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core/DesktopEditor/graphics/Matrix.h
Alexander Trofimov 76ee07f61c [copyright] Update copyright header
Co-authored-by: Alexander Trofimov <alexander.trofimov@onlyoffice.com>
Co-committed-by: Alexander Trofimov <alexander.trofimov@onlyoffice.com>
2026-05-14 08:23:56 +00:00

102 lines
3.8 KiB
C++

/*
* Copyright (C) Ascensio System SIA, 2009-2026
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation, together with the
* additional terms provided in the LICENSE file.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: https://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA by email at info@onlyoffice.com
* or by postal mail at 20A-6 Ernesta Birznieka-Upisha Street, Riga,
* LV-1050, Latvia, European Union.
*
* The interactive user interfaces in modified versions of the Program
* are required to display Appropriate Legal Notices in accordance with
* Section 5 of the GNU AGPL version 3.
*
* No trademark rights are granted under this License.
*
* All non-code elements of the Product, including illustrations,
* icon sets, and technical writing content, are licensed under the
* Creative Commons Attribution-ShareAlike 4.0 International License:
* https://creativecommons.org/licenses/by-sa/4.0/legalcode
*
* This license applies only to such non-code elements and does not
* modify or replace the licensing terms applicable to the Program's
* source code, which remains licensed under the GNU Affero General
* Public License v3.
*
* SPDX-License-Identifier: AGPL-3.0-only
*/
#ifndef _BUILD_MATRIX_H_
#define _BUILD_MATRIX_H_
#include "AggPlusEnums.h"
#include "./config.h"
namespace Aggplus
{
class CMatrix_private;
class GRAPHICS_DECL CMatrix
{
public:
CMatrix(double m11, double m12, double m21, double m22, double dx, double dy);
CMatrix();
CMatrix(const CMatrix& oSrc);
~CMatrix();
void Translate(double offsetX, double offsetY, MatrixOrder order = MatrixOrderPrepend);
void Scale(double scaleX, double scaleY, MatrixOrder order = MatrixOrderPrepend);
void Shear(double shearX, double shearY, MatrixOrder order = MatrixOrderPrepend);
double Determinant() const;
void TransformVectors(PointF* pts, int count) const;
void TransformPoints(PointF* pts, int count) const;
void TransformPoint(double& x, double& y) const;
void TransformPoints(PointF* dst, const PointF* src, int count) const;
void Rotate(double angle, MatrixOrder order = MatrixOrderPrepend);
void RotateAt(double angle, const PointF &center, MatrixOrder order = MatrixOrderPrepend);
void RotateAt(double angle, double x, double y, MatrixOrder order = MatrixOrderPrepend);
void Multiply(const CMatrix* matrix, MatrixOrder order = MatrixOrderPrepend);
double OffsetX() const;
double OffsetY() const;
double sx() const;
double sy() const;
double shx() const;
double shy() const;
double tx() const;
double ty() const;
double rotation();
void SetElements(const double& sx, const double& shy, const double& shx, const double& sy, const double& tx = 0, const double& ty = 0);
Status GetElements(float* m) const;
Status GetElements(double* m) const;
void Reset();
bool IsIdentity(const double& eps = 0.00001) const;
bool IsIdentity2(const double& eps = 0.00001) const;
static bool IsEqual(const CMatrix* m1, const CMatrix* m2, const double& eps = 0.001, bool bIsOnlyMain = false);
const CMatrix& operator=(const CMatrix& Src);
Status Invert();
double z_Rotation() const;
public:
CMatrix_private* m_internal;
};
}
#endif // _BUILD_MATRIX_H_