mirror of
https://github.com/ONLYOFFICE/core.git
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183 lines
3.6 KiB
C++
183 lines
3.6 KiB
C++
#ifndef _BUILD_BASETHREAD_H_
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#define _BUILD_BASETHREAD_H_
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#include "../common/Types.h"
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#if defined(WIN32) || defined(_WIN32_WCE)
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#include "windows.h"
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#include "winbase.h"
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#else
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#include <pthread.h>
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#include <signal.h>
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#include "time.h"
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#endif
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namespace NSThreads
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{
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class CThreadDescriptor
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{
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public:
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CThreadDescriptor(){}
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virtual ~CThreadDescriptor(){}
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};
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static void Sleep(int nMilliseconds)
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{
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#if defined(WIN32) || defined(_WIN32_WCE)
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::Sleep((DWORD)nMilliseconds);
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#else
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struct timespec tim, tim2;
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tim.tv_sec = nMilliseconds / 1000;
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tim.tv_nsec = (nMilliseconds % 1000) * 1000000;
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::nanosleep(&tim , &tim2);
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#endif
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}
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class CBaseThread
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{
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protected:
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CThreadDescriptor* m_hThread;
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BOOL m_bRunThread;
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BOOL m_bSuspend;
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long m_lError;
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long m_lThreadPriority;
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public:
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CBaseThread()
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{
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m_hThread = NULL;
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m_bRunThread = FALSE;
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m_bSuspend = FALSE;
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m_lError = 0;
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m_lThreadPriority = 0;
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}
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virtual ~CBaseThread()
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{
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Stop();
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}
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public:
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virtual void Start(long lPriority)
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{
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if (m_bRunThread)
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return;
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m_lError = 0;
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m_bSuspend = FALSE;
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m_hThread = new __native_thread();
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m_bRunThread = TRUE;
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#if defined(WIN32) || defined(_WIN32_WCE)
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DWORD dwTemp;
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((__native_thread*)m_hThread)->m_thread = CreateThread(NULL, 0, &__ThreadProc, (void*)this, 0, &dwTemp);
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SetThreadPriority(((__native_thread*)m_hThread)->m_thread, lPriority);
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#else
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pthread_create(&((__native_thread*)m_hThread)->m_thread, 0, &__ThreadProc, (void*)this);
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#endif
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m_lThreadPriority = lPriority;
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}
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virtual void Suspend()
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{
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m_bSuspend = TRUE;
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}
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virtual void Resume()
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{
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m_bSuspend = FALSE;
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}
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virtual void Stop()
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{
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if (!m_bRunThread)
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return;
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m_bRunThread = FALSE;
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Join();
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RELEASEOBJECT(m_hThread);
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}
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inline BOOL IsSuspended() { return m_bSuspend; }
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inline BOOL IsRunned() { return m_bRunThread; }
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inline long GetError() { return m_lError; }
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inline CThreadDescriptor* GetDescriptor() { return m_hThread; }
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inline int GetPriority() { return m_lThreadPriority; }
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virtual void CheckSuspend()
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{
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while (m_bSuspend && m_bRunThread)
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NSThreads::Sleep(10);
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}
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protected:
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virtual void Join()
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{
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if (NULL == m_hThread)
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return;
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#if defined(WIN32) || defined(_WIN32_WCE)
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WaitForSingleObject(((__native_thread*)m_hThread)->m_thread, INFINITE);
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#else
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pthread_join(((__native_thread*)m_hThread)->m_thread, 0);
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#endif
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}
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virtual DWORD ThreadProc() = 0;
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private:
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#if defined(WIN32) || defined(_WIN32_WCE)
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static DWORD WINAPI __ThreadProc(void* pv)
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{
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CBaseThread* pThis = (CBaseThread*)pv;
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return pThis->ThreadProc();
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}
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class __native_thread : public NSThreads::CThreadDescriptor
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{
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friend class CBaseThread;
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private:
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HANDLE m_thread;
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public:
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__native_thread() : CThreadDescriptor()
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{
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m_thread = NULL;
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}
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virtual ~__native_thread()
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{
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RELEASEHANDLE(m_thread);
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}
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};
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#else
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static void* __ThreadProc(void* pv)
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{
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int old_thread_type;
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pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &old_thread_type);
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CBaseThread* pThis = (CBaseThread*)pv;
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pThis->ThreadProc();
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}
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class __native_thread : public NSThreads::CThreadDescriptor
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{
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friend class CBaseThread;
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private:
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pthread_t m_thread;
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public:
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__native_thread() : CThreadDescriptor()
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{
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m_thread = NULL;
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}
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virtual ~__native_thread()
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{
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}
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};
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#endif
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};
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}
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#endif // _BUILD_BASETHREAD_H_
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