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257 lines
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257 lines
24 KiB
HTML
<?xml version="1.0" encoding="UTF-8"?><html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns="http://www.w3.org/TR/REC-html40"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/><meta name="ProgId" content="Word.Document"/><meta name="Generator" content="Microsoft Word 9"/><meta name="Originator" content="Microsoft Word 9"/><link rel="File-List" href="./header_files/filelist.xml"/><title>FFFSDK</title><link rel="Stylesheet" type="text/css" media="all" href="doxygen.css"/><style>
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</style></head><body bgcolor="white" lang="EN-US" link="blue" vlink="blue" style="tab-interval:.5in"><RIGHT><div class="Section1"><div style="border:solid windowtext 1.0pt;padding:1.0pt 4.0pt 1.0pt 4.0pt;
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mso-border-shadow:yes"><p class="MsoNormal" style="margin-right:55.5pt;border:none;mso-border-alt:solid windowtext 1.0pt;
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padding:0in;mso-padding-alt:1.0pt 4.0pt 1.0pt 4.0pt;mso-border-shadow:yes"><span style="background:#E0E0E0"><span style="mso-spacerun: yes"> </span><a href="hierarchy.html">Class Hierarchy</a> <a href="classes.html">Alphabetical
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List</a> <a href="headers.html">Header Files</a> <a href="functions.html">Compound Members</a> 18 Nov 1999<o:p></o:p></span></p></div><meta name="robots" content="noindex"/><p class="MsoNormal" style="margin-right:55.5pt"><span style="background:#E0E0E0"> <o:p></o:p></span></p><p class="MsoNormal" style="margin-right:55.5pt"> <o:p></o:p></p></div><h1>Flash File Format SDK Compound List</h1>Here are the classes, structs and unions with brief descriptions:<ul><li><a class="el" href="class_addremoveevent.html">AddRemoveEvent</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fabuttonrecord.html">FAButtonRecord</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_facxform.html">FACXForm</a> (Abstract Base class of <a class="el" href="class_fcxform.html">FCXForm</a> and <a class="el" href="class_fcxformwalpha.html">FCXFormWAlpha</a>)
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</li><li><a class="el" href="class_fafillstyle.html">FAFillStyle</a> (Abstract Base Class. All edge records fall into this category)
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</li><li><a class="el" href="class_fagradrecord.html">FAGradRecord</a> (Virtual Base Class of <a class="el" href="class_fgradrecord.html">FGradRecord</a>,<a class="el" href="class_fmorphgradrecord.html">FMorphGradRecord</a>)
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</li><li><a class="el" href="class_falinestyle.html">FALineStyle</a> (Abstract Base class of <a class="el" href="class_flinestyle.html">FLineStyle</a>, <a class="el" href="class_fmorphlinestyle.html">FMorphLineStyle</a>)
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</li><li><a class="el" href="class_factionadd.html">FActionAdd</a> (An action that adds two numbers)
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</li><li><a class="el" href="class_factionand.html">FActionAnd</a> (An action that performs a logical AND of two numbers)
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</li><li><a class="el" href="class_factionasciitochar.html">FActionAsciiToChar</a> (An action that converts ASCII to character code)
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</li><li><a class="el" href="class_factioncall.html">FActionCall</a> (An action that calls a subroutine)
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</li><li><a class="el" href="class_factionchartoascii.html">FActionCharToAscii</a> (An action that converts character code to ASCII)
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</li><li><a class="el" href="class_factionclonesprite.html">FActionCloneSprite</a> (An action that clones a sprite)
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</li><li><a class="el" href="class_factiondivide.html">FActionDivide</a> (An action that divides two numbers)
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</li><li><a class="el" href="class_factionenddrag.html">FActionEndDrag</a> (An action that ends drag operation)
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</li><li><a class="el" href="class_factionequals.html">FActionEquals</a> (An action that tests two numbers for equality)
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</li><li><a class="el" href="class_factiongetproperty.html">FActionGetProperty</a> (An action that gets a movie property)
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</li><li><a class="el" href="class_factiongettime.html">FActionGetTime</a> (An action that reports milliseconds since player started)
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</li><li><a class="el" href="class_factiongeturl.html">FActionGetURL</a> (An action that opens the given URL in a given window)
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</li><li><a class="el" href="class_factiongeturl2.html">FActionGetURL2</a> (An action that opens a URL in an indicated window (stack based))
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</li><li><a class="el" href="class_factiongetvariable.html">FActionGetVariable</a> (An action that gets a variable's value)
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</li><li><a class="el" href="class_factiongotoframe.html">FActionGotoFrame</a> (An action that goes to the specified frame)
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</li><li><a class="el" href="class_factiongotoframe2.html">FActionGotoFrame2</a> (An action that goes to a identified frame (stack based))
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</li><li><a class="el" href="class_factiongotolabel.html">FActionGotoLabel</a> (An action that goes to the frame indicated by the given label)
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</li><li><a class="el" href="class_factionif.html">FActionIf</a> (An action that test a condition and branches)
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</li><li><a class="el" href="class_factionjump.html">FActionJump</a> (An action that performs an unconditional branch)
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</li><li><a class="el" href="class_factionless.html">FActionLess</a> (An action that tests if a number is less than another number)
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</li><li><a class="el" href="class_factionmbasciitochar.html">FActionMBAsciiToChar</a> (An action that converts ASCII to character code (multi-byte aware))
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</li><li><a class="el" href="class_factionmbchartoascii.html">FActionMBCharToAscii</a> (An action that converts character code to ASCII (multi-byte aware))
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</li><li><a class="el" href="class_factionmbstringextract.html">FActionMBStringExtract</a> (An action that extracts a substring from a string (multi-byte aware))
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</li><li><a class="el" href="class_factionmbstringlength.html">FActionMBStringLength</a> (An action that computes the length of a string (multi-byte aware))
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</li><li><a class="el" href="class_factionmultiply.html">FActionMultiply</a> (An action that multiplies two numbers)
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</li><li><a class="el" href="class_factionnextframe.html">FActionNextFrame</a> (An action that goes to next frame)
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</li><li><a class="el" href="class_factionnot.html">FActionNot</a> (An action that performs the logical NOT of a number)
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</li><li><a class="el" href="class_factionor.html">FActionOr</a> (An action that performs the logical OR of two numbers)
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</li><li><a class="el" href="class_factionplay.html">FActionPlay</a> (An action that starts playing the movie at the current frame)
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</li><li><a class="el" href="class_factionpop.html">FActionPop</a> (An action that pops a value off the stack)
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</li><li><a class="el" href="class_factionprevframe.html">FActionPrevFrame</a> (An action that goes to the previous frame)
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</li><li><a class="el" href="class_factionpush.html">FActionPush</a> (An action that pushes a given value onto the stack)
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</li><li><a class="el" href="class_factionrandomnumber.html">FActionRandomNumber</a> (An action that constructs a random number)
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</li><li><a class="el" href="class_factionrecord.html">FActionRecord</a> (A general class specifying an action to be performed by the Flash player)
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</li><li><a class="el" href="class_factionremovesprite.html">FActionRemoveSprite</a> (An action that removes a cloned sprite)
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</li><li><a class="el" href="class_factionsetproperty.html">FActionSetProperty</a> (An action that sets a movie property)
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</li><li><a class="el" href="class_factionsettarget.html">FActionSetTarget</a> (An action that sets the context of action)
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</li><li><a class="el" href="class_factionsettarget2.html">FActionSetTarget2</a> (An action that sets the context of action (stack based))
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</li><li><a class="el" href="class_factionsetvariable.html">FActionSetVariable</a> (An action that sets a variable)
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</li><li><a class="el" href="class_factionstartdrag.html">FActionStartDrag</a> (An action that starts dragging a movie clip)
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</li><li><a class="el" href="class_factionstop.html">FActionStop</a> (An action that stops movie play at the current frame)
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</li><li><a class="el" href="class_factionstopsounds.html">FActionStopSounds</a> (An action that stops playing all sounds in movie)
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</li><li><a class="el" href="class_factionstringadd.html">FActionStringAdd</a> (An action that concatenates two strings)
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</li><li><a class="el" href="class_factionstringequals.html">FActionStringEquals</a> (An action that tests two strings for equality)
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</li><li><a class="el" href="class_factionstringextract.html">FActionStringExtract</a> (An action that extracts a substring from a string)
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</li><li><a class="el" href="class_factionstringlength.html">FActionStringLength</a> (An action that computes the length of a string)
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</li><li><a class="el" href="class_factionstringless.html">FActionStringLess</a> (An action that test if a string is less than another string)
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</li><li><a class="el" href="class_factionsubtract.html">FActionSubtract</a> (An action that subtracts a number from another number)
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</li><li><a class="el" href="class_factiontointeger.html">FActionToInteger</a> (An action that converts a value to an integer)
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</li><li><a class="el" href="class_factiontogglequality.html">FActionToggleQuality</a> (An action that toggles screen quality between high and low)
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</li><li><a class="el" href="class_factiontrace.html">FActionTrace</a> (An action that sends debugging output string)
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</li><li><a class="el" href="class_factionwaitforframe.html">FActionWaitForFrame</a> (An action that waits for a specified frame, otherwise skips a specified number of actions)
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</li><li><a class="el" href="class_factionwaitforframe2.html">FActionWaitForFrame2</a> (An action that waits for a frame to be loaded)
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</li><li><a class="el" href="class_fbuttonrecord1.html">FButtonRecord1</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fbuttonrecord2.html">FButtonRecord2</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fbuttonrecordlist.html">FButtonRecordList</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fct.html">FCT</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fctdoaction.html">FCTDoAction</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fctframelabel.html">FCTFrameLabel</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fctplaceobject.html">FCTPlaceObject</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fctplaceobject2.html">FCTPlaceObject2</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fctprotect.html">FCTProtect</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fctremoveobject.html">FCTRemoveObject</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fctremoveobject2.html">FCTRemoveObject2</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fctsetbackgroundcolor.html">FCTSetBackgroundColor</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fctshowframe.html">FCTShowFrame</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fctstartsound.html">FCTStartSound</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fcxform.html">FCXForm</a> (Color Transform)
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</li><li><a class="el" href="class_fcxformwalpha.html">FCXFormWAlpha</a> (Set the values of the transform - same as <a class="el" href="class_fcxform.html">FCXForm</a> with alpha channel)
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</li><li><a class="el" href="class_fcolor.html">FColor</a> (This object specifies a color object)
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</li><li><a class="el" href="class_fdt.html">FDT</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinebits.html">FDTDefineBits</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinebitsjpeg2.html">FDTDefineBitsJPEG2</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinebitsjpeg3.html">FDTDefineBitsJPEG3</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinebitslossless.html">FDTDefineBitsLossless</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinebitslossless2.html">FDTDefineBitsLossless2</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinebitslosslessbase.html">FDTDefineBitsLosslessBase</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinebutton.html">FDTDefineButton</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinebutton2.html">FDTDefineButton2</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinebuttoncxform.html">FDTDefineButtonCXForm</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinebuttonsound.html">FDTDefineButtonSound</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefineedittext.html">FDTDefineEditText</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinefont.html">FDTDefineFont</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinefont2.html">FDTDefineFont2</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinefontinfo.html">FDTDefineFontInfo</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinemorphshape.html">FDTDefineMorphShape</a> (A flash object which defines a morphing shape. It contains appearance information about an original shape and a shape being morphed into)
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</li><li><a class="el" href="class_fdtdefineshape.html">FDTDefineShape</a> (Create a DefineShape tag)
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</li><li><a class="el" href="class_fdtdefineshape2.html">FDTDefineShape2</a> (Create a DefineShape2 tag)
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</li><li><a class="el" href="class_fdtdefineshape3.html">FDTDefineShape3</a> (Create a DefineShape3 tag)
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</li><li><a class="el" href="class_fdtdefinesound.html">FDTDefineSound</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinesoundadpcm.html">FDTDefineSoundADPCM</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinesoundwav.html">FDTDefineSoundWAV</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinetext.html">FDTDefineText</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtdefinetext2.html">FDTDefineText2</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtjpegtables.html">FDTJPEGTables</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtsoundstreamblock.html">FDTSoundStreamBlock</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtsoundstreamhead.html">FDTSoundStreamHead</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtsoundstreamhead2.html">FDTSoundStreamHead2</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fdtsprite.html">FDTSprite</a> (Defines a low-level sprite object)
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</li><li><a class="el" href="class_ffillstyle.html">FFillStyle</a> (Why does this exist?)
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</li><li><a class="el" href="class_ffillstylearray.html">FFillStyleArray</a> (An array of fill styles)
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</li><li><a class="el" href="class_ffillstylebitmap.html">FFillStyleBitmap</a> (The Bitmap fill style used by regular non-morph shapes)
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</li><li><a class="el" href="class_ffillstylegradient.html">FFillStyleGradient</a> (The Gradient fill style used by regular non-morph shapes)
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</li><li><a class="el" href="class_ffillstylesolid.html">FFillStyleSolid</a> (Creates a Solid Fill object)
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</li><li><a class="el" href="class_ffragment.html">FFragment</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fgradrecord.html">FGradRecord</a> (A non morph gradient record)
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</li><li><a class="el" href="class_fgradient.html">FGradient</a> (Gradient information is stored in an array of Gradient Records)
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</li><li><a class="el" href="class_fkerningrec.html">FKerningRec</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_flinestyle.html">FLineStyle</a> (The line style used by regular non-morph shapes)
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</li><li><a class="el" href="class_flinestylearray.html">FLineStyleArray</a> (An array of line styles)
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</li><li><a class="el" href="class_fmatrix.html">FMatrix</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fmorphfillstyle.html">FMorphFillStyle</a> (The Base class of fill style objects used by morph shapes)
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</li><li><a class="el" href="class_fmorphfillstylebitmap.html">FMorphFillStyleBitmap</a> (The Bitmap fill style used by morph shapes)
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</li><li><a class="el" href="class_fmorphfillstylegradient.html">FMorphFillStyleGradient</a> (The Gradient fill style used by morph shapes)
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</li><li><a class="el" href="class_fmorphfillstylesolid.html">FMorphFillStyleSolid</a> (The solid fill style used by morph shapes)
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</li><li><a class="el" href="class_fmorphgradrecord.html">FMorphGradRecord</a> (The grad record used by morph shapes)
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</li><li><a class="el" href="class_fmorphlinestyle.html">FMorphLineStyle</a> (Morph line styles to go in the DefineMorph Object)
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</li><li><a class="el" href="class_fobj.html">FObj</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fobjcollection.html">FObjCollection</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_frgb.html">FRGB</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_frgba.html">FRGBA</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_frect.html">FRect</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fswfstream.html">FSWFStream</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fshape.html">FShape</a> (Holds an array of ShapeRec's)
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</li><li><a class="el" href="class_fshaperec.html">FShapeRec</a> (Virtual Base class for the change, straight, and curved Shape records)
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</li><li><a class="el" href="class_fshaperecchange.html">FShapeRecChange</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fshaperecedgecurved.html">FShapeRecEdgeCurved</a> (Create a bezier edge)
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</li><li><a class="el" href="class_fshaperecedgestraight.html">FShapeRecEdgeStraight</a> (Create a straight edge)
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</li><li><a class="el" href="class_fshaperecend.html">FShapeRecEnd</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fshapewstyle.html">FShapeWStyle</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fsndenv.html">FSndEnv</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fsoundinfo.html">FSoundInfo</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_fstring.html">FString</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_ftextchangerecord.html">FTextChangeRecord</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_ftextglyphrecord.html">FTextGlyphRecord</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_ftextrecord.html">FTextRecord</a> (<em>No description available</em>)
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</li><li><a class="el" href="class_hfaction.html">HFAction</a> (Abstract class of all high-level action classes)
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</li><li><a class="el" href="class_hfactiongeturl.html">HFActionGetURL</a> (Define a high-level GetURL action)
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</li><li><a class="el" href="class_hfactiongotoframe.html">HFActionGoToFrame</a> (Define a high-level GoToFrame action)
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</li><li><a class="el" href="class_hfactionplay.html">HFActionPlay</a> (Define a high-level Play action)
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</li><li><a class="el" href="class_hfactionstop.html">HFActionStop</a> (Define a high-level Stop action)
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</li><li><a class="el" href="class_hfbitmap.html">HFBitmap</a> (Define a bitmap shape)
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</li><li><a class="el" href="class_hfbutton.html">HFButton</a> (Buttons for actions)
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</li><li><a class="el" href="class_hfcircle.html">HFCircle</a> (Define a circle shape)
|
||
</li><li><a class="el" href="class_hfedittext.html">HFEditText</a> (Define a Text Field)
|
||
</li><li><a class="el" href="class_hffont.html">HFFont</a> (Define a font)
|
||
</li><li><a class="el" href="class_hfframe.html">HFFrame</a> (Define a frame of a movie)
|
||
</li><li><a class="el" href="class_hfmovie.html">HFMovie</a> (Define a movie)
|
||
</li><li><a class="el" href="class_hfobject.html">HFObject</a> (Superclass for all high level objects)
|
||
</li><li><a class="el" href="class_hfoval.html">HFOval</a> (Define an oval shape)
|
||
</li><li><a class="el" href="class_hfpolygon.html">HFPolygon</a> (Define a Polygon shape)
|
||
</li><li><a class="el" href="class_hfrectangle.html">HFRectangle</a> (Define a rectangle shape)
|
||
</li><li><a class="el" href="class_hfshape.html">HFShape</a> (Superclass for all high level shapes)
|
||
</li><li><a class="el" href="class_hfshape__bitmapdata.html">HFShape::BitmapData</a> (<em>No description available</em>)
|
||
</li><li><a class="el" href="class_hfsound.html">HFSound</a> (Define a sound object)
|
||
</li><li><a class="el" href="class_hftext.html">HFText</a> (Define a text object)
|
||
</li><li><a class="el" href="class_spoint.html">SPOINT</a> (<em>No description available</em>)
|
||
</li><li><a class="el" href="class_ssound.html">SSound</a> (<em>No description available</em>)
|
||
</li></ul><meta http-equiv="Content-Type" content="text/html; charset=windows-1252"/><meta name="ProgId" content="Word.Document"/><meta name="Generator" content="Microsoft Word 9"/><meta name="Originator" content="Microsoft Word 9"/><link rel="File-List" href="./footer_files/filelist.xml"/><title>Sunday, September 26, 1999</title><style>
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tab-stops:.5in"><span style="background:#333399">Sunday, September 26, 1999<span style="mso-tab-count:2"> </span>Flash File Format SDK<span style="mso-tab-count:1"> </span><span style="mso-tab-count:1"> </span>Middlesoft,
|
||
Inc.</span></p></div></div></RIGHT></body></html> |