Files
core/ASCOfficeDocFile/DocxDocConverter/StyleBooleans.h
2018-03-01 14:30:24 +03:00

220 lines
4.6 KiB
C++

/*
* (c) Copyright Ascensio System SIA 2010-2018
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation. In accordance with
* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
* that Ascensio System SIA expressly excludes the warranty of non-infringement
* of any third-party rights.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia,
* EU, LV-1021.
*
* The interactive user interfaces in modified source and object code versions
* of the Program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU AGPL version 3.
*
* Pursuant to Section 7(b) of the License you must retain the original Product
* logo when distributing the program. Pursuant to Section 7(e) we decline to
* grant you any rights under trademark law for use of our trademarks.
*
* All the Product's GUI elements, including illustrations and icon sets, as
* well as technical writing content are licensed under the terms of the
* Creative Commons Attribution-ShareAlike 4.0 International. See the License
* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
*
*/
#pragma once
namespace ASCDocFileFormat
{
class GroupShapeBooleans
{
public:
GroupShapeBooleans();
unsigned int Get() const;
public:
bool fPrint;
bool fHidden;
bool fOneD;
bool fIsButton;
bool fOnDblClickNotify;
bool fBehindDocument;
bool fEditedWrap;
bool fScriptAnchor;
bool fReallyHidden;
bool fAllowOverlap;
bool fUserDrawn;
bool fHorizRule;
bool fNoshadeHR;
bool fStandardHR;
bool fIsBullet;
bool fLayoutInCell;
bool fUsefPrint;
bool fUsefHidden;
bool fUsefOneD;
bool fUsefIsButton;
bool fUsefOnDblClickNotify;
bool fUsefBehindDocument;
bool fUsefEditedWrap;
bool fUsefScriptAnchor;
bool fUsefReallyHidden;
bool fUsefAllowOverlap;
bool fUsefUserDrawn;
bool fUsefHorizRule;
bool fUsefNoshadeHR;
bool fUsefStandardHR;
bool fUsefIsBullet;
bool fUsefLayoutInCell;
};
class GeometryBooleans
{
public:
GeometryBooleans();
unsigned int Get() const;
public:
bool fFillOK;
bool fFillShadeShapeOK;
bool fGtextOK;
bool fLineOK;
bool f3DOK;
bool fShadowOK;
bool fUsefFillOK;
bool fUsefFillShadeShapeOK;
bool fUsefGtextOK;
bool fUsefLineOK;
bool fUsef3DOK;
bool fUsefShadowOK;
};
class FillStyleBooleans
{
public:
FillStyleBooleans();
unsigned int Get() const;
public:
bool fNoFillHitTest;
bool fillUseRect;
bool fillShape;
bool fHitTestFill;
bool fFilled;
bool fUseShapeAnchor;
bool fRecolorFillAsPicture;
bool fUsefNoFillHitTest;
bool fUsefillUseRect;
bool fUsefillShape;
bool fUseHitTestFill;
bool fUsefFilled;
bool fUsefUseShapeAnchor;
bool fUsefRecolorFillAsPicture;
};
class LineStyleBooleans
{
public:
LineStyleBooleans ();
unsigned int Get() const;
public:
bool fNoLineDrawDash;
bool fLineFillShape;
bool fHitTestLine;
bool fLine;
bool fArrowheadsOK;
bool fInsetPenOK;
bool fInsetPen;
bool fLineOpaqueBackColor;
bool fUsefNoLineDrawDash;
bool fUsefLineFillShape;
bool fUsefHitTestLine;
bool fUsefLine;
bool fUsefArrowheadsOK;
bool fUsefInsetPenOK;
bool fUsefInsetPen;
bool fUsefLineOpaqueBackColor;
};
class ShadowBooleans
{
public:
ShadowBooleans ();
unsigned int Get() const;
public:
bool fUsefShadow;
bool fUsefShadowObscured;
bool fShadow;
bool fShadowObscured;
};
class TextBooleans
{
public:
TextBooleans ();
unsigned int Get() const;
bool IsValid ();
public:
bool fFitShapeToText;
bool fAutoTextMargin;
bool fSelectText;
bool fUsefFitShapeToText;
bool fUsefAutoTextMargin;
bool fUsefSelectText;
};
class BlipBooleans
{
public:
BlipBooleans ();
unsigned int Get() const;
public:
bool fPictureActive;
bool fPictureBiLevel;
bool fPictureGray;
bool fNoHitTestPicture;
bool fLooping;
bool fRewind;
bool fPicturePreserveGrays;
bool fUsefPictureActive;
bool fUsefPictureBiLevel;
bool fUsefPictureGray;
bool fUsefNoHitTestPicture;
bool fUsefLooping;
bool fUsefRewind;
bool fUsefPicturePreserveGrays;
};
}