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120 lines
3.6 KiB
C++
120 lines
3.6 KiB
C++
/*
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* (c) Copyright Ascensio System SIA 2010-2017
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation. In accordance with
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* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
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* that Ascensio System SIA expressly excludes the warranty of non-infringement
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* of any third-party rights.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia,
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* EU, LV-1021.
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*
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* The interactive user interfaces in modified source and object code versions
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* of the Program must display Appropriate Legal Notices, as required under
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* Section 5 of the GNU AGPL version 3.
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*
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* Pursuant to Section 7(b) of the License you must retain the original Product
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* logo when distributing the program. Pursuant to Section 7(e) we decline to
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* grant you any rights under trademark law for use of our trademarks.
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*
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* All the Product's GUI elements, including illustrations and icon sets, as
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* well as technical writing content are licensed under the terms of the
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* Creative Commons Attribution-ShareAlike 4.0 International. See the License
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* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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*/
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#pragma once
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#ifndef PPTX_LOGIC_SCENE3D_INCLUDE_H_
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#define PPTX_LOGIC_SCENE3D_INCLUDE_H_
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#include "./../WrapperWritingElement.h"
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#include "Camera.h"
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#include "LightRig.h"
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#include "Backdrop.h"
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namespace PPTX
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{
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namespace Logic
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{
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class Scene3d : public WrapperWritingElement
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{
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public:
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WritingElement_AdditionConstructors(Scene3d)
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PPTX_LOGIC_BASE2(Scene3d)
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virtual OOX::EElementType getType() const
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{
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return OOX::et_a_scene3d;
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}
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virtual void fromXML(XmlUtils::CXmlLiteReader& oReader)
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{
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if ( oReader.IsEmptyNode() )
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return;
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int nCurDepth = oReader.GetDepth();
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while( oReader.ReadNextSiblingNode( nCurDepth ) )
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{
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std::wstring strName = oReader.GetName();
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if (strName == L"a:camera")
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camera = oReader;
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if (strName == L"a:lightRig")
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lightRig = oReader;
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if (strName == L"a:backdrop")
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backdrop = oReader;
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}
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FillParentPointersForChilds();
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}
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virtual void fromXML(XmlUtils::CXmlNode& node)
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{
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camera = node.ReadNode(L"a:camera");
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lightRig = node.ReadNode(L"a:lightRig");
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backdrop = node.ReadNode(L"a:backdrop");
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FillParentPointersForChilds();
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}
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virtual std::wstring toXML() const
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{
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XmlUtils::CNodeValue oValue;
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oValue.Write(camera);
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oValue.Write(lightRig);
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oValue.WriteNullable(backdrop);
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return XmlUtils::CreateNode(_T("a:scene3d"), oValue);
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}
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virtual void toPPTY(NSBinPptxRW::CBinaryFileWriter* pWriter) const
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{
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// TODO:
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}
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virtual void toXmlWriter(NSBinPptxRW::CXmlWriter* pWriter) const
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{
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// TODO:
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}
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public:
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Camera camera;
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LightRig lightRig;
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nullable<Backdrop> backdrop;
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protected:
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virtual void FillParentPointersForChilds()
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{
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camera.SetParentPointer(this);
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lightRig.SetParentPointer(this);
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if(backdrop.IsInit())
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backdrop->SetParentPointer(this);
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}
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};
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} // namespace Logic
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} // namespace PPTX
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#endif // PPTX_LOGIC_SCENE3D_INCLUDE_H_
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