Files
ragflow/agent/component/loopitem.py
buua436 b6314164c5 Feat:new component Loop (#11447)
### What problem does this PR solve?
issue:
#10427
change: 
new component Loop

### Type of change

- [x] New Feature (non-breaking change which adds functionality)
2025-11-27 15:55:32 +08:00

163 lines
5.4 KiB
Python

#
# Copyright 2024 The InfiniFlow Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
from abc import ABC
from agent.component.base import ComponentBase, ComponentParamBase
class LoopItemParam(ComponentParamBase):
"""
Define the LoopItem component parameters.
"""
def check(self):
return True
class LoopItem(ComponentBase, ABC):
component_name = "LoopItem"
def __init__(self, canvas, id, param: ComponentParamBase):
super().__init__(canvas, id, param)
self._idx = 0
def _invoke(self, **kwargs):
if self.check_if_canceled("LoopItem processing"):
return
parent = self.get_parent()
maximum_loop_count = parent._param.maximum_loop_count
if self._idx >= maximum_loop_count:
self._idx = -1
return
if self._idx > 0:
if self.check_if_canceled("LoopItem processing"):
return
self._idx += 1
def evaluate_condition(self,var, operator, value):
if isinstance(var, str):
if operator == "contains":
return value in var
elif operator == "not contains":
return value not in var
elif operator == "start with":
return var.startswith(value)
elif operator == "end with":
return var.endswith(value)
elif operator == "is":
return var == value
elif operator == "is not":
return var != value
elif operator == "empty":
return var == ""
elif operator == "not empty":
return var != ""
elif isinstance(var, (int, float)):
if operator == "=":
return var == value
elif operator == "":
return var != value
elif operator == ">":
return var > value
elif operator == "<":
return var < value
elif operator == "":
return var >= value
elif operator == "":
return var <= value
elif operator == "empty":
return var is None
elif operator == "not empty":
return var is not None
elif isinstance(var, bool):
if operator == "is":
return var is value
elif operator == "is not":
return var is not value
elif operator == "empty":
return var is None
elif operator == "not empty":
return var is not None
elif isinstance(var, dict):
if operator == "empty":
return len(var) == 0
elif operator == "not empty":
return len(var) > 0
elif isinstance(var, list):
if operator == "contains":
return value in var
elif operator == "not contains":
return value not in var
elif operator == "is":
return var == value
elif operator == "is not":
return var != value
elif operator == "empty":
return len(var) == 0
elif operator == "not empty":
return len(var) > 0
raise Exception(f"Invalid operator: {operator}")
def end(self):
if self._idx == -1:
return True
parent = self.get_parent()
logical_operator = parent._param.logical_operator if hasattr(parent._param, "logical_operator") else "and"
conditions = []
for item in parent._param.loop_termination_condition:
if not item.get("variable") or not item.get("operator"):
raise ValueError("Loop condition is incomplete.")
var = self._canvas.get_variable_value(item["variable"])
operator = item["operator"]
input_mode = item.get("input_mode", "constant")
if input_mode == "variable":
value = self._canvas.get_variable_value(item.get("value", ""))
elif input_mode == "constant":
value = item.get("value", "")
else:
raise ValueError("Invalid input mode.")
conditions.append(self.evaluate_condition(var, operator, value))
should_end = (
all(conditions) if logical_operator == "and"
else any(conditions) if logical_operator == "or"
else None
)
if should_end is None:
raise ValueError("Invalid logical operator,should be 'and' or 'or'.")
if should_end:
self._idx = -1
return True
return False
def next(self):
if self._idx == -1:
self._idx = 0
else:
self._idx += 1
if self._idx >= len(self._items):
self._idx = -1
return False
def thoughts(self) -> str:
return "Next turn..."