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63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/*
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* (c) Copyright Ascensio System SIA 2010-2023
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation. In accordance with
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* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
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* that Ascensio System SIA expressly excludes the warranty of non-infringement
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* of any third-party rights.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish
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* street, Riga, Latvia, EU, LV-1050.
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*
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* The interactive user interfaces in modified source and object code versions
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* of the Program must display Appropriate Legal Notices, as required under
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* Section 5 of the GNU AGPL version 3.
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*
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* Pursuant to Section 7(b) of the License you must retain the original Product
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* logo when distributing the program. Pursuant to Section 7(e) we decline to
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* grant you any rights under trademark law for use of our trademarks.
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*
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* All the Product's GUI elements, including illustrations and icon sets, as
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* well as technical writing content are licensed under the terms of the
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* Creative Commons Attribution-ShareAlike 4.0 International. See the License
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* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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*/
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#pragma once
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#include "../../Reader/Records.h"
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namespace PPT
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{
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class CRecordParaBuildAtom : public CUnknownRecord
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{
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public:
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virtual void ReadFromStream ( SRecordHeader & oHeader, POLE::Stream* pStream ) override;
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public:
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_UINT32 m_nParaBuild; // 0 - All paragraphs in the shape animate at the same time.
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// 1 - Paragraph levels 1 to n – 1 in the shape animate separately.
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// All paragraph levels n or greater animate at the same time.
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// 2 - Applies a custom animation paragraph build type to the
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// paragraphs of the shape.
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// 3 - The shape and all paragraphs within the shape animate as one
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// graphical object.
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_UINT32 m_nBuildLevel;
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bool m_fAnimBackground;
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bool m_fReverse;
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bool m_fUserSetAnimBackground;
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bool m_fAutomatic;
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_UINT32 m_nDelayTime;
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};
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}
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