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https://github.com/ONLYOFFICE/core.git
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220 lines
4.6 KiB
C++
220 lines
4.6 KiB
C++
/*
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* (c) Copyright Ascensio System SIA 2010-2018
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation. In accordance with
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* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
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* that Ascensio System SIA expressly excludes the warranty of non-infringement
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* of any third-party rights.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia,
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* EU, LV-1021.
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*
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* The interactive user interfaces in modified source and object code versions
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* of the Program must display Appropriate Legal Notices, as required under
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* Section 5 of the GNU AGPL version 3.
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*
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* Pursuant to Section 7(b) of the License you must retain the original Product
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* logo when distributing the program. Pursuant to Section 7(e) we decline to
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* grant you any rights under trademark law for use of our trademarks.
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*
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* All the Product's GUI elements, including illustrations and icon sets, as
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* well as technical writing content are licensed under the terms of the
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* Creative Commons Attribution-ShareAlike 4.0 International. See the License
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* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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*/
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#pragma once
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namespace ASCDocFileFormat
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{
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class GroupShapeBooleans
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{
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public:
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GroupShapeBooleans();
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unsigned int Get() const;
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public:
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bool fPrint;
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bool fHidden;
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bool fOneD;
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bool fIsButton;
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bool fOnDblClickNotify;
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bool fBehindDocument;
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bool fEditedWrap;
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bool fScriptAnchor;
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bool fReallyHidden;
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bool fAllowOverlap;
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bool fUserDrawn;
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bool fHorizRule;
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bool fNoshadeHR;
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bool fStandardHR;
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bool fIsBullet;
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bool fLayoutInCell;
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bool fUsefPrint;
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bool fUsefHidden;
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bool fUsefOneD;
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bool fUsefIsButton;
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bool fUsefOnDblClickNotify;
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bool fUsefBehindDocument;
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bool fUsefEditedWrap;
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bool fUsefScriptAnchor;
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bool fUsefReallyHidden;
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bool fUsefAllowOverlap;
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bool fUsefUserDrawn;
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bool fUsefHorizRule;
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bool fUsefNoshadeHR;
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bool fUsefStandardHR;
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bool fUsefIsBullet;
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bool fUsefLayoutInCell;
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};
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class GeometryBooleans
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{
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public:
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GeometryBooleans();
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unsigned int Get() const;
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public:
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bool fFillOK;
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bool fFillShadeShapeOK;
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bool fGtextOK;
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bool fLineOK;
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bool f3DOK;
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bool fShadowOK;
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bool fUsefFillOK;
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bool fUsefFillShadeShapeOK;
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bool fUsefGtextOK;
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bool fUsefLineOK;
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bool fUsef3DOK;
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bool fUsefShadowOK;
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};
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class FillStyleBooleans
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{
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public:
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FillStyleBooleans();
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unsigned int Get() const;
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public:
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bool fNoFillHitTest;
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bool fillUseRect;
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bool fillShape;
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bool fHitTestFill;
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bool fFilled;
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bool fUseShapeAnchor;
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bool fRecolorFillAsPicture;
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bool fUsefNoFillHitTest;
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bool fUsefillUseRect;
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bool fUsefillShape;
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bool fUseHitTestFill;
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bool fUsefFilled;
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bool fUsefUseShapeAnchor;
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bool fUsefRecolorFillAsPicture;
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};
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class LineStyleBooleans
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{
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public:
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LineStyleBooleans ();
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unsigned int Get() const;
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public:
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bool fNoLineDrawDash;
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bool fLineFillShape;
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bool fHitTestLine;
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bool fLine;
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bool fArrowheadsOK;
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bool fInsetPenOK;
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bool fInsetPen;
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bool fLineOpaqueBackColor;
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bool fUsefNoLineDrawDash;
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bool fUsefLineFillShape;
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bool fUsefHitTestLine;
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bool fUsefLine;
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bool fUsefArrowheadsOK;
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bool fUsefInsetPenOK;
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bool fUsefInsetPen;
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bool fUsefLineOpaqueBackColor;
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};
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class ShadowBooleans
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{
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public:
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ShadowBooleans ();
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unsigned int Get() const;
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public:
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bool fUsefShadow;
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bool fUsefShadowObscured;
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bool fShadow;
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bool fShadowObscured;
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};
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class TextBooleans
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{
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public:
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TextBooleans ();
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unsigned int Get() const;
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bool IsValid ();
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public:
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bool fFitShapeToText;
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bool fAutoTextMargin;
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bool fSelectText;
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bool fUsefFitShapeToText;
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bool fUsefAutoTextMargin;
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bool fUsefSelectText;
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};
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class BlipBooleans
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{
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public:
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BlipBooleans ();
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unsigned int Get() const;
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public:
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bool fPictureActive;
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bool fPictureBiLevel;
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bool fPictureGray;
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bool fNoHitTestPicture;
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bool fLooping;
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bool fRewind;
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bool fPicturePreserveGrays;
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bool fUsefPictureActive;
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bool fUsefPictureBiLevel;
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bool fUsefPictureGray;
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bool fUsefNoHitTestPicture;
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bool fUsefLooping;
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bool fUsefRewind;
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bool fUsefPicturePreserveGrays;
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};
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} |