIN64) || defined(_WIN32_WCE)
DWORD dwTemp;
((__native_thread*)m_hThread)->m_thread = CreateThread(NULL, 0, &__ThreadProc, (void*)this, 0, &dwTemp);
SetThreadPriority(((__native_thread*)m_hThread)->m_thread, lPriority);
DWORD dwTemp;
((__native_thread*)m_hThread)->m_thread = CreateThread(NULL, 0, &__ThreadProc, (void*)this, 0, &dwTemp);
SetThreadPriority(((__native_thread*)m_hThread)->m_thread, lPriority);
#else
pthread_create(&((__native_thread*)m_hThread)->m_thread, 0, &__ThreadProc, (void*)this);
pthread_create(&((__native_thread*)m_hThread)->m_thread, 0, &__ThreadProc, (void*)this);
#endif
m_lThreadPriority = lPriority;
}
void CBaseThread::Suspend()
{
m_bSuspend = TRUE;
}
void CBaseThread::Resume()
{
m_bSuspend = FALSE;
}
void CBaseThread::Stop()
{
if (!m_bRunThread)
return;
m_lThreadPriority = lPriority;
}
void CBaseThread::Suspend()
{
m_bSuspend = TRUE;
}
void CBaseThread::Resume()
{
m_bSuspend = FALSE;
}
void CBaseThread::Stop()
{
if (!m_bRunThread)
return;
m_bIsExit.store(true);
m_bRunThread = FALSE;
m_bIsExit.store(true);
m_bRunThread = FALSE;
Join();
RELEASEOBJECT(m_hThread);
}
void CBaseThread::StopNoJoin()
{
m_bRunThread = FALSE;
m_bIsExit.store(true);
RELEASEOBJECT(m_hThread);
}
void CBaseThread::DestroyOnFinish()
{
m_bIsNeedDestroy = true;
}
Join();
RELEASEOBJECT(m_hThread);
}
void CBaseThread::StopNoJoin()
{
m_bRunThread = FALSE;
m_bIsExit.store(true);
RELEASEOBJECT(m_hThread);
}
void CBaseThread::DestroyOnFinish()
{
m_bIsNeedDestroy = true;
}
INT CBaseThread::IsSuspended() { return m_bSuspend; }
INT CBaseThread::IsRunned() { return m_bRunThread; }
int CBaseThread::GetError() { return m_lError; }
bool CBaseThread::isAborted() {return m_bIsExit && m_bIsExit.load();}
INT CBaseThread::IsSuspended()
{
return m_bSuspend;
}
INT CBaseThread::IsRunned()
{
return m_bRunThread;
}
int CBaseThread::GetError()
{
return m_lError;
}
bool CBaseThread::isAborted()
{
return m_bIsExit && m_bIsExit.load();
}
CThreadDescriptor* CBaseThread::GetDescriptor() { return m_hThread; }
int CBaseThread::GetPriority() { return m_lThreadPriority; }
CThreadDescriptor* CBaseThread::GetDescriptor()
{
return m_hThread;
}
int CBaseThread::GetPriority()
{
return m_lThreadPriority;
}
void CBaseThread::CheckSuspend()
{
while (m_bSuspend && m_bRunThread)
NSThreads::Sleep(10);
}
void CBaseThread::CheckSuspend()
{
while (m_bSuspend && m_bRunThread)
NSThreads::Sleep(10);
}
void CBaseThread::Join()
{
if (NULL == m_hThread)
return;
void CBaseThread::Join()
{
if (NULL == m_hThread)
return;
#if defined(_WIN32) || defined(_WIN64) || defined(_WIN32_WCE)
WaitForSingleObject(((__native_thread*)m_hThread)->m_thread, INFINITE);
WaitForSingleObject(((__native_thread*)m_hThread)->m_thread, INFINITE);
#else
pthread_join(((__native_thread*)m_hThread)->m_thread, 0);
pthread_join(((__native_thread*)m_hThread)->m_thread, 0);
#endif
}
}
void CBaseThread::Cancel()
{
if (NULL == m_hThread)
return;
void CBaseThread::Cancel()
{
if (NULL == m_hThread)
return;
m_bIsExit.store(true);
m_bIsExit.store(true);
m_bRunThread = FALSE;
m_bRunThread = FALSE;
Join();
RELEASEOBJECT(m_hThread);
}
}
Join();
RELEASEOBJECT(m_hThread);
}
} // namespace NSThreads

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@ -41,7 +41,7 @@
#include <pthread.h>
#endif
#if defined(_WIN32) || defined (_WIN64)
#if defined(_WIN32) || defined(_WIN64)
typedef DWORD ASC_THREAD_ID;
#else
typedef pthread_t ASC_THREAD_ID;
@ -51,58 +51,57 @@ typedef pthread_t ASC_THREAD_ID;
namespace NSThreads
{
KERNEL_DECL ASC_THREAD_ID GetCurrentThreadId();
KERNEL_DECL ASC_THREAD_ID GetCurrentThreadId();
KERNEL_DECL void Sleep(int nMilliseconds);
KERNEL_DECL void Sleep(int nMilliseconds);
class CThreadDescriptor;
class KERNEL_DECL CBaseThread
class CThreadDescriptor;
class KERNEL_DECL CBaseThread
{
protected:
CThreadDescriptor* m_hThread;
INT m_bRunThread;
INT m_bSuspend;
CThreadDescriptor* m_hThread;
INT m_bRunThread;
INT m_bSuspend;
int m_lError;
int m_lThreadPriority;
int m_lError;
int m_lThreadPriority;
bool m_bIsNeedDestroy;
std::atomic<bool> m_bIsExit{false};
bool m_bIsNeedDestroy;
std::atomic<bool> m_bIsExit{false};
public:
CBaseThread();
virtual ~CBaseThread();
CBaseThread();
virtual ~CBaseThread();
public:
virtual void Start(int lPriority);
virtual void Suspend();
virtual void Resume();
virtual void Stop();
virtual void StopNoJoin();
virtual void DestroyOnFinish();
virtual void Cancel();
virtual void Start(int lPriority);
virtual void Suspend();
virtual void Resume();
virtual void Stop();
virtual void StopNoJoin();
virtual void DestroyOnFinish();
virtual void Cancel();
INT IsSuspended();
INT IsRunned();
bool isAborted();
int GetError();
INT IsSuspended();
INT IsRunned();
bool isAborted();
int GetError();
CThreadDescriptor* GetDescriptor();
int GetPriority();
virtual void CheckSuspend();
CThreadDescriptor* GetDescriptor();
int GetPriority();
virtual void CheckSuspend();
protected:
virtual void Join();
virtual void Join();
virtual DWORD ThreadProc() = 0;
#if defined(_WIN32) || defined(_WIN64) || defined(_WIN32_WCE)
static DWORD WINAPI __ThreadProc(void* pv);
static DWORD WINAPI __ThreadProc(void* pv);
#else
static void* __ThreadProc(void* pv);
static void* __ThreadProc(void* pv);
#endif
friend class CBaseThreadMonitor;
};
};
}
#endif // _BUILD_BASETHREAD_H_

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@ -48,6 +48,12 @@ namespace NSThreads
m_oCS.DeleteCriticalSection();
}
CBaseThreadMonitor& CBaseThreadMonitor::Get()
{
static CBaseThreadMonitor instance;
return instance;
}
bool CBaseThreadMonitor::Init(void* receiver)
{
CTemporaryCS oCS(&m_oCS);
@ -55,15 +61,21 @@ namespace NSThreads
if (m_bIsInit)
return false;
m_bIsInit = true;
m_pReceiver = receiver;
return true;
}
bool CBaseThreadMonitor::Destroy()
{
CTemporaryCS oCS(&m_oCS);
if (!m_bIsInit)
return false;
m_bIsInit = false;
m_pReceiver = NULL;
return true;
}
bool CBaseThreadMonitor::IsInit()
@ -83,6 +95,28 @@ namespace NSThreads
CBaseThread* CBaseThreadMonitor::GetBaseThread(const ASC_THREAD_ID& nThreadId)
{
// лист - потому что будет всегда мало записей - и то будет быстрее мапа. двигаем всегда текущий на первое место
if (m_listThreads.size() == 0)
return NULL;
std::list<CBaseThreadInfo>::iterator i = m_listThreads.begin();
if (i->ID == nThreadId)
return i->Instance;
i++;
while (i != m_listThreads.end())
{
if (i->ID == nThreadId)
{
m_listThreads.erase(i);
m_listThreads.insert(m_listThreads.begin(), *i);
return i->Instance;
}
i++;
}
return NULL;
}
@ -94,11 +128,17 @@ namespace NSThreads
void CBaseThreadMonitor::Register(CBaseThread* pInstance)
{
CTemporaryCS oCS(&m_oCS);
if (!m_bIsInit)
return;
m_listThreads.push_back({NSThreads::GetCurrentThreadId(), pInstance});
}
void CBaseThreadMonitor::Unregister(CBaseThread* pInstance)
{
CTemporaryCS oCS(&m_oCS);
if (!m_bIsInit)
return;
for (std::list<CBaseThreadInfo>::iterator i = m_listThreads.begin(); i != m_listThreads.end(); i++)
{
if (i->Instance == pInstance)

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@ -35,7 +35,7 @@
#include "BaseThread.h"
#include "TemporaryCS.h"
#include <functional>
#include <list.h>
#include <list>
namespace NSThreads
{
@ -80,6 +80,8 @@ namespace NSThreads
private:
void Register(CBaseThread* pInstance);
void Unregister(CBaseThread* pInstance);
friend class CBaseThread;
};
}