Files
core/MsBinaryFile/PptFile/Drawing/SlideShow.h
2026-04-02 08:10:57 +03:00

130 lines
3.7 KiB
C++

/*
* (c) Copyright Ascensio System SIA 2010-2023
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation. In accordance with
* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
* that Ascensio System SIA expressly excludes the warranty of non-infringement
* of any third-party rights.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish
* street, Riga, Latvia, EU, LV-1050.
*
* The interactive user interfaces in modified source and object code versions
* of the Program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU AGPL version 3.
*
* Pursuant to Section 7(b) of the License you must retain the original Product
* logo when distributing the program. Pursuant to Section 7(e) we decline to
* grant you any rights under trademark law for use of our trademarks.
*
* All the Product's GUI elements, including illustrations and icon sets, as
* well as technical writing content are licensed under the terms of the
* Creative Commons Attribution-ShareAlike 4.0 International. See the License
* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
*
*/
#pragma once
#include "Elements.h"
namespace PPT
{
class CTransition
{
public:
bool m_bAudioPresent; // is audio present
CAudioElement m_oAudio; // audio
BYTE m_nEffectDirection; // effect direction
BYTE m_nEffectType; // transition type
bool m_bLoopSound; // loop audio
bool m_bStopSound; // stop playing all previous audio before transition
// bool m_bAdvClick; // Attributes for true transition
// int m_nAdvTm;
int m_nSpeed;
CTransition() : m_oAudio()
{
m_bAudioPresent = false;
m_nEffectType = 0xff;
m_nEffectDirection = 0;
m_bLoopSound = false;
m_bStopSound = false;
// m_bAdvClick = true;
// m_nAdvTm = 0;
m_nSpeed = 2;
}
~CTransition()
{
}
CTransition& operator=(const CTransition& oSrc)
{
m_bAudioPresent = oSrc.m_bAudioPresent;
m_nEffectType = oSrc.m_nEffectType;
m_nEffectDirection = oSrc.m_nEffectDirection;
m_bLoopSound = oSrc.m_bLoopSound;
m_bStopSound = oSrc.m_bStopSound;
m_nSpeed = oSrc.m_nSpeed;
return *this;
}
CTransition(const CTransition& oSrc)
{
*this = oSrc;
}
};
class CSlideShowInfo
{
public:
double m_dSlideDuration; // slide duration (excluding transition)
bool m_bHidden; // whether to NOT show slide during playback
CTransition m_oTransition; // transition
bool m_bAdvClick; // allow automatic timed transition
bool m_bManulClick; // advance to next on click
CSlideShowInfo() : m_oTransition()
{
m_dSlideDuration = -1.0;
m_bHidden = false;
m_bAdvClick = false;
m_bManulClick = true;
}
~CSlideShowInfo()
{
}
CSlideShowInfo& operator=(const CSlideShowInfo& oSrc)
{
m_dSlideDuration = oSrc.m_dSlideDuration;
m_bHidden = oSrc.m_bHidden;
m_bAdvClick = oSrc.m_bAdvClick;
m_oTransition = oSrc.m_oTransition;
return *this;
}
CSlideShowInfo(const CSlideShowInfo& oSrc)
{
*this = oSrc;
}
};
}