Files
core/ASCImageStudio3/AVSGraphics/Interfaces/BaseThread.h

108 lines
2.1 KiB
C++

#pragma once
class CBaseThread
{
public:
CBaseThread(DWORD_PTR dwAffinityMask)
: m_bRunThread(FALSE)
, m_hThread(NULL)
, m_lPercents(0)
, m_lError(0)
, m_dwAffinityMask(dwAffinityMask)
, m_bSuspend(FALSE)
, m_lThreadPriority(THREAD_PRIORITY_NORMAL)
{
if (0==m_dwAffinityMask)
{
DWORD_PTR dwProcessAffinityMask = 0;
DWORD_PTR dwSystemAffinityMask = 0;
if (GetProcessAffinityMask(GetCurrentProcess(), &dwProcessAffinityMask, &dwSystemAffinityMask))
m_dwAffinityMask = dwProcessAffinityMask;
}
}
virtual ~CBaseThread()
{
StopWork();
}
virtual void StartWork(long lPriority)
{
if (m_bRunThread)
return;
m_lError = 0;
m_bSuspend = FALSE;
StartThread();
SetThreadPriority(m_hThread, lPriority);
m_lThreadPriority = lPriority;
}
virtual void SuspendWork()
{
m_bSuspend = TRUE;
}
virtual void ResumeWork()
{
m_bSuspend = FALSE;
}
virtual void StopWork()
{
if (!m_bRunThread)
return;
m_bRunThread = FALSE;
if (NULL!=m_hThread)
WaitForSingleObject(m_hThread,INFINITE);
RELEASEHANDLE(m_hThread);
}
inline BOOL IsSuspended() const
{
return m_bSuspend;
}
inline BOOL IsRunned() const
{
return m_bRunThread;
}
inline long GetPercents() const
{
return m_lPercents;
}
inline long GetError() const
{
return m_lError;
}
inline HANDLE GetHandle()
{
return m_hThread;
}
inline int GetPriority()
{
return GetThreadPriority(m_hThread);
}
void CheckSuspend()
{
while ((m_bSuspend)&&(m_bRunThread))
Sleep(10);
}
protected:
HANDLE m_hThread;
BOOL m_bRunThread;
BOOL m_bSuspend;
DWORD_PTR m_dwAffinityMask;
long m_lPercents;
long m_lError;
long m_lThreadPriority;
void StartThread()
{
DWORD dwTemp;
m_bRunThread = TRUE;
m_hThread = CreateThread(NULL, 0, &_ThreadProc, (void*)this, 0, &dwTemp);
SetThreadAffinityMask(m_hThread, m_dwAffinityMask);
}
static DWORD WINAPI _ThreadProc(void* pv)
{
CBaseThread *pThis = (CBaseThread *)pv;
return pThis->ThreadProc();
}
virtual DWORD ThreadProc() = 0;
};