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206 lines
4.5 KiB
C++
206 lines
4.5 KiB
C++
#include "Matrix.h"
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namespace Aggplus
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{
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CMatrix::CMatrix(double m11, double m12, double m21, double m22, double dx, double dy) : m_agg_mtx(m11, m12, m21, m22, dx, dy)
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{
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}
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CMatrix::CMatrix() : m_agg_mtx()
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{
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}
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CMatrix::~CMatrix()
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{
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}
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void CMatrix::Translate(double offsetX, double offsetY, MatrixOrder order)
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{
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if (order == MatrixOrderPrepend)
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{
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m_agg_mtx.premultiply(agg::trans_affine_translation(offsetX, offsetY));
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}
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else
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{
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m_agg_mtx.multiply(agg::trans_affine_translation(offsetX, offsetY));
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}
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}
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void CMatrix::Scale(double scaleX, double scaleY, MatrixOrder order)
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{
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if (order == MatrixOrderPrepend)
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{
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m_agg_mtx.premultiply(agg::trans_affine_scaling(scaleX, scaleY));
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}
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else
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{
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m_agg_mtx.multiply(agg::trans_affine_scaling(scaleX, scaleY));
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}
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}
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void CMatrix::Shear(double shearX, double shearY, MatrixOrder order)
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{
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if (order == MatrixOrderPrepend)
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{
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m_agg_mtx.premultiply(agg::trans_affine_skewing(shearX, shearY));
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}
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else
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{
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m_agg_mtx.multiply(agg::trans_affine_skewing(shearX, shearY));
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}
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}
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void CMatrix::TransformVectors(PointF* pts, int count)
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{
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// Store matrix to an array [6] of double
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double M[6]; m_agg_mtx.store_to(M);
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for(int i = 0; i < count; ++i)
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{
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double x =pts[i].X;
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double y =pts[i].Y;
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m_agg_mtx.transform(&x, &y);
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pts[i].X =(float)(x-M[4]);
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pts[i].Y =(float)(y-M[5]);
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}
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}
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void CMatrix::TransformPoints(PointF* pts, int count)
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{
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for(int i = 0; i < count; ++i)
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{
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double x = pts[i].X;
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double y = pts[i].Y;
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m_agg_mtx.transform(&x, &y);
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pts[i].X = (float)x;
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pts[i].Y = (float)y;
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}
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}
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void CMatrix::TransformPoint(double& x, double& y)
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{
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m_agg_mtx.transform(&x, &y);
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}
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void CMatrix::Rotate(double angle, MatrixOrder order)
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{
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if (order == MatrixOrderPrepend)
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{
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m_agg_mtx.premultiply(agg::trans_affine_rotation(agg::deg2rad(angle)));
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}
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else
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{
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m_agg_mtx.multiply(agg::trans_affine_rotation(agg::deg2rad(angle)));
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}
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}
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void CMatrix::RotateAt(double angle, const PointF ¢er, MatrixOrder order)
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{
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Translate(-center.X, -center.Y, order);
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if(order == MatrixOrderPrepend)
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{
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m_agg_mtx.premultiply(agg::trans_affine_rotation(agg::deg2rad(angle)));
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}
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else
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{
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m_agg_mtx.multiply(agg::trans_affine_rotation(agg::deg2rad(angle)));
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}
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Translate(center.X, center.Y, order);
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return;
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}
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void CMatrix::RotateAt(double angle, double x, double y, MatrixOrder order)
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{
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Translate(-x, -y, order);
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if (order == MatrixOrderPrepend)
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{
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m_agg_mtx.premultiply(agg::trans_affine_rotation(agg::deg2rad(angle)));
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}
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else
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{
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m_agg_mtx.multiply(agg::trans_affine_rotation(agg::deg2rad(angle)));
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}
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Translate(x, y, order);
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}
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void CMatrix::Multiply(const CMatrix* matrix, MatrixOrder order)
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{
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if (order == MatrixOrderPrepend)
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{
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m_agg_mtx.premultiply(matrix->m_agg_mtx);
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}
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else
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{
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m_agg_mtx.multiply(matrix->m_agg_mtx);
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}
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}
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double CMatrix::OffsetX() const
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{
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double M[6]; m_agg_mtx.store_to(M);
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return (M[4]);
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}
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double CMatrix::OffsetY() const
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{
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double M[6]; m_agg_mtx.store_to(M);
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return (M[5]);
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}
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Status CMatrix::GetElements(REAL* m) const
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{
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double M[6]; m_agg_mtx.store_to(M);
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m[0]=(REAL)M[0];
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m[1]=(REAL)M[1];
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m[2]=(REAL)M[2];
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m[3]=(REAL)M[3];
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m[4]=(REAL)M[4];
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m[5]=(REAL)M[5];
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return Ok;
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}
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Status CMatrix::GetElements(double* m) const
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{
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m_agg_mtx.store_to(m);
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return Ok;
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}
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void CMatrix::Reset()
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{
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m_agg_mtx.reset();
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}
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const CMatrix& CMatrix::operator=(const CMatrix& Src)
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{
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m_agg_mtx = Src.m_agg_mtx;
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return *this;
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}
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Status CMatrix::Invert()
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{
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double d = m_agg_mtx.determinant();
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if (0.0001 >= abs(d))
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return InvalidParameter;
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m_agg_mtx.invert();
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return Ok;
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}
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//Temp
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//Used in X_BrushLinearGradient constructor
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double CMatrix::z_Rotation() const
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{
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return agg::rad2deg(m_agg_mtx.rotation());
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}
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void CMatrix::TransformPoints( PointF* dst, const PointF* src, int count ) const
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{
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for(int i = 0; i < count; ++i)
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{
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double x = src[i].X * m_agg_mtx.sx + src[i].Y * m_agg_mtx.shx + m_agg_mtx.tx;
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double y = src[i].Y * m_agg_mtx.sy + src[i].X * m_agg_mtx.shy + m_agg_mtx.ty;
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dst[i].X = (float)x;
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dst[i].Y = (float)y;
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}
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}
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} |