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1200 lines
102 KiB
C++
1200 lines
102 KiB
C++
#ifdef _MSC_VER
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#pragma once // for MSVS
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#endif // #ifdef _MSC_VER
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#ifndef _IMAGEPAINTCOMPOSECONSTANTS_H_ // For Borland compiler
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#define _IMAGEPAINTCOMPOSECONSTANTS_H_
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namespace ImageStudio
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{
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namespace Paint
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{
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namespace Compose
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{
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namespace Constants
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{
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// êîíñòàíòû äëÿ AlphaComposer'à
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const int c_nAlphaComposeWipeDoorVerticalIn = 1100;
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const int c_nAlphaComposeWipeDoorVerticalOut = 1101;
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const int c_nAlphaComposeWipeDoorHorizontalIn = 1102;
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const int c_nAlphaComposeWipeDoorHorizontalOut = 1103;
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const int c_nAlphaComposeWipeDoorDiagonal = 1104;
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const int c_nAlphaComposeWipeDoorDiagonalRotated = 1105;
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const int c_nAlphaComposeWipeSideTypeLeftToRight = 1200;
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const int c_nAlphaComposeWipeSideTypeRightToLeft = 1201;
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const int c_nAlphaComposeWipeSideTypeTopToBottom = 1202;
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const int c_nAlphaComposeWipeSideTypeBottomToTop = 1203;
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const int c_nAlphaComposeWipeSideTypeLeftTopToRightBottom = 1204;
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const int c_nAlphaComposeWipeSideTypeLeftBottomToRightTop = 1205;
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const int c_nAlphaComposeWipeSideTypeRightBottomToLeftTop = 1206;
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const int c_nAlphaComposeWipeSideTypeRightTopToLeftBottom = 1207;
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const int c_nAlphaComposeWipeCenterTypeBoxIn = 1300;
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const int c_nAlphaComposeWipeCenterTypeBoxOut = 1301;
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const int c_nAlphaComposeWipeCenterTypeDiamondIn = 1302;
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const int c_nAlphaComposeWipeCenterTypeDiamondOut = 1303;
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const int c_nAlphaComposeWipeCenterTypeCircleIn = 1304;
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const int c_nAlphaComposeWipeCenterTypeCircleOut = 1305;
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const int c_nAlphaComposeWipeCenterTypeCrossIn = 1306;
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const int c_nAlphaComposeWipeCenterTypeCrossOut = 1307;
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const int c_nAlphaComposeWipeStripsTypeVertical = 1400;
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const int c_nAlphaComposeWipeStripsTypeHorizontal = 1401;
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const int c_nAlphaComposePushDoorVerticalIn = 2100;
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const int c_nAlphaComposePushDoorVerticalOut = 2101;
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const int c_nAlphaComposePushDoorHorizontalIn = 2102;
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const int c_nAlphaComposePushDoorHorizontalOut = 2103;
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const int c_nAlphaComposePushSideTypeLeftToRight = 2200;
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const int c_nAlphaComposePushSideTypeRightToLeft = 2201;
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const int c_nAlphaComposePushSideTypeTopToBottom = 2202;
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const int c_nAlphaComposePushSideTypeBottomToTop = 2203;
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const int c_nAlphaComposePushStripsTypeVertical = 2300;
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const int c_nAlphaComposePushStripsTypeHorizontal = 2301;
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const int c_nAlphaComposeMosaicTypeSpiralIn = 3100;
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const int c_nAlphaComposeMosaicTypeSpiralOut = 3101;
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const int c_nAlphaComposeMosaicTypeStrips = 3102;
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const int c_nAlphaComposeMosaicTypeDissolve = 3103;
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const int c_nAlphaComposeMosaicTypeClockwise = 3104;
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const int c_nAlphaComposeMosaicTypeCounterClockwise = 3105;
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const int c_nAlphaComposeMosaicTypeRandom = 3106;
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const int c_nAlphaComposeMosaicTypeLeftTopToRightBottom = 3107;
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const int c_nAlphaComposeMosaicTypeRightTopToLeftBottom = 3108;
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const int c_nAlphaComposeMosaicTypeRightBottomToLeftTop = 3109;
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const int c_nAlphaComposeMosaicTypeLeftBottomToRightTop = 3110;
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const int c_nAlphaComposeMosaicTypeWallLeftToRight = 3111;
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const int c_nAlphaComposeMosaicTypeWallRightToLeft = 3112;
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const int c_nAlphaComposeMosaicTypeWallTopToBottom = 3113;
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const int c_nAlphaComposeMosaicTypeWallBottomToTop = 3114;
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const int c_nAlphaComposeMosaicTypeChessLeftToRight = 3115;
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const int c_nAlphaComposeMosaicTypeChessRightToLeft = 3116;
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const int c_nAlphaComposeMosaicTypeChessTopToBottom = 3117;
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const int c_nAlphaComposeMosaicTypeChessBottomToTop = 3118;
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// êîíñòàíòû äëÿ ImageComposer'à (êîä âçÿò èç ñòàðîé êîìïîíåíòû ImageCompose)
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const int c_nFadeSolid = 1; // AddEffect(0, "Fade Solid Small", "Fade\nSolid Small", 1, -1, -1);
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const int c_nFadePatternDots = 2; // AddEffect(0, "Fade Dots Small", "Fade\nDots Small", 2, 8, 8);
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const int c_nFadePatternDotsDense = 3; // AddEffect(0, "Fade Dots Dense Small", "Fade\nDots Dense Small", 3, 8, 8);
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const int c_nFadePatternGrid = 4; // AddEffect(0, "Fade Grid Small", "Fade\nGrid Small", 4, 8, 8);
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const int c_nFadePatternGridRotated = 5; // AddEffect(0, "Fade Grid Rotated Small", "Fade Grid\nRotated Small", 5, 8, 8);
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const int c_nFadePatternLineVertical = 6; // AddEffect(0, "Fade Line Vertical Small", "Fade Line\nVertical Small", 6, 8, 8);
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const int c_nFadePatternLineHorizontal = 7; // AddEffect(0, "Fade Line Horizontal Small", "Fade Line\nHorizontal Small", 7, 8, 8);
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const int c_nFadePatternLineDiagonal = 8; // AddEffect(0, "Fade Line Diagonal Small", "Fade Line\nDiagonal Small", 8, 8, 8);
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const int c_nFadePatternLineDiagonalRotated = 9; // AddEffect(0, "Fade Line Diagonal Rotated Small", "Fade Line\nDiagonal Rotated Small", 9, 8, 8);
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const int c_nFadePatternChess = 10; // AddEffect(0, "Fade Chess Small", "Fade\nChess Small", 10, 8, 8);
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const int c_nFadePatternDashes = 11; // AddEffect(0, "Fade Dashes Small", "Fade\nDashes Small", 11, 8, 8);
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const int c_nFadePatternSpiner = 12; // AddEffect(0, "Fade Spiner Small", "Fade\nSpiner Small", 12, 8, 8);
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const int c_nFadePatternThatches = 13; // AddEffect(0, "Fade Thatches Small", "Fade\nThatches Small", 13, 8, 8);
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const int c_nFadeZoomIn = 14; // AddEffect(1, "Fade Zoom In", "Fade\nZoom In", 14, -1, -1);
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const int c_nFadeZoomOut = 15; // AddEffect(1, "Fade Zoom Out", "Fade\nZoom Out", 15, -1, -1);
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const int c_nFadeZoomBoth = 16; // AddEffect(1, "Fade Zoom Both", "Fade\nZoom Both", 16, -1, -1);
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const int c_nFadePatternHeart = 17; // AddEffect(0, "Fade Thatches Small", "Fade\nThatches Small", 13, 8, 8);
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const int c_nFadePatternCross = 18; // AddEffect(0, "Fade Thatches Small", "Fade\nThatches Small", 13, 8, 8);
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const int c_nFadePatternDots2 = 32; // AddEffect(0, "Fade Dots", "Fade\nDots", 2, 8, 8);
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const int c_nFadePatternDotsDense2 = 33; // AddEffect(0, "Fade Dots Dense", "Fade\nDots Dense", 3, 8, 8);
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const int c_nFadePatternGrid2 = 34; // AddEffect(0, "Fade Grid", "Fade\nGrid", 4, 8, 8);
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const int c_nFadePatternGridRotated2 = 35; // AddEffect(0, "Fade Grid Rotated", "Fade Grid\nRotated", 5, 8, 8);
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const int c_nFadePatternLineVertical2 = 36; // AddEffect(0, "Fade Line Vertical", "Fade Line\nVertical", 6, 8, 8);
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const int c_nFadePatternLineHorizontal2 = 37; // AddEffect(0, "Fade Line Horizontal", "Fade Line\nHorizontal", 7, 8, 8);
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const int c_nFadePatternLineDiagonal2 = 38; // AddEffect(0, "Fade Line Diagonal", "Fade Line\nDiagonal", 8, 8, 8);
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const int c_nFadePatternLineDiagonalRotated2 = 39; // AddEffect(0, "Fade Line Diagonal Rotated", "Fade Line\nDiagonal Rotated", 9, 8, 8);
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const int c_nFadePatternChess2 = 40; // AddEffect(0, "Fade Chess", "Fade\nChess", 10, 8, 8);
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const int c_nFadePatternDashes2 = 41; // AddEffect(0, "Fade Dashes", "Fade\nDashes", 11, 8, 8);
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const int c_nFadePatternSpiner2 = 42; // AddEffect(0, "Fade Spiner", "Fade\nSpiner", 12, 8, 8);
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const int c_nFadePatternThatches2 = 43; // AddEffect(0, "Fade Thatches", "Fade\nThatches", 13, 8, 8);
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const int c_nFadePatternHeart2 = 47; // AddEffect(0, "Fade Thatches Small", "Fade\nThatches Small", 13, 8, 8);
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const int c_nFadePatternCross2 = 48; // AddEffect(0, "Fade Thatches Small", "Fade\nThatches Small", 13, 8, 8);
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const int c_nFadePatternDots3 = 62; // AddEffect(0, "Fade Dots Large", "Fade\nDots Large", 2, 8, 8);
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const int c_nFadePatternDotsDense3 = 63; // AddEffect(0, "Fade Dots Dense Large", "Fade\nDots Dense Large", 3, 8, 8);
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const int c_nFadePatternGrid3 = 64; // AddEffect(0, "Fade Grid Large", "Fade\nGrid Large", 4, 8, 8);
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const int c_nFadePatternGridRotated3 = 65; // AddEffect(0, "Fade Grid Rotated Large", "Fade Grid\nRotated Large", 5, 8, 8);
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const int c_nFadePatternLineVertical3 = 66; // AddEffect(0, "Fade Line Vertical Large", "Fade Line\nVertical Large", 6, 8, 8);
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const int c_nFadePatternLineHorizontal3 = 67; // AddEffect(0, "Fade Line Horizontal Large", "Fade Line\nHorizontal Large", 7, 8, 8);
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const int c_nFadePatternLineDiagonal3 = 68; // AddEffect(0, "Fade Line Diagonal Large", "Fade Line\nDiagonal Large", 8, 8, 8);
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const int c_nFadePatternLineDiagonalRotated3 = 69; // AddEffect(0, "Fade Line Diagonal Rotated Large", "Fade Line\nDiagonal Rotated Large", 9, 8, 8);
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const int c_nFadePatternChess3 = 70; // AddEffect(0, "Fade Chess Large", "Fade\nChess Large", 10, 8, 8);
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const int c_nFadePatternDashes3 = 71; // AddEffect(0, "Fade Dashes Large", "Fade\nDashes Large", 11, 8, 8);
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const int c_nFadePatternSpiner3 = 72; // AddEffect(0, "Fade Spiner Large", "Fade\nSpiner Large", 12, 8, 8);
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const int c_nFadePatternThatches3 = 73; // AddEffect(0, "Fade Thatches Large", "Fade\nThatches Large", 13, 8, 8);
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const int c_nFadePatternHeart3 = 77; // AddEffect(0, "Fade Thatches Small", "Fade\nThatches Small", 13, 8, 8);
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const int c_nFadePatternCross3 = 78; // AddEffect(0, "Fade Thatches Small", "Fade\nThatches Small", 13, 8, 8);
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const int c_nMosaicSpiralIn = 101; // AddEffect(0, "Mosaic Spiral In", "Mosaic\nSpiral In", 101, -1, -1);
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const int c_nMosaicSpiralOut = 102; // AddEffect(0, "Mosaic Spiral Out", "Mosaic\nSpiral Out", 102, -1, -1);
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const int c_nMosaicStrips = 103; // AddEffect(0, "Mosaic Strips", "Mosaic\nStrips", 103, -1, -1);
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const int c_nMosaicDissolve = 104; // AddEffect(0, "Mosaic Dissolve", "Mosaic\nDissolve", 104, 8, 8);
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const int c_nMosaicClockwise = 105; // AddEffect(0, "Mosaic Clockwise", "Mosaic\nClockwise", 105, 8, 8);
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const int c_nMosaicCounterClockwise = 106; // AddEffect(0, "Mosaic Counterclockwise", "Mosaic Counter \nClockwise", 106, 8, 8);
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const int c_nMosaicRandom = 107; // AddEffect(0, "Mosaic Random", "Mosaic\nRandom", 107, 8, 8);
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const int c_nMosaicLeftTop = 108; // AddEffect(0, "Mosaic Left Top", "Mosaic\nLeft Top", 108, -1, -1);
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const int c_nMosaicRightTop = 109; // AddEffect(0, "Mosaic Right Top", "Mosaic\nRight Top", 109, -1, -1);
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const int c_nMosaicRightBottom = 110; // AddEffect(0, "Mosaic Right Bottom", "Mosaic\nRight Bottom", 110, -1, -1);
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const int c_nMosaicLeftBottom = 111; // AddEffect(0, "Mosaic Left Bottom", "Mosaic\nLeft Bottom", 111, -1, -1);
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const int c_nMosaicWallLeftToRight = 112; // AddEffect(0, "Mosaic Wall Left To Right", "Mosaic Wall\nLeft To Right", 112, -1, -1);
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const int c_nMosaicWallRightToLeft = 113; // AddEffect(0, "Mosaic Wall Right To Left", "Mosaic Wall\nRight To Left", 113, -1, -1);
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const int c_nMosaicWallTopToBottom = 114; // AddEffect(0, "Mosaic Wall Top To Bottom", "Mosaic Wall\nTop To Bottom", 114, -1, -1);
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const int c_nMosaicWallBottomToTop = 115; // AddEffect(0, "Mosaic Wall Bottom To Top", "Mosaic Wall\nBottom To Top", 115, -1, -1);
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const int c_nMosaicChessLeftToRight = 116; // AddEffect(0, "Mosaic Chess Left To Right", "Mosaic Chess\nLeft To Right", 116, -1, -1);
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const int c_nMosaicChessRightToLeft = 117; // AddEffect(0, "Mosaic Chess Right To Left", "Mosaic Chess\nRight To Left", 117, -1, -1);
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const int c_nMosaicChessTopToBottom = 118; // AddEffect(0, "Mosaic Chess Top To Bottom", "Mosaic Chess\nTop To Bottom", 118, -1, -1);
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const int c_nMosaicChessBottomToTop = 119; // AddEffect(0, "Mosaic Chess Bottom To Top", "Mosaic Chess\nBottom To Top", 119, -1, -1);
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const int c_nDiffuseLeftToRight = 201; // AddEffect(0, "Diffuse Left To Right", "Diffuse\nLeft To Right", 201, -1, -1);
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const int c_nDiffuseRightToLeft = 202; // AddEffect(0, "Diffuse Right To Left", "Diffuse\nRight To Left", 202, -1, -1);
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const int c_nDiffuseTopToBottom = 203; // AddEffect(0, "Diffuse Top To Bottom", "Diffuse\nTop To Bottom", 203, -1, -1);
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const int c_nDiffuseBottomToTop = 204; // AddEffect(0, "Diffuse Bottom To Top", "Diffuse\nBottom To Top", 204, -1, -1);
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const int c_nRotateSingleIn = 301; // AddEffect(0, "Rotate Single In", "Rotate\nSingle In", 301, -1, -1);
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const int c_nRotateTwiceIn = 302; // AddEffect(0, "Rotate Twice In", "Rotate\nTwice In", 302, -1, -1);
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const int c_nRotateSingleOut = 303; // AddEffect(0, "Rotate Single Out", "Rotate\nSingle Out", 303, -1, -1);
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const int c_nRotateTwiceOut = 304; // AddEffect(0, "Rotate Twice Out", "Rotate\nTwice Out", 304, -1, -1);
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const int c_nWipeDoorVerticalIn = 401; // AddEffect(0, "Wipe Door Vertical In", "Wipe Door\nVertical In", 401, -4, -4);
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const int c_nWipeDoorVerticalOut = 402; // AddEffect(0, "Wipe Door Vertical Out", "Wipe Door\nVertical Out", 402, -4, -4);
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const int c_nWipeDoorHorizontalIn = 403; // AddEffect(0, "Wipe Door Horizontal In", "Wipe Door\nHorizontal In", 403, -4, -4);
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const int c_nWipeDoorHorizontalOut = 404; // AddEffect(0, "Wipe Door Horizontal Out", "Wipe Door\nHorizontal Out", 404, -4, -4);
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const int c_nWipeDoorDiagonal = 405; // AddEffect(0, "Wipe Door Diagonal", "Wipe Door\nDiagonal", 405, -4, -4);
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const int c_nWipeDoorDiagonalRotated = 406; // AddEffect(0, "Wipe Door Diagonal Rotated", "Wipe Door\nDiagonal Rotated", 406, -4, -4);
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const int c_nWipeStripsVertical = 501; // AddEffect(0, "Wipe Strips Vertical", "Wipe Strips\nVertical", 501, -4, -4);
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const int c_nWipeStripsHorizontal = 502; // AddEffect(0, "Wipe Strips Horizontal", "Wipe Strips\nHorizontal", 502, -4, -4);
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const int c_nWipeSideLeftToRight = 601; // AddEffect(0, "Wipe Side Left To Right", "Wipe Side\nLeft To Right", 601, -4, -4);
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const int c_nWipeSideRightToLeft = 602; // AddEffect(0, "Wipe Side Right To Left", "Wipe Side\nRight To Left", 602, -4, -4);
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const int c_nWipeSideTopToBottom = 603; // AddEffect(0, "Wipe Side Top To Bottom", "Wipe Side\nTop To Bottom", 603, -4, -4);
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const int c_nWipeSideBottomToTop = 604; // AddEffect(0, "Wipe Side Bottom To Top", "Wipe Side\nBottom To Top", 604, -4, -4);
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const int c_nWipeCornerLeftTop = 605; // AddEffect(0, "Wipe Corner Left Top", "Wipe Corner\nLeft Top", 605, -4, -4);
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const int c_nWipeCornerLeftBottom = 606; // AddEffect(0, "Wipe Corner Left Bottom", "Wipe Corner\nLeft Bottom", 606, -4, -4);
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const int c_nWipeCornerRightBottom = 607; // AddEffect(0, "Wipe Corner Right Bottom", "Wipe Corner\nRight Bottom", 607, -4, -4);
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const int c_nWipeCornerRightTop = 608; // AddEffect(0, "Wipe Corner Right Top", "Wipe Corner\nRight Top", 608, -4, -4);
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const int c_nWipeCenterBoxIn = 701; // AddEffect(0, "Wipe Center Box In", "Wipe Center\nBox In", 701, -1, -1);
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const int c_nWipeCenterBoxOut = 702; // AddEffect(0, "Wipe Center Box Out", "Wipe Center\nBox Out", 702, -1, -1);
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const int c_nWipeCenterDiamondIn = 703; // AddEffect(0, "Wipe Center Diamond In", "Wipe Center\nDiamond In", 703, -1, -1);
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const int c_nWipeCenterDiamondOut = 704; // AddEffect(0, "Wipe Center Diamond Out", "Wipe Center\nDiamond Out", 704, -1, -1);
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const int c_nWipeCenterCircleIn = 705; // AddEffect(0, "Wipe Center Circle In", "Wipe Center\nCircle In", 705, -1, -1);
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const int c_nWipeCenterCircleOut = 706; // AddEffect(0, "Wipe Center Circle Out", "Wipe Center\nCircle Out", 706, -1, -1);
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const int c_nWipeCenterCrossIn = 707; // AddEffect(0, "Wipe Center Cross In", "Wipe Center\nCross In", 707, -1, -1);
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const int c_nWipeCenterCrossOut = 708; // AddEffect(0, "Wipe Center Cross Out", "Wipe Center\nCross Out", 708, -1, -1);
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const int c_nSlideDoorVerticalIn = 801; // AddEffect(0, "Slide Door Vertical In", "Slide Door\nVertical In", 801, -1, -1);
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const int c_nSlideDoorVerticalOut = 802; // AddEffect(0, "Slide Door Vertical Out", "Slide Door\nVertical Out", 802, -1, -1);
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const int c_nSlideDoorHorizontalIn = 803; // AddEffect(0, "Slide Door Horizontal In", "Slide Door\nHorizontal In", 803, -1, -1);
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const int c_nSlideDoorHorizontalOut = 804; // AddEffect(0, "Slide Door Horizontal Out", "Slide Door\nHorizontal Out", 804, -1, -1);
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const int c_nSlideDoorDiagonal = 805; // AddEffect(0, "Slide Door Diagonal", "Slide Door\nDiagonal", 805, -1, -1);
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const int c_nSlideDoorDiagonalRotated = 806; // AddEffect(0, "Slide Door Diagonal Rotated", "Slide Door\nDiagonal Rotated", 806, -1, -1);
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const int c_nSlideStripsVertical = 901; // AddEffect(0, "Slide Strips Vertical", "Slide Strips\nVertical", 901, -2, -2);
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const int c_nSlideStripsHorizontal = 902; // AddEffect(0, "Slide Strips Horizontal", "Slide Strips\nHorizontal", 902, -2, -2);
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const int c_nSlideSideLeftToRight = 1001; // AddEffect(0, "Slide Side Left To Right", "Slide Side\nLeft To Right", 1001, -8, -8);
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const int c_nSlideSideRightToLeft = 1002; // AddEffect(0, "Slide Side Right To Left", "Slide Side\nRight To Left", 1002, -8, -8);
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const int c_nSlideSideTopToBottom = 1003; // AddEffect(0, "Slide Side Top To Bottom", "Slide Side\nTop To Bottom", 1003, -8, -8);
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const int c_nSlideSideBottomToTop = 1004; // AddEffect(0, "Slide Side Bottom To Top", "Slide Side\nBottom To Top", 1004, -8, -8);
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const int c_nSlideCornerLeftTop = 1005; // AddEffect(0, "Slide Corner Left Top", "Slide Corner\nLeft Top", 1005, -8, -8);
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const int c_nSlideCornerLeftBottom = 1006; // AddEffect(0, "Slide Corner Left Bottom", "Slide Corner\nLeft Bottom", 1006, -8, -8);
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const int c_nSlideCornerRightBottom = 1007; // AddEffect(0, "Slide Corner Right Bottom", "Slide Corner\nRight Bottom", 1007, -8, -8);
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const int c_nSlideCornerRightTop = 1008; // AddEffect(0, "Slide Corner Right Top", "Slide Corner\nRight Top", 1008, -8, -8);
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const int c_nSlideCenterCrossIn = 1107; // AddEffect(0, "Slide Center Cross In", "Slide Center\nCross In", 1107, -1, -1);
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const int c_nSlideCenterCrossOut = 1108; // AddEffect(0, "Slide Center Cross Out", "Slide Center\nCross Out", 1108, -1, -1);
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const int c_nPushDoorVerticalIn = 1201; // AddEffect(0, "Push Door Vertical In", "Push Door\nVertical In", 1201, -1, -1);
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const int c_nPushDoorVerticalOut = 1202; // AddEffect(0, "Push Door Vertical Out", "Push Door\nVertical Out", 1202, -1, -1);
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const int c_nPushDoorHorizontalIn = 1203; // AddEffect(0, "Push Door Horizontal In", "Push Door\nHorizontal In", 1203, -1, -1);
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const int c_nPushDoorHorizontalOut = 1204; // AddEffect(0, "Push Door Horizontal Out", "Push Door\nHorizontal Out", 1204, -1, -1);
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const int c_nPushStripsVertical = 1301; // AddEffect(0, "Push Strips Vertical", "Push Strips\nVertical", 1301, -1, -1);
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const int c_nPushStripsHorizontal = 1302; // AddEffect(0, "Push Strips Horizontal", "Push Strips\nHorizontal", 1302, -1, -1);
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const int c_nPushSideLeftToRight = 1401; // AddEffect(0, "Push Side Left To Right", "Push Side\nLeft To Right", 1401, -1, -1);
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const int c_nPushSideRightToLeft = 1402; // AddEffect(0, "Push Side Right To Left", "Push Side\nRight To Left", 1402, -1, -1);
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const int c_nPushSideTopToBottom = 1403; // AddEffect(0, "Push Side Top To Bottom", "Push Side\nTop To Bottom", 1403, -1, -1);
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const int c_nPushSideBottomToTop = 1404; // AddEffect(0, "Push Side Bottom To Top", "Push Side\nBottom To Top", 1404, -1, -1);
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const int c_nStretchDoorVerticalIn = 1501; // AddEffect(0, "Stretch Door Vertical In", "Stretch Door\nVertical In", 1501, -1, -1);
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const int c_nStretchDoorVerticalOut = 1502; // AddEffect(0, "Stretch Door Vertical Out", "Stretch Door\nVertical Out", 1502, -1, -1);
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const int c_nStretchDoorHorizontalIn = 1503; // AddEffect(0, "Stretch Door Horizontal In", "Stretch Door\nHorizontal In", 1503, -1, -1);
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const int c_nStretchDoorHorizontalOut = 1504; // AddEffect(0, "Stretch Door Horizontal Out", "Stretch Door\nHorizontal Out", 1504, -1, -1);
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const int c_nStretchStripsVertical = 1601; // AddEffect(0, "Stretch Strips Vertical", "Stretch Strips\nVertical", 1601, -1, -1);
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const int c_nStretchStripsHorizontal = 1602; // AddEffect(0, "Stretch Strips Horizontal", "Stretch Strips\nHorizontal", 1602, -1, -1);
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const int c_nStretchSideLeftToRight = 1701; // AddEffect(0, "Stretch Side Left To Right", "Stretch Side\nLeft To Right", 1701, -1, -1);
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const int c_nStretchSideRightToLeft = 1702; // AddEffect(0, "Stretch Side Right To Left", "Stretch Side\nRight To Left", 1702, -1, -1);
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const int c_nStretchSideTopToBottom = 1703; // AddEffect(0, "Stretch Side Top To Bottom", "Stretch Side\nTop To Bottom", 1703, -1, -1);
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const int c_nStretchSideBottomToTop = 1704; // AddEffect(0, "Stretch Side Bottom To Top", "Stretch Side\nBottom To Top", 1704, -1, -1);
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const int c_nStretchCornerLeftTop = 1705; // AddEffect(0, "Stretch Corner Left Top", "Stretch Corner\nLeft Top", 1705, -1, -1);
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const int c_nStretchCornerLeftBottom = 1706; // AddEffect(0, "Stretch Corner Left Bottom", "Stretch Corner\nLeft Bottom", 1706, -1, -1);
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const int c_nStretchCornerRightBottom = 1707; // AddEffect(0, "Stretch Corner Right Bottom", "Stretch Corner\nRight Bottom", 1707, -1, -1);
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const int c_nStretchCornerRightTop = 1708; // AddEffect(0, "Stretch Corner Right Top", "Stretch Corner\nRight Top", 1708, -1, -1);
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const int c_nStretchCenterBoxIn = 1801; // AddEffect(0, "Stretch Center Box In", "Stretch Center\nBox In", 1801, -1, -1);
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const int c_nStretchCenterBoxOut = 1802; // AddEffect(0, "Stretch Center Box Out", "Stretch Center\nBox Out", 1802, -1, -1);
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const int c_nStretchWipeSideLeftToRightIn = 1901; // AddEffect(0, "Stretch Wipe Side Left To Right In", "Stretch Wipe Side\nLeft To Right In", 1901, -1, -1);
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const int c_nStretchWipeSideLeftToRightOut = 1902; // AddEffect(0, "Stretch Wipe Side Left To Right Out", "Stretch Wipe Side\nLeft To Right Out", 1902, -1, -1);
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const int c_nStretchWipeSideRightToLeftIn = 1903; // AddEffect(0, "Stretch Wipe Side Right To Left In", "Stretch Wipe Side\nRight To Left In", 1903, -1, -1);
|
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const int c_nStretchWipeSideRightToLeftOut = 1904; // AddEffect(0, "Stretch Wipe Side Right To Left Out", "Stretch Wipe Side\nRight To Left Out", 1904, -1, -1);
|
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const int c_nStretchWipeSideTopToBottomIn = 1905; // AddEffect(0, "Stretch Wipe Side Top To Bottom In", "Stretch Wipe Side\nTop To Bottom In", 1905, -1, -1);
|
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const int c_nStretchWipeSideTopToBottomOut = 1906; // AddEffect(0, "Stretch Wipe Side Top To Bottom Out", "Stretch Wipe Side\nTop To Bottom Out", 1906, -1, -1);
|
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const int c_nStretchWipeSideBottomToTopIn = 1907; // AddEffect(0, "Stretch Wipe Side Bottom To Top In", "Stretch Wipe Side\nBottom To Top In", 1907, -1, -1);
|
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const int c_nStretchWipeSideBottomToTopOut = 1908; // AddEffect(0, "Stretch Wipe Side Bottom To Top Out", "Stretch Wipe Side\nBottom To Top Out", 1908, -1, -1);
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const int c_nSwingSideLeftIn = 2001; // AddEffect(1, "Swing Side Left In", "Swing Side\nLeft In", 2001, -1, -1);
|
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const int c_nSwingSideLeftOut = 2002; // AddEffect(1, "Swing Side Left Out", "Swing Side\nLeft Out", 2002, -1, -1);
|
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const int c_nSwingSideRightIn = 2003; // AddEffect(1, "Swing Side Right In", "Swing Side\nRight In", 2003, -1, -1);
|
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const int c_nSwingSideRightOut = 2004; // AddEffect(1, "Swing Side Right Out", "Swing Side\nRight Out", 2004, -1, -1);
|
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const int c_nSwingSideTopIn = 2005; // AddEffect(1, "Swing Side Top In", "Swing Side\nTop In", 2007, -1, -1);
|
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const int c_nSwingSideTopOut = 2006; // AddEffect(1, "Swing Side Top Out", "Swing Side\nTop Out", 2008, -1, -1);
|
|
const int c_nSwingSideBottomIn = 2007; // AddEffect(1, "Swing Side Bottom In", "Swing Side\nBottom In", 2005, -1, -1);
|
|
const int c_nSwingSideBottomOut = 2008; // AddEffect(1, "Swing Side Bottom Out", "Swing Side\nBottom Out", 2006, -1, -1);
|
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const int c_nSwingSideChangeLeft = 2101; // AddEffect(1, "Swing Side Change Left", "Swing Side\nChange Left", 2101, -1, -1);
|
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const int c_nSwingSideChangeRight = 2102; // AddEffect(1, "Swing Side Change Right", "Swing Side\nChange Right", 2102, -1, -1);
|
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const int c_nSwingSideChangeTop = 2103; // AddEffect(1, "Swing Side Change Top", "Swing Side\nChange Top", 2103, -1, -1);
|
|
const int c_nSwingSideChangeBottom = 2104; // AddEffect(1, "Swing Side Change Bottom", "Swing Side\nChange Bottom", 2104, -1, -1);
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const int c_nSwingDoorsVerticalIn = 2201; // AddEffect(1, "Swing Doors Vertical In", "Swing Doors\nVertical In", 2201, -1, -1);
|
|
const int c_nSwingDoorsVerticalOut = 2202; // AddEffect(1, "Swing Doors Vertical Out", "Swing Doors\nVertical Out", 2202, -1, -1);
|
|
const int c_nSwingDoorsHorizontalIn = 2203; // AddEffect(1, "Swing Doors Horizontal In", "Swing Doors\nHorizontal In", 2203, -1, -1);
|
|
const int c_nSwingDoorsHorizontalOut = 2204; // AddEffect(1, "Swing Doors Horizontal Out", "Swing Doors\nHorizontal Out", 2204, -1, -1);
|
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const int c_nSwingDoorsChangeVertical = 2302; // AddEffect(1, "Swing Doors Change Vertical", "Swing Doors\nChange Vertical", 2302, -1, -1);
|
|
const int c_nSwingDoorsChangeHorizontal = 2304; // AddEffect(1, "Swing Doors Change Horizontal", "Swing Doors\nChange Horizontal", 2304, -1, -1);
|
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const int c_nPageTurnLeftTop = 2405; // AddEffect(0, "Page Turn Left Top", "Page Turn\nLeft Top", 2405, -1, -1);
|
|
const int c_nPageTurnLeftBottom = 2406; // AddEffect(0, "Page Turn Left Bottom", "Page Turn\nLeft Bottom", 2406, -1, -1);
|
|
const int c_nPageTurnRightBottom = 2407; // AddEffect(0, "Page Turn Right Bottom", "Page Turn\nRight Bottom", 2407, -1, -1);
|
|
const int c_nPageTurnRightTop = 2408; // AddEffect(0, "Page Turn Right Top", "Page Turn\nRight Top", 2408, -1, -1);
|
|
const int c_nPageTurnLeftTop3d = 2409; // AddEffect(0, "Page Turn Left Top", "Page Turn\nLeft Top", 2405, -1, -1);
|
|
const int c_nPageTurnLeftBottom3d = 2410; // AddEffect(0, "Page Turn Left Bottom", "Page Turn\nLeft Bottom", 2406, -1, -1);
|
|
const int c_nPageTurnRightBottom3d = 2411; // AddEffect(0, "Page Turn Right Bottom", "Page Turn\nRight Bottom", 2407, -1, -1);
|
|
const int c_nPageTurnRightTop3d = 2412; // AddEffect(0, "Page Turn Right Top", "Page Turn\nRight Top", 2408, -1, -1);
|
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|
const int c_nFlipOverVertical = 2501; // AddEffect(1, "Flip Over Vertical", "Flip Over\nVertical", 2501, -1, -1);
|
|
const int c_nFlipOverVerticalBack = 2503; // AddEffect(1, "Flip Over Vertical Back", "Flip Over\nVertical Back", 2503, -1, -1);
|
|
const int c_nFlipOverHorizontal = 2505; // AddEffect(1, "Flip Over Horizontal", "Flip Over\nHorizontal", 2505, -1, -1);
|
|
const int c_nFlipOverHorizontalBack = 2507; // AddEffect(1, "Flip Over Horizontal Back", "Flip Over\nHorizontal Back", 2507, -1, -1);
|
|
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|
const int c_nFlipAwayVerticalInBack = 2601; // AddEffect(1, "Flip Away Vertical In Back", "Flip Away\nVertical In Back", 2601, -1, -1);
|
|
const int c_nFlipAwayVerticalOutBack = 2602; // AddEffect(1, "Flip Away Vertical Out Back", "Flip Away\nVertical Out Back", 2602, -1, -1);
|
|
const int c_nFlipAwayVerticalIn = 2603; // AddEffect(1, "Flip Away Vertical In", "Flip Away\nVertical In", 2603, -1, -1);
|
|
const int c_nFlipAwayVerticalOut = 2604; // AddEffect(1, "Flip Away Vertical Out", "Flip Away\nVertical Out", 2604, -1, -1);
|
|
const int c_nFlipAwayHorizontalInBack = 2605; // AddEffect(1, "Flip Away Horizontal In Back", "Flip Away\nHorizontal In Back", 2605, -1, -1);
|
|
const int c_nFlipAwayHorizontalOutBack = 2606; // AddEffect(1, "Flip Away Horizontal Out Back", "Flip Away\nHorizontal Out Back", 2606, -1, -1);
|
|
const int c_nFlipAwayHorizontalIn = 2607; // AddEffect(1, "Flip Away Horizontal In", "Flip Away\nHorizontal In", 2607, -1, -1);
|
|
const int c_nFlipAwayHorizontalOut = 2608; // AddEffect(1, "Flip Away Horizontal Out", "Flip Away\nHorizontal Out", 2608, -1, -1);
|
|
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|
const int c_nSlideChangeLeftToRight = 2701; // AddEffect(1, "Slide Change Left To Right", "Slide Change\nLeft To Right", 2701, -1, -1);
|
|
const int c_nSlideChangeRightToLeft = 2702; // AddEffect(1, "Slide Change Right To Left", "Slide Change\nRight To Left", 2702, -1, -1);
|
|
const int c_nSlideChangeTopToBottom = 2703; // AddEffect(1, "Slide Change Top To Bottom", "Slide Change\nTop To Bottom", 2703, -1, -1);
|
|
const int c_nSlideChangeBottomToTop = 2704; // AddEffect(1, "Slide Change Bottom To Top", "Slide Change\nBottom To Top", 2704, -1, -1);
|
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const int c_nSlideLinesLeftToRight = 2801; // AddEffect(2, "Slide Lines Left To Right", "Slide Lines\nLeft To Right", 2801, -1, -1);
|
|
const int c_nSlideLinesRightToLeft = 2802; // AddEffect(2, "Slide Lines Right To Left", "Slide Lines\nRight To Left", 2802, -1, -1);
|
|
const int c_nSlideLinesTopToBottom = 2803; // AddEffect(2, "Slide Lines Top To Bottom", "Slide Lines\nTop To Bottom", 2803, -1, -1);
|
|
const int c_nSlideLinesBottomToTop = 2804; // AddEffect(2, "Slide Lines Bottom To Top", "Slide Lines\nBottom To Top", 2804, -1, -1);
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const int c_nWipeCheckerLeftToRight = 2901; // AddEffect(1, "Wipe Checker Left To Right", "Wipe Checker\nLeft To Right", 2901, -4, -4);
|
|
const int c_nWipeCheckerRightToLeft = 2902; // AddEffect(1, "Wipe Checker Right To Left", "Wipe Checker\nRight To Left", 2902, -4, -4);
|
|
const int c_nWipeCheckerTopToBottom = 2903; // AddEffect(1, "Wipe Checker Top To Bottom", "Wipe Checker\nTop To Bottom", 2903, -4, -4);
|
|
const int c_nWipeCheckerBottomToTop = 2904; // AddEffect(1, "Wipe Checker Bottom To Top", "Wipe Checker\nBottom To Top", 2904, -4, -4);
|
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|
const int c_nClockBottomClockwise = 3001; // AddEffect(0, "Clock Bottom Clockwise", "Clock\nBottom Clockwise", 3001, -1, -1);
|
|
const int c_nClockBottomReverse = 3002; // AddEffect(0, "Clock Bottom Reverse", "Clock\nBottom Reverse", 3002, -1, -1);
|
|
const int c_nClockBottomOpposite = 3003; // AddEffect(0, "Clock Bottom Opposite", "Clock\nBottom Opposite", 3003, -1, -1);
|
|
const int c_nClockTopClockwise = 3004; // AddEffect(0, "Clock Top Clockwise", "Clock\nTop Clockwise", 3004, -1, -1);
|
|
const int c_nClockTopReverse = 3005; // AddEffect(0, "Clock Top Reverse", "Clock\nTop Reverse", 3005, -1, -1);
|
|
const int c_nClockTopOpposite = 3006; // AddEffect(0, "Clock Top Opposite", "Clock\nTop Opposite", 3006, -1, -1);
|
|
const int c_nClockLeftClockwise = 3007; // AddEffect(0, "Clock Left Clockwise", "Clock\nLeft Clockwise", 3007, -1, -1);
|
|
const int c_nClockLeftReverse = 3008; // AddEffect(0, "Clock Left Reverse", "Clock\nLeft Reverse", 3008, -1, -1);
|
|
const int c_nClockLeftOpposite = 3009; // AddEffect(0, "Clock Left Opposite", "Clock\nLeft Opposite", 3009, -1, -1);
|
|
const int c_nClockRightClockwise = 3010; // AddEffect(0, "Clock Right Clockwise", "Clock\nRight Clockwise", 3010, -1, -1);
|
|
const int c_nClockRightReverse = 3011; // AddEffect(0, "Clock Right Reverse", "Clock\nRight Reverse", 3011, -1, -1);
|
|
const int c_nClockRightOpposite = 3012; // AddEffect(0, "Clock Right Opposite", "Clock\nRight Opposite", 3012, -1, -1);
|
|
const int c_nClock2AnglesClockwise = 3013; // AddEffect(1, "Clock 2 Angles Clockwise", "Clock 2\nAngles Clockwise", 3013, -1, -1);
|
|
const int c_nClock2AnglesReverse = 3014; // AddEffect(1, "Clock 2 Angles Reverse", "Clock 2\nAngles Reverse", 3014, -1, -1);
|
|
const int c_nClock3AnglesClockwise = 3015; // AddEffect(1, "Clock 3 Angles Clockwise", "Clock 3\nAngles Clockwise", 3015, -1, -1);
|
|
const int c_nClock3AnglesReverse = 3016; // AddEffect(1, "Clock 3 Angles Reverse", "Clock 3\nAngles Reverse", 3016, -1, -1);
|
|
const int c_nClock4AnglesClockwise = 3017; // AddEffect(1, "Clock 4 Angles Clockwise", "Clock 4\nAngles Clockwise", 3017, -1, -1);
|
|
const int c_nClock4AnglesReverse = 3018; // AddEffect(1, "Clock 4 Angles Reverse", "Clock 4\nAngles Reverse", 3018, -1, -1);
|
|
const int c_nClock6AnglesClockwise = 3019; // AddEffect(1, "Clock 6 Angles Clockwise", "Clock 6\nAngles Clockwise", 3019, -1, -1);
|
|
const int c_nClock6AnglesReverse = 3020; // AddEffect(1, "Clock 6 Angles Reverse", "Clock 6\nAngles Reverse", 3020, -1, -1);
|
|
const int c_nClock8AnglesClockwise = 3021; // AddEffect(1, "Clock 8 Angles Clockwise", "Clock 8\nAngles Clockwise", 3021, -1, -1);
|
|
const int c_nClock8AnglesReverse = 3022; // AddEffect(1, "Clock 8 Angles Reverse", "Clock 8\nAngles Reverse", 3022, -1, -1);
|
|
const int c_nClock12AnglesClockwise = 3023; // AddEffect(1, "Clock 12 Angles Clockwise", "Clock 12\nAngles Clockwise", 3023, -1, -1);
|
|
const int c_nClock12AnglesReverse = 3024; // AddEffect(1, "Clock 12 Angles Reverse", "Clock 12\nAngles Reverse", 3024, -1, -1);
|
|
|
|
const int c_nWipeRandomStripsVertical = 3101; // AddEffect(1, "Wipe Random Strips Vertical", "Wipe Random\nStrips Vertical", 3101, -1, -1);
|
|
const int c_nWipeRandomStripsHorizontal = 3102; // AddEffect(1, "Wipe Random Strips Horizontal", "Wipe Random\nStrips Horizontal", 3102, -1, -1);
|
|
|
|
const int c_nShatterCornerRightBottom = 3205; // AddEffect(1, "Shatter Corner Right Bottom", "Shatter Corner\nRight Bottom", 3205, -1, -1);
|
|
const int c_nShatterCornerRightTop = 3206; // AddEffect(1, "Shatter Corner Right Top", "Shatter Corner\nRight Top", 3206, -1, -1);
|
|
const int c_nShatterCornerLeftTop = 3207; // AddEffect(1, "Shatter Corner Left Top", "Shatter Corner\nLeft Top", 3207, -1, -1);
|
|
const int c_nShatterCornerLeftBottom = 3208; // AddEffect(1, "Shatter Corner Left Bottom", "Shatter Corner\nLeft Bottom", 3208, -1, -1);
|
|
|
|
const int c_nShatterSideLeftToRight = 3301; // AddEffect(1, "Shatter Side Left To Right", "Shatter Side\nLeft To Right", 3301, -1, -1);
|
|
const int c_nShatterSideRightToLeft = 3302; // AddEffect(1, "Shatter Side Right To Left", "Shatter Side\nRight To Left", 3302, -1, -1);
|
|
const int c_nShatterSideTopToBottom = 3303; // AddEffect(1, "Shatter Side Top To Bottom", "Shatter Side\nTop To Bottom", 3303, -1, -1);
|
|
const int c_nShatterSideBottomToTop = 3304; // AddEffect(1, "Shatter Side Bottom To Top", "Shatter Side\nBottom To Top", 3304, -1, -1);
|
|
|
|
const int c_nShatterCenterInsideHigh = 3401; // AddEffect(2, "Shatter Center Inside High", "Shatter Center\nInside High", 3401, -1, -1);
|
|
const int c_nShatterCenterInsideLow = 3402; // AddEffect(2, "Shatter Center Inside Low", "Shatter Center\nInside Low", 3402, -1, -1);
|
|
|
|
const int c_nTetris = 5401; // AddEffect(1, "Tertis", "Tertis", 5401, -2, -2);
|
|
const int c_nTetrisCollapse = 5402; // AddEffect(1, "Tertis Collapse", "Tertis Collapse", 5402, -2, -2);
|
|
|
|
|
|
const int c_nShotChangeGHorizontalRToL = 5501; // AddEffect(1, "Shot change Grey Horizontal Right To Left", "Shot change Grey\nRight To Left", 5501, -2, -2);
|
|
const int c_nShotChangeGHorizontalLToR = 5502; // AddEffect(1, "Shot change Grey Horizontal Left To Right", "Shot change Grey\nLeft To Right", 5502, -2, -2);
|
|
const int c_nShotChangeGVerticalUToB = 5503; // AddEffect(1, "Shot change Grey Vertical Up To Bottom", "Shot change Grey\nUp To Bottom", 5503, -2, -2);
|
|
const int c_nShotChangeGVerticalBToU = 5504; // AddEffect(1, "Shot change Grey Vertical Bottom To Up", "Shot change Grey\nBottom To Up", 5504, -2, -2);
|
|
const int c_nShotChangeBHorizontalRToL = 5505; // AddEffect(1, "Shot change Black Horizontal Right To Left", "Shot change Black\nRight To Left", 5505, -2, -2);
|
|
const int c_nShotChangeBHorizontalLToR = 5506; // AddEffect(1, "Shot change Black Horizontal Left To Right", "Shot change Black\nLeft To Right", 5506, -2, -2);
|
|
const int c_nShotChangeBVerticalUToB = 5507; // AddEffect(1, "Shot change Black Vertical Up To Bottom", "Shot change Black\nUp To Bottom", 5507, -2, -2);
|
|
const int c_nShotChangeBVerticalBToU = 5508; // AddEffect(1, "Shot change Black Vertical Bottom To Up", "Shot change Black\nBottom To Up", 5508, -2, -2);
|
|
|
|
const int c_nShotChangeGHorizontalRToLNoZ = 5509; // AddEffect(1, "Shot change Grey Horizontal Right To Left no Zoom", "Shot change Grey\nRight To Left", 5509, -2, -2);
|
|
const int c_nShotChangeGHorizontalLToRNoZ = 5510; // AddEffect(1, "Shot change Grey Horizontal Left To Right no Zoom", "Shot change Grey\nLeft To Right", 5510, -2, -2);
|
|
const int c_nShotChangeGVerticalUToBNoZ = 5511; // AddEffect(1, "Shot change Grey Vertical Up To Bottom no Zoom", "Shot change Grey\nUp To Bottom", 5511, -2, -2);
|
|
const int c_nShotChangeGVerticalBToUNoZ = 5512; // AddEffect(1, "Shot change Grey Vertical Bottom To Up no Zoom", "Shot change Grey\nBottom To Up", 5512, -2, -2);
|
|
const int c_nShotChangeBHorizontalRToLNoZ = 5513; // AddEffect(1, "Shot change Black Horizontal Right To Left no Zoom","Shot change Black\nRight To Left", 5513, -2, -2);
|
|
const int c_nShotChangeBHorizontalLToRNoZ = 5514; // AddEffect(1, "Shot change Black Horizontal Left To Right no Zoom","Shot change Black\nLeft To Right", 5514, -2, -2);
|
|
const int c_nShotChangeBVerticalUToBNoZ = 5515; // AddEffect(1, "Shot change Black Vertical Up To Bottom no Zoom", "Shot change Black\nUp To Bottom", 5515, -2, -2);
|
|
const int c_nShotChangeBVerticalBToUNoZ = 5516; // AddEffect(1, "Shot change Black Vertical Bottom To Up no Zoom", "Shot change Black\nBottom To Up", 5516, -2, -2);
|
|
|
|
const int c_nBlackWhiteLines = 5601; // AddEffect(1, "Black White Lines", "Black White Lines", 5601, -2, -2);
|
|
const int c_nBlackWhiteLinesInverse = 5602; // AddEffect(1, "Black White Lines Inverse", "Black White Lines Inverse", 5602, -2, -2);
|
|
|
|
const int c_nBowTileHorizontal = 5301; // AddEffect(1, "Bow Tile, Horizontal", "Bow Tile, Horizontal", 5301, -2, -2);
|
|
const int c_nBowTileVertical = 5302; // AddEffect(1, "Bow Tile, Vertical", "Bow Tile, Vertical", 5302, -2, -2);
|
|
const int c_nDiagonalBoxOut = 5303; // AddEffect(1, "Diagonal, Box Out", "Diagonal, Box Out", 5303, -2, -2);
|
|
const int c_nDiagonalCrossOut = 5304; // AddEffect(1, "Diagonal, Cross Out", "Diagonal, Cross Out", 5304, -2, -2);
|
|
const int c_nDiagonalDownRight = 5305; // AddEffect(1, "Diagonal, Down Right", "Diagonal, Down Right", 5305, -2, -2);
|
|
const int c_nDiagonalDownLeft = 5306; // AddEffect(1, "Diagonal, Down Left", "Diagonal, Down Left", 5306, -2, -2);
|
|
const int c_nDiagonalUpRight = 5307; // AddEffect(1, "Diagonal, Up Right", "Diagonal, Up Right", 5307, -2, -2);
|
|
const int c_nDiagonalUpLeft = 5308; // AddEffect(1, "Diagonal, Up Left", "Diagonal, Up Left", 5308, -2, -2);
|
|
const int c_nFunIn = 5309; // AddEffect(1, "Fun, In", "Fun, In", 5309, -2, -2);
|
|
const int c_nFunOut = 5310; // AddEffect(1, "Fun, Out", "Fun, Out", 5310, -2, -2);
|
|
const int c_nFunUp = 5311; // AddEffect(1, "Fun, Up", "Fun, Up", 5311, -2, -2);
|
|
const int c_nFilledVDown = 5312; // AddEffect(1, "Filled V, Down", "Filled V, Down", 5312, -2, -2);
|
|
const int c_nFilledVLeft = 5313; // AddEffect(1, "Filled V, Left", "Filled V, Left", 5313, -2, -2);
|
|
const int c_nFilledVRight = 5314; // AddEffect(1, "Filled V, Right", "Filled V, Right", 5314, -2, -2);
|
|
const int c_nFilledVUp = 5315; // AddEffect(1, "Filled V, Up", "Filled V, Up", 5315, -2, -2);
|
|
const int c_nInsertDownLeft = 5316; // AddEffect(1, "Insert, Down Left", "Insert, Down Left", 5316, -2, -2);
|
|
const int c_nInsertDownRight = 5317; // AddEffect(1, "Insert, Down Right", "Insert, Down Right", 5317, -2, -2);
|
|
const int c_nInsertUpLeft = 5318; // AddEffect(1, "Insert, Up Left", "Insert, Up Left", 5318, -2, -2);
|
|
const int c_nInsertUpRight = 5319; // AddEffect(1, "Insert, Up Right", "Insert, Up Right", 5319, -2, -2);
|
|
const int c_nRevealDown = 5320; // AddEffect(1, "Reveal, Down", "Reveal, Down", 5320, -2, -2);
|
|
const int c_nRevealRight = 5321; // AddEffect(1, "Reveal, Right", "Reveal, Right", 5321, -2, -2);
|
|
const int c_nRevealLeft = 5322; // AddEffect(1, "Reveal, Left", "Reveal, Left", 5322, -2, -2);
|
|
const int c_nRevealUp = 5323; // AddEffect(1, "Reveal, Up", "Reveal, Up", 5323, -2, -2);
|
|
const int c_nSplitHorizontal = 5324; // AddEffect(1, "Split, Horizontal", "Split, Horizontal", 5324, -2, -2);
|
|
const int c_nSplitVertical = 5325; // AddEffect(1, "Split, Vertical", "Split, Vertical", 5325, -2, -2);
|
|
const int c_nSweepIn = 5326; // AddEffect(1, "Sweep, In", "Sweep, In", 5326, -2, -2);
|
|
const int c_nSweepOut = 5327; // AddEffect(1, "Sweep, Out", "Sweep, Out", 5327, -2, -2);
|
|
const int c_nSweepUp = 5328; // AddEffect(1, "Sweep, Up", "Sweep, Up", 5328, -2, -2);
|
|
const int c_nZigZagHorizontal = 5329; // AddEffect(1, "ZigZag, Horizontal", "ZigZag, Horizontal", 5329, -2, -2);
|
|
const int c_nZigZagVertical = 5330; // AddEffect(1, "ZigZag, Vertical", "ZigZag, Vertical", 5330, -2, -2);
|
|
const int c_nBarsHorizontal = 5331; // AddEffect(1, "Bars, Horizontal", "Bars, Horizontal", 5331, -2, -2);
|
|
const int c_nBarsVertical = 5332; // AddEffect(1, "Bars, Vertical", "Bars, Vertical", 5332, -2, -2);
|
|
|
|
const int c_nBowTileSmoothHorizontal = 5333; // AddEffect(1, "Bow Tile Smooth, Horizontal", "Bow Tile Smooth, Horizontal", 5333, -2, -2);
|
|
const int c_nBowTileSmoothVertical = 5334; // AddEffect(1, "Bow Tile Smooth, Vertical", "Bow Tile Smooth, Vertical", 5334, -2, -2);
|
|
const int c_nDiagonalSmoothBoxOut = 5335; // AddEffect(1, "Diagonal Smooth, Box Out", "Diagonal Smooth, Box Out", 5335, -2, -2);
|
|
const int c_nDiagonalSmoothCrossOut = 5336; // AddEffect(1, "Diagonal Smooth, Cross Out", "Diagonal Smooth, Cross Out", 5336, -2, -2);
|
|
const int c_nDiagonalSmoothDownRight = 5337; // AddEffect(1, "Diagonal Smooth, Down Right", "Diagonal Smooth, Down Right", 5337, -2, -2);
|
|
const int c_nDiagonalSmoothDownLeft = 5338; // AddEffect(1, "Diagonal Smooth, Down Left", "Diagonal Smooth, Down Left", 5338, -2, -2);
|
|
const int c_nDiagonalSmoothUpRight = 5339; // AddEffect(1, "Diagonal Smooth, Up Right", "Diagonal Smooth, Up Right", 5339, -2, -2);
|
|
const int c_nDiagonalSmoothUpLeft = 5340; // AddEffect(1, "Diagonal Smooth, Up Left", "Diagonal Smooth, Up Left", 5340, -2, -2);
|
|
const int c_nFunSmoothIn = 5341; // AddEffect(1, "Fun Smooth, In", "Fun Smooth, In", 5341, -2, -2);
|
|
const int c_nFunSmoothOut = 5342; // AddEffect(1, "Fun Smooth, Out", "Fun Smooth, Out", 5342, -2, -2);
|
|
const int c_nFunSmoothUp = 5343; // AddEffect(1, "Fun Smooth, Up", "Fun Smooth, Up", 5343, -2, -2);
|
|
const int c_nFilledVSmoothDown = 5344; // AddEffect(1, "Filled V Smooth, Down", "Filled V Smooth, Down", 5344, -2, -2);
|
|
const int c_nFilledVSmoothLeft = 5345; // AddEffect(1, "Filled V Smooth, Left", "Filled V Smooth, Left", 5345, -2, -2);
|
|
const int c_nFilledVSmoothRight = 5346; // AddEffect(1, "Filled V Smooth, Right", "Filled V Smooth, Right", 5346, -2, -2);
|
|
const int c_nFilledVSmoothUp = 5347; // AddEffect(1, "Filled V Smooth, Up", "Filled V Smooth, Up", 5347, -2, -2);
|
|
const int c_nInsertSmoothDownLeft = 5348; // AddEffect(1, "Insert Smooth, Down Left", "Insert Smooth, Down Left", 5348, -2, -2);
|
|
const int c_nInsertSmoothDownRight = 5349; // AddEffect(1, "Insert Smooth, Down Right", "Insert Smooth, Down Right", 5349, -2, -2);
|
|
const int c_nInsertSmoothUpLeft = 5350; // AddEffect(1, "Insert Smooth, Up Left", "Insert Smooth, Up Left", 5350, -2, -2);
|
|
const int c_nInsertSmoothUpRight = 5351; // AddEffect(1, "Insert Smooth, Up Right", "Insert Smooth, Up Right", 5351, -2, -2);
|
|
const int c_nSplitSmoothHorizontal = 5352; // AddEffect(1, "Split Smooth, Horizontal", "Split Smooth, Horizontal", 5352, -2, -2);
|
|
const int c_nSplitSmoothVertical = 5353; // AddEffect(1, "Split Smooth, Vertical", "Split Smooth, Vertical", 5353, -2, -2);
|
|
const int c_nSweepSmoothIn = 5354; // AddEffect(1, "Sweep Smooth, In", "Sweep Smooth, In", 5354, -2, -2);
|
|
const int c_nSweepSmoothOut = 5355; // AddEffect(1, "Sweep Smooth, Out", "Sweep Smooth, Out", 5355, -2, -2);
|
|
const int c_nSweepSmoothUp = 5356; // AddEffect(1, "Sweep Smooth, Up", "Sweep Smooth, Up", 5356, -2, -2);
|
|
const int c_nZigZagSmoothHorizontal = 5357; // AddEffect(1, "ZigZag Smooth, Horizontal", "ZigZag Smooth, Horizontal", 5357, -2, -2);
|
|
const int c_nZigZagSmoothVertical = 5358; // AddEffect(1, "ZigZag Smooth, Vertical", "ZigZag Smooth, Vertical", 5358, -2, -2);
|
|
|
|
const int c_nWipeSmoothCircle = 5359; // AddEffect(1, "Wipe Smooth Center Circle", "Wipe Smooth\nCenter Circle", 5359, -1, -1);
|
|
const int c_nWipeSmoothCircles = 5360; // AddEffect(1, "Wipe Smooth Circles", "Wipe Smooth\nCircles", 5360, -5, -5);
|
|
const int c_nWipeSmoothDiamond = 5361; // AddEffect(1, "Wipe Smooth Center Diamond", "Wipe Smooth\nCenter Diamond", 5361, -1, -1);
|
|
const int c_nWipeSmoothDiamonds = 5362; // AddEffect(1, "Wipe Smooth Diamonds", "Wipe Smooth\nDiamonds", 5362, -5, -5);
|
|
const int c_nWipeSmoothWideStar = 5363; // AddEffect(1, "Wipe Smooth Wide Center Star", "Wipe Smooth Wide\nCenter Star", 5363, -1, -1);
|
|
const int c_nWipeSmoothWideStars = 5364; // AddEffect(1, "Wipe Smooth Wide Stars", "Wipe Smooth Wide\nStars", 5364, -5, -5);
|
|
const int c_nWipeSmoothWideFlower = 5365; // AddEffect(1, "Wipe Smooth Wide Center Flower", "Wipe Smooth Wide\nCenter Flower", 5365, -1, -1);
|
|
const int c_nWipeSmoothWideFlowers = 5366; // AddEffect(1, "Wipe Smooth Wide Flowers", "Wipe Smooth Wide\nFlowers", 5366, -5, -5);
|
|
const int c_nWipeSmoothWideKeyHole = 5367; // AddEffect(1, "Wipe Smooth Wide Center KeyHole", "Wipe Smooth Wide\nCenter KeyHole", 5367, -1, -1);
|
|
const int c_nWipeSmoothWideKeyHoles = 5368; // AddEffect(1, "Wipe Smooth Wide KeyHoles", "Wipe Smooth Wide\nKeyHoles", 5368, -5, -5);
|
|
const int c_nWipeSmoothNarrowStar = 5369; // AddEffect(1, "Wipe Smooth Narrow Center Star", "Wipe Smooth Narrow\nCenter Star", 5369, -1, -1);
|
|
const int c_nWipeSmoothNarrowStars = 5370; // AddEffect(1, "Wipe Smooth Narrow Stars", "Wipe Smooth Narrow\nStars", 5370, -5, -5);
|
|
const int c_nWipeSmoothNarrowKeyHole = 5371; // AddEffect(1, "Wipe Smooth Narrow Center KeyHole", "Wipe Smooth Narrow\nCenter KeyHole", 5371, -1, -1);
|
|
const int c_nWipeSmoothNarrowKeyHoles = 5372; // AddEffect(1, "Wipe Smooth Narrow KeyHoles", "Wipe Smooth Narrow\nKeyHoles", 5372, -5, -5);
|
|
const int c_nWipeSmoothNarrowFlower = 5373; // AddEffect(1, "Wipe Smooth Narrow Center Flower", "Wipe Smooth Narrow\nCenter Flower", 5373, -1, -1);
|
|
const int c_nWipeSmoothNarrowFlowers = 5374; // AddEffect(1, "Wipe Smooth Narrow Flowers", "Wipe Smooth Narrow\nFlowers", 5374, -5, -5);
|
|
|
|
const int c_nCircleCornerLeftTop = 5381; // AddEffect(1, "Corner Circle, Left Top", "Corner Circle\nLeft Top", 5381, -1, -1);
|
|
const int c_nCircleCornerLeftBottom = 5382; // AddEffect(1, "Corner Circle, Left Bottom", "Corner Circle\nLeft Bottom", 5382, -1, -1);
|
|
const int c_nCircleCornerRightTop = 5383; // AddEffect(1, "Corner Circle, Right Top", "Corner Circle\nRight Top", 5383, -1, -1);
|
|
const int c_nCircleCornerRightBottom = 5384; // AddEffect(1, "Corner Circle, Right Bottom", "Corner Circle\nRight Bottom", 5384, -1, -1);
|
|
const int c_nCircleCornerSmoothLeftTop = 5385; // AddEffect(1, "Corner Circle Smooth, Left Top", "Corner Circle Smooth\nLeft Top", 5385, -1, -1);
|
|
const int c_nCircleCornerSmoothLeftBottom = 5386; // AddEffect(1, "Corner Circle Smooth, Left Bottom", "Corner Circle Smooth\nLeft Bottom", 5386, -1, -1);
|
|
const int c_nCircleCornerSmoothRightTop = 5387; // AddEffect(1, "Corner Circle Smooth, Right Top", "Corner Circle Smooth\nRight Top", 5387, -1, -1);
|
|
const int c_nCircleCornerSmoothRightBottom = 5388; // AddEffect(1, "Corner Circle Smooth, Right Bottom", "Corner Circle Smooth\nRight Bottom", 5388, -1, -1);
|
|
const int c_nWipeSmoothCircleIn = 5389; // AddEffect(1, "Stencil Smooth Circle In", "Stencil Smooth\nCircle In", 5389, -1, -1);
|
|
const int c_nWipeCircles = 5390; // AddEffect(1, "Stencil Circles", "Stencil\nCircles", 5390, -5, -5);
|
|
const int c_nWipeSmoothBoxIn = 5391; // AddEffect(0, "Stencil Smooth Box In", "Stencil Smooth\nBox In", 5391, -1, -1);
|
|
const int c_nWipeSmoothBoxOut = 5392; // AddEffect(0, "Stencil Smooth Box Out", "Stencil Smooth\nBox Out", 5392, -1, -1);
|
|
const int c_nWipeSmoothDiamondIn = 5393; // AddEffect(1, "Stencil Smooth Diamond In", "Stencil Smooth\nDiamond In", 5393, -1, -1);
|
|
const int c_nWipeDiamonds = 5394; // AddEffect(1, "Stencil Diamonds", "Stencil\nDiamonds", 5394, -5, -5);
|
|
|
|
const int c_nPixelate = 5701; // AddEffect(1, "Pixelate", "Pixelate", 5701, -2, -2);
|
|
const int c_nRollRight = 5702; // AddEffect(1, "Roll, Right", "Roll, Right", 5702, -2, -2);
|
|
const int c_nRollLeft = 5703; // AddEffect(1, "Roll, Left", "Roll, Left", 5703, -2, -2);
|
|
const int c_nSlideUp = 5704; // AddEffect(1, "Slide, Up", "Slide, Up", 5704, -2, -2);
|
|
const int c_nSlideDown = 5705; // AddEffect(1, "Slide, Down", "Slide, Down", 5705, -2, -2);
|
|
const int c_nSlideRight = 5706; // AddEffect(1, "Slide, Right", "Slide, Right", 5706, -2, -2);
|
|
const int c_nSlideLeft = 5707; // AddEffect(1, "Slide, Left", "Slide, Left", 5707, -2, -2);
|
|
const int c_nSlideCenterUp = 5708; // AddEffect(1, "Slide, Up Center", "Slide, Up Center", 5708, -2, -2);
|
|
const int c_nSlideCenterDown = 5709; // AddEffect(1, "Slide, Down Center", "Slide, Down Center", 5709, -2, -2);
|
|
const int c_nSlideCenterRight = 5710; // AddEffect(1, "Slide, Right Center", "Slide, Right Center", 5710, -2, -2);
|
|
const int c_nSlideCenterLeft = 5711; // AddEffect(1, "Slide, Left center", "Slide, Left Center", 5711, -2, -2);
|
|
const int c_nShrinkInVertical = 5712; // AddEffect(1, "Shrink, In Vertical", "Shrink, In Vertical", 5712, -2, -2);
|
|
const int c_nShrinkInHorizontal = 5713; // AddEffect(1, "Shrink, In Horizontal", "Shrink, In Horizontal", 5713, -2, -2);
|
|
const int c_nEye = 5714; // AddEffect(1, "Eye", "Eye", 5714, -2, -2);
|
|
const int c_nHeart = 5715; // AddEffect(1, "Heart", "Heart", 5715, -2, -2);
|
|
const int c_nWave = 5716; // AddEffect(1, "Wave", "Wave", 5716, -2, -2);
|
|
const int c_nSmoothEye = 5717; // AddEffect(1, "Stencil Smooth Eye", "Stencil Smooth\nEye", 5717, -2, -2);
|
|
const int c_nSmoothHeart = 5718; // AddEffect(1, "Stencil Smooth Heart", "Stencil Smooth\nHeart", 5718, -2, -2);
|
|
const int c_nSmoothWave = 5719; // AddEffect(1, "Stencil Smooth Wave", "Stencil Smooth\nWave", 5719, -2, -2);
|
|
|
|
const int c_nSpiralTopLeft = 5801; // AddEffect(0, "Spiral, Top Left", "Spiral\nTop Left", 5801, -1, -1);
|
|
const int c_nSpiralTopRight = 5802; // AddEffect(0, "Spiral, Top Right", "Spiral\nTop Right", 5802, -1, -1);
|
|
const int c_nSpiralBottomLeft = 5803; // AddEffect(0, "Spiral, Bottom Left", "Spiral\nBottom Left", 5803, -1, -1);
|
|
const int c_nSpiralBottomRight = 5804; // AddEffect(0, "Spiral, Bottom Right", "Spiral\nBottom Right", 5804, -1, -1);
|
|
const int c_nSpiralCenterIn = 5805; // AddEffect(0, "Spiral, Center In", "Spiral\nCenter In", 5805, -1, -1);
|
|
const int c_nSpiralReverseCenterIn = 5806; // AddEffect(0, "Spiral, Reverse Center In", "Spiral\nReverse Center In", 5806, -1, -1);
|
|
const int c_nSpiralCenterOut = 5807; // AddEffect(0, "Spiral, Center Out", "Spiral\nCenter Out", 5807, -1, -1);
|
|
const int c_nSpiralReverseCenterOut = 5808; // AddEffect(0, "Spiral, Reverse Center Out", "Spiral\nReverse Center Out", 5808, -1, -1);
|
|
|
|
const int c_nPageTurnLeftTopWhiteBack3d = 2420; // AddEffect(1, "Page Turn 3D Left Top White Back", "Page Turn 3D\nLeft Top White Back", 2420, -1, -1);
|
|
const int c_nPageTurnLeftBottomWhiteBack3d = 2421; // AddEffect(1, "Page Turn 3D Left Bottom White Back", "Page Turn 3D\nLeft Bottom White Back", 2421, -1, -1);
|
|
const int c_nPageTurnRightBottomWhiteBack3d = 2422; // AddEffect(1, "Page Turn 3D Right Bottom White Back", "Page Turn 3D\nRight Bottom White Back", 2422, -1, -1);
|
|
const int c_nPageTurnRightTopWhiteBack3d = 2423; // AddEffect(1, "Page Turn 3D Right Top White Back", "Page Turn 3D\nRight Top White Back", 2423, -1, -1);
|
|
|
|
const int c_nPageTurnAlbumLeftTop = 2424; // AddEffect(1, "Page Turn Album Left Top", "Page Turn\nAlbum Left Top", 2424, -1, -1);
|
|
const int c_nPageTurnAlbumRightTop = 2425; // AddEffect(1, "Page Turn Album Right Top", "Page Turn\nAlbum Right Top", 2425, -1, -1);
|
|
const int c_nPageTurnAlbumRightBottom = 2426; // AddEffect(1, "Page Turn Album Right Bottom", "Page Turn\nAlbum Right Bottom", 2426, -1, -1);
|
|
const int c_nPageTurnAlbumLeftBottom = 2427; // AddEffect(1, "Page Turn Album Left Bottom", "Page Turn\nAlbum Left Bottom", 2427, -1, -1);
|
|
|
|
const int c_nPageTurnAlbumLeftTopCorners1 = 2428; // AddEffect(1, "Page Turn Album Left Top Corners", "Page Turn\nAlbum Left Top Corners", 2428, -1, -1);
|
|
const int c_nPageTurnAlbumRightTopCorners1 = 2429; // AddEffect(1, "Page Turn Album Right Top Corners", "Page Turn\nAlbum Right Top Corners", 2429, -1, -1);
|
|
const int c_nPageTurnAlbumRightBottomCorners1 = 2430; // AddEffect(1, "Page Turn Album Right Bottom Corners", "Page Turn\nAlbum Right Bottom Corners", 2430, -1, -1);
|
|
const int c_nPageTurnAlbumLeftBottomCorners1 = 2431; // AddEffect(1, "Page Turn Album Left Bottom Corners", "Page Turn\nAlbum Left Bottom Corners", 2431, -1, -1);
|
|
|
|
const int c_nPageTurnAlbumLeftTopCorners2 = 2432; // AddEffect(1, "Page Turn Album Left Top Corners", "Page Turn\nAlbum Left Top Corners", 2428, -1, -1);
|
|
const int c_nPageTurnAlbumRightTopCorners2 = 2433; // AddEffect(1, "Page Turn Album Right Top Corners", "Page Turn\nAlbum Right Top Corners", 2429, -1, -1);
|
|
const int c_nPageTurnAlbumRightBottomCorners2 = 2434; // AddEffect(1, "Page Turn Album Right Bottom Corners", "Page Turn\nAlbum Right Bottom Corners", 2430, -1, -1);
|
|
const int c_nPageTurnAlbumLeftBottomCorners2 = 2435; // AddEffect(1, "Page Turn Album Left Bottom Corners", "Page Turn\nAlbum Left Bottom Corners", 2431, -1, -1);
|
|
|
|
const int c_nPageTurnAlbumLeftTopCorners3 = 2436; // AddEffect(1, "Page Turn Album Left Top Corners", "Page Turn\nAlbum Left Top Corners", 2428, -1, -1);
|
|
const int c_nPageTurnAlbumRightTopCorners3 = 2437; // AddEffect(1, "Page Turn Album Right Top Corners", "Page Turn\nAlbum Right Top Corners", 2429, -1, -1);
|
|
const int c_nPageTurnAlbumRightBottomCorners3 = 2438; // AddEffect(1, "Page Turn Album Right Bottom Corners", "Page Turn\nAlbum Right Bottom Corners", 2430, -1, -1);
|
|
const int c_nPageTurnAlbumLeftBottomCorners3 = 2439; // AddEffect(1, "Page Turn Album Left Bottom Corners", "Page Turn\nAlbum Left Bottom Corners", 2431, -1, -1);
|
|
|
|
const int c_nPageTurnAlbumLeftTopCorners4 = 2440; // AddEffect(1, "Page Turn Album Left Top Corners", "Page Turn\nAlbum Left Top Corners", 2428, -1, -1);
|
|
const int c_nPageTurnAlbumRightTopCorners4 = 2441; // AddEffect(1, "Page Turn Album Right Top Corners", "Page Turn\nAlbum Right Top Corners", 2429, -1, -1);
|
|
const int c_nPageTurnAlbumRightBottomCorners4 = 2442; // AddEffect(1, "Page Turn Album Right Bottom Corners", "Page Turn\nAlbum Right Bottom Corners", 2430, -1, -1);
|
|
const int c_nPageTurnAlbumLeftBottomCorners4 = 2443; // AddEffect(1, "Page Turn Album Left Bottom Corners", "Page Turn\nAlbum Left Bottom Corners", 2431, -1, -1);
|
|
|
|
const int c_nWhirlWind = 3305; // AddEffect(1, "WhirlWind", "WhirlWind", 3305, -2, -2);
|
|
|
|
const int c_nRotateHalfIn = 305; // AddEffect(0, "Rotate Half In", "Rotate \nHalf In", 305, -1, -1);
|
|
const int c_nRotateHalfOut = 306; // AddEffect(0, "Rotate Half Out", "Rotate \nHalf Out", 306, -1, -1);
|
|
const int c_nRotateTransparentSingleIn = 307; // AddEffect(0, "Rotate Transparent Single In", "Rotate Transparent\nSingle In", 307, -1, -1);
|
|
const int c_nRotateTransparentTwiceIn = 308; // AddEffect(0, "Rotate Transparent Twice In", "Rotate Transparent\nTwice In", 308, -1, -1);
|
|
const int c_nRotateTransparentSingleOut = 309; // AddEffect(0, "Rotate Transparent Single Out", "Rotate Transparent\nSingle Out", 309, -1, -1);
|
|
const int c_nRotateTransparentTwiceOut = 310; // AddEffect(0, "Rotate Transparent Twice Out", "Rotate Transparent\nTwice Out", 310, -1, -1);
|
|
const int c_nRotateTransparentHalfIn = 311; // AddEffect(0, "Rotate Transparent Half In", "Rotate Transparent\nHalf In", 311, -1, -1);
|
|
const int c_nRotateTransparentHalfOut = 312; // AddEffect(0, "Rotate Transparent Half Out", "Rotate Transparent\nHalf Out", 312, -1, -1);
|
|
|
|
const int c_nRotateTwiceOutClockwise = 313; // AddEffect(0, "Rotate Twice Out Clockwise", "Rotate\nTwice Out Clockwise", 313, -1, -1);
|
|
|
|
const int c_nGraduateSideLeftToRight = 3501; // AddEffect(1, "Graduate Side Left To Right", "Graduate Side\nLeft To Right", 3501, -4, -4);
|
|
const int c_nGraduateSideRightToLeft = 3502; // AddEffect(1, "Graduate Side Right To Left", "Graduate Side\nRight To Left", 3502, -4, -4);
|
|
const int c_nGraduateSideTopToBottom = 3503; // AddEffect(1, "Graduate Side Top To Bottom", "Graduate Side\nTop To Bottom", 3503, -4, -4);
|
|
const int c_nGraduateSideBottomToTop = 3504; // AddEffect(1, "Graduate Side Bottom To Top", "Graduate Side\nBottom To Top", 3504, -4, -4);
|
|
const int c_nGraduateCornerLeftTop = 3505; // AddEffect(1, "Graduate Corner Left Top", "Graduate Corner\nLeft Top", 3505, -4, -4);
|
|
const int c_nGraduateCornerLeftBottom = 3506; // AddEffect(1, "Graduate Corner Left Bottom", "Graduate Corner\nLeft Bottom", 3506, -4, -4);
|
|
const int c_nGraduateCornerRightBottom = 3507; // AddEffect(1, "Graduate Corner Right Bottom", "Graduate Corner\nRight Bottom", 3507, -4, -4);
|
|
const int c_nGraduateCornerRightTop = 3508; // AddEffect(1, "Graduate Corner Right Top", "Graduate Corner\nRight Top", 3508, -4, -4);
|
|
|
|
const int c_nGraduateClockBottomClockwise = 3601; // AddEffect(1, "Graduate Clock Bottom Clockwise", "Graduate Clock\nBottom Clockwise", 3601, -2, -2);
|
|
const int c_nGraduateClockBottomReverse = 3602; // AddEffect(1, "Graduate Clock Bottom Reverse", "Graduate Clock\nBottom Reverse", 3602, -2, -2);
|
|
const int c_nGraduateClockBottomOpposite = 3603; // AddEffect(1, "Graduate Clock Bottom Opposite", "Graduate Clock\nBottom Opposite", 3603, -2, -2);
|
|
const int c_nGraduateClockTopClockwise = 3604; // AddEffect(1, "Graduate Clock Top Clockwise", "Graduate Clock\nTop Clockwise", 3604, -2, -2);
|
|
const int c_nGraduateClockTopReverse = 3605; // AddEffect(1, "Graduate Clock Top Reverse", "Graduate Clock\nTop Reverse", 3605, -2, -2);
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const int c_nGraduateClockTopOpposite = 3606; // AddEffect(1, "Graduate Clock Top Opposite", "Graduate Clock\nTop Opposite", 3606, -2, -2);
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const int c_nGraduateClockLeftClockwise = 3607; // AddEffect(1, "Graduate Clock Left Clockwise", "Graduate Clock\nLeft Clockwise", 3607, -2, -2);
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const int c_nGraduateClockLeftReverse = 3608; // AddEffect(1, "Graduate Clock Left Reverse", "Graduate Clock\nLeft Reverse", 3608, -2, -2);
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const int c_nGraduateClockLeftOpposite = 3609; // AddEffect(1, "Graduate Clock Left Opposite", "Graduate Clock\nLeft Opposite", 3609, -2, -2);
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const int c_nGraduateClockRightClockwise = 3610; // AddEffect(1, "Graduate Clock Right Clockwise", "Graduate Clock\nRight Clockwise", 3610, -2, -2);
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const int c_nGraduateClockRightReverse = 3611; // AddEffect(1, "Graduate Clock Right Reverse", "Graduate Clock\nRight Reverse", 3611, -2, -2);
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const int c_nGraduateClockRightOpposite = 3612; // AddEffect(1, "Graduate Clock Right Opposite", "Graduate Clock\nRight Opposite", 3612, -2, -2);
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const int c_nGraduateClock2AnglesClockwise = 3613; // AddEffect(1, "Graduate Clock 2 Angles Clockwise", "Graduate Clock\n2 Angles Clockwise", 3613, -2, -2);
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const int c_nGraduateClock2AnglesReverse = 3614; // AddEffect(1, "Graduate Clock 2 Angles Reverse", "Graduate Clock\n2 Angles Reverse", 3614, -2, -2);
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const int c_nGraduateClock3AnglesClockwise = 3615; // AddEffect(1, "Graduate Clock 3 Angles Clockwise", "Graduate Clock\n3 Angles Clockwise", 3615, -2, -2);
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const int c_nGraduateClock3AnglesReverse = 3616; // AddEffect(1, "Graduate Clock 3 Angles Reverse", "Graduate Clock\n3 Angles Reverse", 3616, -2, -2);
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const int c_nGraduateSideLeftToRightSmooth = 3617; // AddEffect(1, "Graduate Smooth Side Left To Right", "Graduate Smooth Side\nLeft To Right", 3617, -4, -4);
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const int c_nGraduateSideRightToLeftSmooth = 3618; // AddEffect(1, "Graduate Smooth Side Right To Left", "Graduate Smooth Side\nRight To Left", 3618, -4, -4);
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const int c_nGraduateSideTopToBottomSmooth = 3619; // AddEffect(1, "Graduate Smooth Side Top To Bottom", "Graduate Smooth Side\nTop To Bottom", 3619, -4, -4);
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const int c_nGraduateSideBottomToTopSmooth = 3620; // AddEffect(1, "Graduate Smooth Side Bottom To Top", "Graduate Smooth Side\nBottom To Top", 3620, -4, -4);
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const int c_nGraduateCornerLeftTopSmooth = 3621; // AddEffect(1, "Graduate Smooth Corner Left Top", "Graduate Smooth Corner\nLeft Top", 3621, -4, -4);
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const int c_nGraduateCornerLeftBottomSmooth = 3622; // AddEffect(1, "Graduate Smooth Corner Left Bottom", "Graduate Smooth Corner\nLeft Bottom", 3622, -4, -4);
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const int c_nGraduateCornerRightBottomSmooth = 3623; // AddEffect(1, "Graduate Smooth Corner Right Bottom", "Graduate Smooth Corner\nRight Bottom", 3623, -4, -4);
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const int c_nGraduateCornerRightTopSmooth = 3624; // AddEffect(1, "Graduate Smooth Corner Right Top", "Graduate Smooth Corner\nRight Top", 3624, -4, -4);
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const int c_nGraduateClockBottomClockwiseSmooth = 3625; // AddEffect(1, "Graduate Smooth Clock Bottom Clockwise", "Graduate Smooth Clock\nBottom Clockwise", 3625, -2, -2);
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const int c_nGraduateClockBottomReverseSmooth = 3626; // AddEffect(1, "Graduate Smooth Clock Bottom Reverse", "Graduate Smooth Clock\nBottom Reverse", 3626, -2, -2);
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const int c_nGraduateClockBottomOppositeSmooth = 3627; // AddEffect(1, "Graduate Smooth Clock Bottom Opposite", "Graduate Smooth Clock\nBottom Opposite", 3627, -2, -2);
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const int c_nGraduateClockTopClockwiseSmooth = 3628; // AddEffect(1, "Graduate Smooth Clock Top Clockwise", "Graduate Smooth Clock\nTop Clockwise", 3628, -2, -2);
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const int c_nGraduateClockTopReverseSmooth = 3629; // AddEffect(1, "Graduate Smooth Clock Top Reverse", "Graduate Smooth Clock\nTop Reverse", 3629, -2, -2);
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const int c_nGraduateClockTopOppositeSmooth = 3630; // AddEffect(1, "Graduate Smooth Clock Top Opposite", "Graduate Smooth Clock\nTop Opposite", 3630, -2, -2);
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const int c_nGraduateClockLeftClockwiseSmooth = 3631; // AddEffect(1, "Graduate Smooth Clock Left Clockwise", "Graduate Smooth Clock\nLeft Clockwise", 3631, -2, -2);
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const int c_nGraduateClockLeftReverseSmooth = 3632; // AddEffect(1, "Graduate Smooth Clock Left Reverse", "Graduate Smooth Clock\nLeft Reverse", 3632, -2, -2);
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const int c_nGraduateClockLeftOppositeSmooth = 3633; // AddEffect(1, "Graduate Smooth Clock Left Opposite", "Graduate Smooth Clock\nLeft Opposite", 3633, -2, -2);
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const int c_nGraduateClockRightClockwiseSmooth = 3634; // AddEffect(1, "Graduate Smooth Clock Right Clockwise", "Graduate Smooth Clock\nRight Clockwise", 3634, -2, -2);
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const int c_nGraduateClockRightReverseSmooth = 3635; // AddEffect(1, "Graduate Smooth Clock Right Reverse", "Graduate Smooth Clock\nRight Reverse", 3635, -2, -2);
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const int c_nGraduateClockRightOppositeSmooth = 3636; // AddEffect(1, "Graduate Smooth Clock Right Opposite", "Graduate Smooth Clock\nRight Opposite", 3636, -2, -2);
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const int c_nGraduateClock2AnglesClockwiseSmooth = 3637; // AddEffect(1, "Graduate Smooth Clock 2 Angles Clockwise", "Graduate Smooth Clock\n2 Angles Clockwise", 3637, -2, -2);
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const int c_nGraduateClock2AnglesReverseSmooth = 3638; // AddEffect(1, "Graduate Smooth Clock 2 Angles Reverse", "Graduate Smooth Clock\n2 Angles Reverse", 3638, -2, -2);
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const int c_nGraduateClock3AnglesClockwiseSmooth = 3639; // AddEffect(1, "Graduate Smooth Clock 3 Angles Clockwise", "Graduate Smooth Clock\n3 Angles Clockwise", 3639, -2, -2);
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const int c_nGraduateClock3AnglesReverseSmooth = 3640; // AddEffect(1, "Graduate Smooth Clock 3 Angles Reverse", "Graduate Smooth Clock\n3 Angles Reverse", 3640, -2, -2);
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const int c_nTwirlClockwise = 3701; // AddEffect(1, "Twirl Clockwise", "Twirl\nClockwise", 3701, -1, -1);
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const int c_nTwirlClockwiseZoomOut = 3702; // AddEffect(1, "Twirl Clockwise Zoom Out", "Twirl Clockwise\n Zoom Out", 3702, -1, -1);
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const int c_nTwirlClockwiseZoomIn = 3703; // AddEffect(2, "Twirl Clockwise Zoom In", "Twirl Clockwise\nZoom In", 3703, -1, -1);
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const int c_nTwirlReverse = 3704; // AddEffect(1, "Twirl Reverse", "Twirl\nReverse", 3704, -1, -1);
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const int c_nTwirlReverseZoomOut = 3705; // AddEffect(1, "Twirl Reverse Zoom Out", "Twirl Reverse\nZoom Out", 3705, -1, -1);
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const int c_nTwirlReverseZoomIn = 3706; // AddEffect(2, "Twirl Reverse Zoom In", "Twirl Reverse\nZoom In", 3706, -1, -1);
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const int c_nTwirlDrain = 3707; // AddEffect(2, "Twirl Drain", "Twirl \nDrain", 3707, -1, -1);
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const int c_nTwirlReverseDrain = 3708; // AddEffect(2, "Twirl Reverse Drain", "Twirl Reverse\nDrain", 3708, -1, -1);
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const int c_nSphereInside = 3801; // AddEffect(2, "Sphere Inside", "Sphere\nInside", 3801, -1, -1);
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const int c_nSphereOutside = 3802; // AddEffect(1, "Sphere Outside", "Sphere\nOutside", 3802, -1, -1);
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const int c_nTwistLeftToRight = 3901; // AddEffect(2, "Twist Left To Right", "Twist Left\nTo Right", 3901, -1, -1);
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const int c_nTwistRightToLeft = 3902; // AddEffect(2, "Twist Right To Left", "Twist Right\nTo Left", 3902, -1, -1);
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const int c_nTwistTopToBottom = 3903; // AddEffect(2, "Twist Top To Bottom", "Twist Top\nTo Bottom", 3903, -1, -1);
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const int c_nTwistBottomToTop = 3904; // AddEffect(2, "Twist Bottom To Top", "Twist Bottom\nTo Top", 3904, -1, -1);
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const int c_nTwistLeftTop = 3905; // AddEffect(2, "Twist Left Top", "Twist\nLeft Top", 3905, -1, -1);
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const int c_nTwistLeftBottom = 3906; // AddEffect(2, "Twist Left Bottom", "Twist\nLeft Bottom", 3906, -1, -1);
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const int c_nTwistRightTop = 3907; // AddEffect(2, "Twist Right Top", "Twist\nRight Top", 3907, -1, -1);
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const int c_nTwistRightBottom = 3908; // AddEffect(2, "Twist Right Bottom", "Twist\nRight Bottom", 3908, -1, -1);
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const int c_nRippleOutside = 4001; // AddEffect(2, "Ripple Outside", "Ripple\nOutside", 4001, -1, -1);
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|
const int c_nRippleInside = 4002; // AddEffect(2, "Ripple Inside", "Ripple\nInside", 4002, -1, -1);
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|
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|
const int c_nWaveHorizontal = 4101; // AddEffect(0, "Wave Horizontal", "Wave\nHorizontal", 4101, -1, -1);
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const int c_nWaveVertical = 4102; // AddEffect(0, "Wave Vertical", "Wave\nVertical", 4102, -1, -1);
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const int c_nEnhancedBurningThreshold = 4201; // AddEffect(2, "Burning Threshold", "Burning\nThreshold", 4201, -1, -1);
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|
const int c_nEnhancedBurningFade = 4202; // AddEffect(2, "Burning Fade", "Burning\nFade", 4202, -1, -1);
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|
const int c_nEnhancedBurningFire = 4203; // AddEffect(2, "Burning Fire", "Burning\nFire", 4203, -1, -1);
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const int c_nFadeSideLeftToRight = 4301; // AddEffect(2, "Fade Side Left To Right", "Fade Side\nLeft To Right", 4301, -1, -1);
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const int c_nFadeSideRightToLeft = 4302; // AddEffect(2, "Fade Side Right To Left", "Fade Side\nRight To Left", 4302, -1, -1);
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const int c_nFadeSideTopToBottom = 4303; // AddEffect(2, "Fade Side Top To Bottom", "Fade Side\nTop To Bottom", 4303, -1, -1);
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|
const int c_nFadeSideBottomToTop = 4304; // AddEffect(2, "Fade Side Bottom To Top", "Fade Side\nBottom To Top", 4304, -1, -1);
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const int c_nClockCornerLeftTop = 4501; // AddEffect(0, "Clock Corner Left Top", "Clock Corner\nLeft Top", 4501, -1, -1);
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const int c_nClockCornerLeftBottom = 4502; // AddEffect(0, "Clock Corner Left Bottom", "Clock Corner\nLeft Bottom", 4502, -1, -1);
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const int c_nClockCornerRightTop = 4503; // AddEffect(0, "Clock Corner Right Top", "Clock Corner\nRight Top", 4503, -1, -1);
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|
const int c_nClockCornerRightBottom = 4504; // AddEffect(0, "Clock Corner Right Bottom", "Clock Corner\nRight Bottom", 4504, -1, -1);
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const int c_nClockCornerReverseLeftTop = 4505; // AddEffect(0, "Clock Corner Reverse Left Top", "Clock Corner\nReverse Left Top", 4505, -1, -1);
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const int c_nClockCornerReverseLeftBottom = 4506; // AddEffect(0, "Clock Corner Reverse Left Bottom", "Clock Corner\nReverse Left Bottom", 4506, -1, -1);
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const int c_nClockCornerReverseRightTop = 4507; // AddEffect(0, "Clock Corner Reverse Right Top", "Clock Corner\nReverse Right Top", 4507, -1, -1);
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|
const int c_nClockCornerReverseRightBottom = 4508; // AddEffect(0, "Clock Corner Reverse Right Bottom", "Clock Corner\nReverse Right Bottom", 4508, -1, -1);
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const int c_nFlipFlyVerticalIn = 4601; // AddEffect(2, "Flip Fly Vertical In", "Flip Fly\nVertical In", 4601, -1, -1);
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|
const int c_nFlipFlyVerticalOut = 4603; // AddEffect(2, "Flip Fly Vertical Out", "Flip Fly\nVertical Out", 4603, -1, -1);
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|
const int c_nFlipFlyHorizontalIn = 4605; // AddEffect(2, "Flip Fly Horizontal In", "Flip Fly\nHorizontal In", 4605, -1, -1);
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|
const int c_nFlipFlyHorizontalOut = 4607; // AddEffect(2, "Flip Fly Horizontal Out", "Flip Fly\nHorizontal Out", 4607, -1, -1);
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const int c_nStretchFoldLeftToRight = 4701; // AddEffect(Stretch Fold Left To Right", "Stretch Fold\nLeft To Right", 4701, -4, -4);
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const int c_nStretchFoldRightToLeft = 4702; // AddEffect(Stretch Fold Right To Left", "Stretch Fold\nRight To Left", 4702, -4, -4);
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|
const int c_nStretchFoldTopToBottom = 4703; // AddEffect(Stretch Fold Top To Bottom", "Stretch Fold\nTop To Bottom", 4703, -4, -4);
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const int c_nStretchFoldBottomToTop = 4704; // AddEffect(Stretch Fold Bottom To Top", "Stretch Fold\nBottom To Top", 4704, -4, -4);
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const int c_nEnhancedGaussianBlur = 4801; // AddEffect(1, "Gaussian Blur", "Gaussian\nBlur", 4801, -1, -1);
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|
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|
const int c_nEnhancedColorNoise = 4901; // AddEffect(0, "Color Noise", "Color\nNoise", 4901, -1, -1);
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|
const int c_nEnhancedGrayscaleNoise = 4902; // AddEffect(0, "Grayscale Noise", "Grayscale\nNoise", 4902, -1, -1);
|
|
const int c_nEnhancedFlashLight = 4903; // AddEffect(0, "Flash Light", "Flash\nLight", 4903, -1, -1);
|
|
const int c_nEnhancedFlashDark = 4904; // AddEffect(0, "Flash Dark", "Flash\nDark", 4904, -1, -1);
|
|
const int c_nEnhancedAlphaNoise = 4905;
|
|
const int c_nEnhancedShutter = 4906;
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const int c_nFlipBoxesLeftToRight = 5001; // AddEffect(2, "Flip Boxes Left To Right", "Flip Boxes\nLeft To Right", 5001, -8, -8);
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|
const int c_nFlipBoxesRightToLeft = 5002; // AddEffect(2, "Flip Boxes Right To Left", "Flip Boxes\nRight To Left", 5002, -8, -8);
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|
const int c_nFlipBoxesTopToBottom = 5003; // AddEffect(2, "Flip Boxes Top To Bottom", "Flip Boxes\nTop To Bottom", 5003, -8, -8);
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const int c_nFlipBoxesBottomToTop = 5004; // AddEffect(2, "Flip Boxes Bottom To Top", "Flip Boxes\nBottom To Top", 5004, -8, -8);
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const int c_nFlipOutBoxesVertical = 5101; // AddEffect(1, "Flip Out Boxes Vertical", "Flip Out Boxes\nVertical", 5101, -4, -4);
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|
const int c_nFlipOutBoxesVerticalBack = 5103; // AddEffect(1, "Flip Out Boxes Vertical Back", "Flip Out Boxes\nVertical Back", 5103, -4, -4);
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|
const int c_nFlipOutBoxesHorizontal = 5105; // AddEffect(1, "Flip Out Boxes Horizontal", "Flip Out Boxes\nHorizontal", 5105, -4, -4);
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|
const int c_nFlipOutBoxesHorizontalBack = 5107; // AddEffect(1, "Flip Out Boxes Horizontal Back", "Flip Out Boxes\nHorizontal Back", 5107, -4, -4);
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|
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const int c_nPinwheelCurvedSN5A = 5901; // AddEffect(1, "Pinwheel Small Narrow Curve, 5 Angles", "Pinwheel Small Narrow Curve, 5 Angles", 5901, -1, -1);
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|
const int c_nPinwheelCurvedSN7A = 5902; // AddEffect(1, "Pinwheel Small Narrow Curve, 7 Angles", "Pinwheel Small Narrow Curve, 7 Angles", 5902, -1, -1);
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|
const int c_nPinwheelCurvedSN12A = 5903; // AddEffect(1, "Pinwheel Small Narrow Curve, 12 Angles", "Pinwheel Small Narrow Curve, 12 Angles", 5903, -1, -1);
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|
const int c_nPinwheelCurvedSW5A = 5904; // AddEffect(1, "Pinwheel Small Wide Curve, 5 Angles", "Pinwheel Small Wide Curve, 5 Angles", 5904, -1, -1);
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|
const int c_nPinwheelCurvedSW7A = 5905; // AddEffect(1, "Pinwheel Small Wide Curve, 7 Angles", "Pinwheel Small Wide Curve, 7 Angles", 5905, -1, -1);
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const int c_nPinwheelCurvedSW12A = 5906; // AddEffect(1, "Pinwheel Small Wide Curve, 12 Angles", "Pinwheel Small Wide Curve, 12 Angles", 5906, -1, -1);
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|
const int c_nPinwheelCurvedLN5A = 5907; // AddEffect(1, "Pinwheel Large Curve, 5 Angles", "Pinwheel Large Curve, 5 Angles", 5907, -1, -1);
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|
const int c_nPinwheelCurvedLN7A = 5908; // AddEffect(1, "Pinwheel Large Curve, 7 Angles", "Pinwheel Large Curve, 7 Angles", 5908, -1, -1);
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const int c_nPinwheelCurvedLN12A = 5909; // AddEffect(1, "Pinwheel Large Curve, 12 Angles", "Pinwheel Large Curve, 12 Angles", 5909, -1, -1);
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const int c_nPinwheelPropeller4 = 5910; // AddEffect(1, "Propeller, 4 Angles", "Propeller, 4 Angles", 5910, -1, -1);
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const int c_nPinwheelPropeller7 = 5911; // AddEffect(1, "Propeller, 7 Angles", "Propeller, 7 Angles", 5911, -1, -1);
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|
const int c_nPinwheelPropeller12 = 5912; // AddEffect(1, "Propeller, 12 Angles", "Propeller, 12 Angles", 5912, -1, -1);
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|
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const int c_nPinwheelCurvedSN5ASmooth = 5913; // AddEffect(1, "Pinwheel Small Narrow Curve Smooth, 5 Angles", "Pinwheel Small Narrow Curve Smooth, 5 Angles", 5913, -1, -1);
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const int c_nPinwheelCurvedSN7ASmooth = 5914; // AddEffect(1, "Pinwheel Small Narrow Curve Smooth, 7 Angles", "Pinwheel Small Narrow Curve Smooth, 7 Angles", 5914, -1, -1);
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|
const int c_nPinwheelCurvedSN12ASmooth = 5915; // AddEffect(1, "Pinwheel Small Narrow Curve Smooth, 12 Angles","Pinwheel Small Narrow Curve Smooth, 12 Angles",5915, -1, -1);
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|
const int c_nPinwheelCurvedSW5ASmooth = 5916; // AddEffect(1, "Pinwheel Small Wide Curve Smooth, 5 Angles", "Pinwheel Small Wide Curve Smooth, 5 Angles", 5916, -1, -1);
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|
const int c_nPinwheelCurvedSW7ASmooth = 5917; // AddEffect(1, "Pinwheel Small Wide Curve Smooth, 7 Angles", "Pinwheel Small Wide Curve Smooth, 7 Angles", 5917, -1, -1);
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|
const int c_nPinwheelCurvedSW12ASmooth = 5918; // AddEffect(1, "Pinwheel Small Wide Curve Smooth, 12 Angles", "Pinwheel Small Wide Curve Smooth, 12 Angles", 5918, -1, -1);
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|
const int c_nPinwheelCurvedLN5ASmooth = 5919; // AddEffect(1, "Pinwheel Large Curve Smooth, 5 Angles", "Pinwheel Large Curve Smooth, 5 Angles", 5919, -1, -1);
|
|
const int c_nPinwheelCurvedLN7ASmooth = 5920; // AddEffect(1, "Pinwheel Large Curve Smooth, 7 Angles", "Pinwheel Large Curve Smooth, 7 Angles", 5920, -1, -1);
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|
const int c_nPinwheelCurvedLN12ASmooth = 5921; // AddEffect(1, "Pinwheel Large Curve Smooth, 12 Angles", "Pinwheel Large Curve Smooth, 12 Angles", 5921, -1, -1);
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|
const int c_nPinwheelPropeller4Smooth = 5922; // AddEffect(1, "Propeller Smooth, 4 Angles", "Propeller Smooth, 4 Angles", 5922, -1, -1);
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|
const int c_nPinwheelPropeller7Smooth = 5923; // AddEffect(1, "Propeller Smooth, 7 Angles", "Propeller Smooth, 7 Angles", 5923, -1, -1);
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|
const int c_nPinwheelPropeller12Smooth = 5924; // AddEffect(1, "Propeller Smooth, 12 Angles", "Propeller Smooth, 12 Angles", 5924, -1, -1);
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const int c_nPuzzle4x4 = 6001; // AddEffect(1, "Game Puzzle 4x4", "Game\nPuzzle 4x4", 6001, -2, -2);
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|
const int c_nPuzzle7x7 = 6002; // AddEffect(1, "Game Puzzle 7x7", "Game\nPuzzle 7x7", 6002, -2, -2);
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|
const int c_nPuzzle10x10 = 6003; // AddEffect(1, "Game Puzzle 10x10", "Game\nPuzzle 10x10", 6003, -2, -2);
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const int c_nPuzzle4x4Collapse = 6004; // AddEffect(1, "Game Puzzle 4x4 Collapse", "Game\nPuzzle 4x4 Collapse", 6004, -2, -2);
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const int c_nPuzzle7x7Collapse = 6005; // AddEffect(1, "Game Puzzle 7x7 Collapse", "Game\nPuzzle 7x7 Collapse", 6005, -2, -2);
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|
const int c_nPuzzle10x10Collapse = 6006; // AddEffect(1, "Game Puzzle 10x10 Collapse", "Game\nPuzzle 10x10 Collapse", 6006, -2, -2);
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const int c_nTile4x4Cons = 6007; // AddEffect(1, "Game Tile 4x4 Consecutive", "Game\nGame Tile 4x4 Consecutive", 6007, -2, -2);
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const int c_nTile4x4Rand = 6008; // AddEffect(1, "Game Tile 4x4 Randomly", "Game\nGame Tile 4x4 Randomly", 6008, -2, -2);
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|
const int c_nTile7x7Cons = 6009; // AddEffect(1, "Game Tile 7x7 Consecutive", "Game\nGame Tile 7x7 Consecutive", 6009, -2, -2);
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|
const int c_nTile7x7Rand = 6010; // AddEffect(1, "Game Tile 7x7 Randomly", "Game\nGame Tile 7x7 Randomly", 6010, -2, -2);
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|
const int c_nTile10x10Cons = 6011; // AddEffect(1, "Game Tile 10x10 Consecutive", "Game\nGame Tile 10x10 Consecutive", 6011, -2, -2);
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|
const int c_nTile10x10Rand = 6012; // AddEffect(1, "Game Tile 10x10 Randomly", "Game\nGame Tile 10x10 Randomly", 6012, -2, -2);
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|
const int c_nTile4x4ConsCollapse = 6013; // AddEffect(1, "Game Tile 4x4 Consecutive Collapse", "Game\nGame Tile 4x4 Consecutive Collapse", 6013, -2, -2);
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const int c_nTile4x4RandCollapse = 6014; // AddEffect(1, "Game Tile 4x4 Randomly Collapse", "Game\nGame Tile 4x4 Randomly Collapse", 6014, -2, -2);
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|
const int c_nTile7x7ConsCollapse = 6015; // AddEffect(1, "Game Tile 7x7 Consecutive Collapse", "Game\nGame Tile 7x7 Consecutive Collapse", 6015, -2, -2);
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const int c_nTile7x7RandCollapse = 6016; // AddEffect(1, "Game Tile 7x7 Randomly Collapse", "Game\nGame Tile 7x7 Randomly Collapse", 6016, -2, -2);
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const int c_nTile10x10ConsCollapse = 6017; // AddEffect(1, "Game Tile 10x10 Consecutive Collapse", "Game\nGame Tile 10x10 Consecutive Collapse", 6017, -2, -2);
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const int c_nTile10x10RandCollapse = 6018; // AddEffect(1, "Game Tile 10x10 Randomly Collapse", "Game\nGame Tile 10x10 Randomly Collapse", 6018, -2, -2);
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const int c_nSimpleCopyFirst = 6101; // âñåãäà áåðåòñÿ ïåðâàÿ êàðòèíêà (âíå çàâèñèìîñòè îò çíà÷åíèÿ ïàðàìåòðà àíèìàöèè)
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const int c_nSimpleCopyLast = 6102; // âñåãäà áåðåòñÿ âòîðàÿ êàðòèíêà (âíå çàâèñèìîñòè îò çíà÷åíèÿ ïàðàìåòðà àíèìàöèè)
|
|
|
|
const int c_nSmallHexagons = 6201; // AddEffect(2, "Small Hexagons", "Small Hexagons", 6201, -1, -1);
|
|
const int c_nLargeHexagons = 6202; // AddEffect(2, "Large Hexagons", "Large Hexagons", 6202, -1, -1);
|
|
const int c_nSmallHexagonsCollapse = 6203; // AddEffect(2, "Small Hexagons, Collapse", "Small Hexagons, Collapse", 6203, -1, -1);
|
|
const int c_nLargeHexagonsCollapse = 6204; // AddEffect(2, "Large Hexagons, Collapse", "Large Hexagons, Collapse", 6204, -1, -1);
|
|
const int c_nSmallRhombuses = 6205; // AddEffect(2, "Small Rhombuses", "Small Rhombuses", 6205, -1, -1);
|
|
const int c_nLargeRhombuses = 6206; // AddEffect(2, "Large Rhombuses", "Large Rhombuses", 6206, -1, -1);
|
|
const int c_nSmallRhombusesCollapse = 6207; // AddEffect(2, "Small Rhombuses, Collapse", "Small Rhombuses, Collapse", 6207, -1, -1);
|
|
const int c_nLargeRhombusesCollapse = 6208; // AddEffect(2, "Large Rhombuses, Collapse", "Large Rhombuses, Collapse", 6208, -1, -1);
|
|
const int c_nSmallBricks = 6209; // AddEffect(2, "Small Bricks", "Small Bricks", 6209, -1, -1);
|
|
const int c_nLargeBricks = 6210; // AddEffect(2, "Large Bricks", "Large Bricks", 6210, -1, -1);
|
|
const int c_nSmallBricks2 = 6211; // AddEffect(2, "Small Bricks 2", "Small Bricks 2", 6211, -1, -1);
|
|
const int c_nLargeBricks2 = 6212; // AddEffect(2, "Large Bricks 2", "Large Bricks 2", 6212, -1, -1);
|
|
const int c_nSmallBricks3 = 6213; // AAddEffect(2, "Small Bricks 3", "Small Bricks 3", 6213, -1, -1);
|
|
const int c_nLargeBricks3 = 6214; // AAddEffect(2, "Large Bricks 3", "Large Bricks 3", 6214, -1, -1);
|
|
const int c_nSmallBricksCollapse = 6215; // AddEffect(2, "Small Bricks, Collapse", "Small Bricks, Collapse", 6215, -1, -1);
|
|
const int c_nLargeBricksCollapse = 6216; // AddEffect(2, "Large Bricks, Collapse", "Large Bricks, Collapse", 6216, -1, -1);
|
|
const int c_nSmallTriangles = 6217; // AddEffect(2, "Small Triangles", "Small Triangles", 6217, -1, -1);
|
|
const int c_nLargeTriangles = 6218; // AddEffect(2, "Large Triangles", "Large Triangles", 6218, -1, -1);
|
|
const int c_nSmallTriangles2 = 6219; // AddEffect(2, "Small Triangles 2", "Small Triangles 2", 6219, -1, -1);
|
|
const int c_nLargeTriangles2 = 6220; // AddEffect(2, "Large Triangles 2", "Large Triangles 2", 6220, -1, -1);
|
|
const int c_nSmallTriangles3 = 6221; // AddEffect(2, "Small Triangles 3", "Small Triangles 3", 6221, -1, -1);
|
|
const int c_nLargeTriangles3 = 6222; // AddEffect(2, "Large Triangles 3", "Large Triangles 3", 6222, -1, -1);
|
|
const int c_nSmallTrianglesCollapse = 6223; // AddEffect(2, "Small Triangles, Collapse", "Small Triangles, Collapse", 6223, -1, -1);
|
|
const int c_nLargeTrianglesCollapse = 6224; // AddEffect(2, "Large Triangles, Collapse", "Large Triangles, Collapse", 6224, -1, -1);
|
|
const int c_nSmallInclinedBricks = 6225; // AddEffect(2, "Small Inclined Bricks", "Small Inclined Bricks", 6225, -1, -1);
|
|
const int c_nLargeInclinedBricks = 6226; // AddEffect(2, "Large Inclined Bricks", "Large Inclined Bricks", 6226, -1, -1);
|
|
const int c_nSmallInclinedBricks2 = 6227; // AddEffect(2, "Small Inclined Bricks 2", "Small Inclined Bricks 2", 6227, -1, -1);
|
|
const int c_nLargeInclinedBricks2 = 6228; // AddEffect(2, "Large Inclined Bricks 2", "Large Inclined Bricks 2", 6228, -1, -1);
|
|
const int c_nSmallInclinedBricksCollapse = 6229; // AddEffect(2, "Small Inclined Bricks, Collapse", "Small Inclined Bricks, Collapse", 6229, -1, -1);
|
|
const int c_nLargeInclinedBricksCollapse = 6230; // AddEffect(2, "Large Inclined Bricks, Collapse", "Large Inclined Bricks, Collapse", 6230, -1, -1);
|
|
|
|
|
|
// øàáëîíû äëÿ ýôôåêòà fade
|
|
const int c_nPatternSize = 8;
|
|
|
|
// dost
|
|
const BYTE c_byPatternDots[8][8] =
|
|
{
|
|
{1,0,0,0,1,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{1,0,0,0,1,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0}
|
|
};
|
|
|
|
// dots dense
|
|
const BYTE c_byPatternDotsDense[8][8] =
|
|
{
|
|
{1,0,1,0,1,0,1,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{1,0,1,0,1,0,1,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{1,0,1,0,1,0,1,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{1,0,1,0,1,0,1,0},
|
|
{0,0,0,0,0,0,0,0}
|
|
};
|
|
|
|
// grid
|
|
const BYTE c_byPatternGrid[8][8] =
|
|
{
|
|
{1,1,1,1,1,1,1,1},
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,1,1,1,1,1,1,1},
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,0,0,0,1,0,0,0}
|
|
};
|
|
|
|
// grid rotated
|
|
const BYTE c_byPatternGridRotated[8][8] =
|
|
{
|
|
{1,0,0,0,0,0,0,1},
|
|
{0,1,0,0,0,0,1,0},
|
|
{0,0,1,0,0,1,0,0},
|
|
{0,0,0,1,1,0,0,0},
|
|
{0,0,0,1,1,0,0,0},
|
|
{0,0,1,0,0,1,0,0},
|
|
{0,1,0,0,0,0,1,0},
|
|
{1,0,0,0,0,0,0,1}
|
|
};
|
|
|
|
// line vertical
|
|
const BYTE c_byPatternLineVertical[8][8] =
|
|
{
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,0,0,0,1,0,0,0},
|
|
{1,0,0,0,1,0,0,0}
|
|
};
|
|
|
|
// line horizontal
|
|
const BYTE c_byPatternLineHorizontal[8][8] =
|
|
{
|
|
{1,1,1,1,1,1,1,1},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{1,1,1,1,1,1,1,1},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0}
|
|
};
|
|
|
|
// line diagonal
|
|
const BYTE c_byPatternLineDiagonal[8][8] =
|
|
{
|
|
{0,0,0,1,0,0,0,0},
|
|
{0,0,1,0,0,0,0,0},
|
|
{0,1,0,0,0,0,0,0},
|
|
{1,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,1},
|
|
{0,0,0,0,0,0,1,0},
|
|
{0,0,0,0,0,1,0,0},
|
|
{0,0,0,0,1,0,0,0}
|
|
};
|
|
|
|
// line diagonal rotated
|
|
const BYTE c_byPatternLineDiagonalRotated[8][8] =
|
|
{
|
|
{0,0,0,0,1,0,0,0},
|
|
{0,0,0,0,0,1,0,0},
|
|
{0,0,0,0,0,0,1,0},
|
|
{0,0,0,0,0,0,0,1},
|
|
{1,0,0,0,0,0,0,0},
|
|
{0,1,0,0,0,0,0,0},
|
|
{0,0,1,0,0,0,0,0},
|
|
{0,0,0,1,0,0,0,0}
|
|
};
|
|
|
|
// chess board
|
|
const BYTE c_byPatternChessBoard[8][8] =
|
|
{
|
|
{1,1,1,1,0,0,0,0},
|
|
{1,1,1,1,0,0,0,0},
|
|
{1,1,1,1,0,0,0,0},
|
|
{1,1,1,1,0,0,0,0},
|
|
{0,0,0,0,1,1,1,1},
|
|
{0,0,0,0,1,1,1,1},
|
|
{0,0,0,0,1,1,1,1},
|
|
{0,0,0,0,1,1,1,1}
|
|
};
|
|
|
|
// dashes
|
|
const BYTE c_byPatternDashes[8][8] =
|
|
{
|
|
{1,0,0,0,0,0,0,0},
|
|
{0,1,0,0,0,0,0,0},
|
|
{0,0,1,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,1,0},
|
|
{0,0,0,0,0,1,0,0},
|
|
{0,0,0,0,1,0,0,0},
|
|
{0,0,0,0,0,0,0,0}
|
|
};
|
|
|
|
// spiner
|
|
const BYTE c_byPatternSpiner[8][8] =
|
|
{
|
|
{0,0,0,1,0,1,0,0},
|
|
{0,0,0,0,1,1,0,0},
|
|
{1,1,0,0,1,0,0,0},
|
|
{0,1,1,1,1,0,0,1},
|
|
{1,0,0,1,1,1,1,0},
|
|
{0,0,0,1,0,0,1,1},
|
|
{0,0,1,1,0,0,0,0},
|
|
{0,0,1,0,1,0,0,0}
|
|
};
|
|
|
|
// heart
|
|
const BYTE c_byPatternHeart[8][8] =
|
|
{
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,1,0,0,0,0},
|
|
{0,0,1,1,1,0,0,0},
|
|
{0,1,1,1,1,1,0,0},
|
|
{1,1,1,1,1,1,1,0},
|
|
{1,1,1,1,1,1,1,0},
|
|
{0,1,1,0,1,1,0,0},
|
|
{0,0,0,0,0,0,0,0}
|
|
};
|
|
|
|
// Cross
|
|
const BYTE c_byPatternCross[8][8] =
|
|
{
|
|
{1,0,0,0,1,0,0,1},
|
|
{0,1,0,1,0,0,1,0},
|
|
{0,0,1,0,1,1,0,0},
|
|
{0,1,0,1,0,1,0,1},
|
|
{1,0,1,0,1,0,1,0},
|
|
{0,0,1,1,0,1,0,0},
|
|
{0,1,0,0,1,0,1,0},
|
|
{1,0,0,1,0,0,0,1}
|
|
};
|
|
|
|
// thatches
|
|
const BYTE c_byPatternThatches[8][8] =
|
|
{
|
|
{1,1,1,1,1,0,0,0},
|
|
{0,1,1,1,0,1,0,0},
|
|
{0,0,1,0,0,0,1,0},
|
|
{0,1,0,0,0,1,1,1},
|
|
{1,0,0,0,1,1,1,1},
|
|
{0,0,0,1,0,1,1,1},
|
|
{0,0,1,0,0,0,1,0},
|
|
{0,1,1,1,0,0,0,1}
|
|
};
|
|
|
|
// empty
|
|
const BYTE c_byPatternEmpty[8][8] =
|
|
{
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0}
|
|
};
|
|
|
|
// øàáëîíû äëÿ ýôôåêòà ìîçàéêè
|
|
|
|
// spiral in
|
|
const BYTE c_byMosaicSpiralIn[8][8] =
|
|
{
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7},
|
|
{27,28,29,30,31,32,33, 8},
|
|
{26,47,48,49,50,51,34, 9},
|
|
{25,45,59,60,61,52,35,10},
|
|
{24,45,58,63,62,53,36,11},
|
|
{23,44,57,56,55,54,37,12},
|
|
{22,43,42,41,40,39,38,13},
|
|
{21,20,19,18,17,16,15,14}
|
|
};
|
|
|
|
// spiral out
|
|
const BYTE c_byMosaicSpiralOut[8][8] =
|
|
{
|
|
{42,43,44,45,46,47,48,49},
|
|
{41,20,21,22,23,24,25,50},
|
|
{40,19, 6, 7, 8, 9,26,51},
|
|
{39,18, 5, 0, 1,10,27,52},
|
|
{38,17, 4, 3, 2,11,28,53},
|
|
{37,16,15,14,13,12,29,54},
|
|
{36,35,34,33,32,31,30,55},
|
|
{63,62,61,60,59,58,57,56}
|
|
};
|
|
|
|
// strips
|
|
const BYTE c_byMosaicStrips[8][8] =
|
|
{
|
|
{ 7,15,23,31,39,47,55,63},
|
|
{63,55,47,39,31,23,15, 7},
|
|
{ 7,15,23,31,39,47,55,63},
|
|
{63,55,47,39,31,23,15, 7},
|
|
{ 7,15,23,31,39,47,55,63},
|
|
{63,55,47,39,31,23,15, 7},
|
|
{ 7,15,23,31,39,47,55,63},
|
|
{63,55,47,39,31,23,15, 7}
|
|
};
|
|
|
|
// dissolve
|
|
const BYTE c_byMosaicDissolve[8][8] =
|
|
{
|
|
{35,55,19,59,35,55,19,59},
|
|
{47,23,63,31,47,23,63,31},
|
|
{27,51,39,11,27,51,39,11},
|
|
{43,15, 7, 3,43,15, 7, 3},
|
|
{35,55,19,59,35,55,19,59},
|
|
{47,23,63,31,47,23,63,31},
|
|
{27,51,39,11,27,51,39,11},
|
|
{43,15, 7, 3,43,15, 7, 3}
|
|
};
|
|
|
|
// random
|
|
const BYTE c_byMosaicRandom[8][8] =
|
|
{
|
|
{ 0,54,48,13,61, 5,51,45},
|
|
{24,29, 4,33,44,25, 9,20},
|
|
{43,63,37,55,17,30,40,56},
|
|
{21,14,23,10,27,12, 2,32},
|
|
{38,53,34,47, 1,62,46, 8},
|
|
{59, 7,57,22,39,18,36,41},
|
|
{15,42,16,60,11,50,31,19},
|
|
{49,28, 3,35,58,26, 6,52}
|
|
};
|
|
|
|
// diagonal left-bottom
|
|
const BYTE c_byMosaicDiagonalLeftBottom[8][8] =
|
|
{
|
|
{ 0, 4, 8,13,17,21,26,30},
|
|
{ 4, 8,13,17,21,26,30,34},
|
|
{ 8,13,17,21,26,30,34,39},
|
|
{13,17,21,26,30,34,39,43},
|
|
{17,21,26,30,34,39,43,48},
|
|
{21,26,30,34,39,43,48,52},
|
|
{26,30,34,39,43,48,52,57},
|
|
{30,34,39,43,48,52,57,63}
|
|
};
|
|
|
|
// diagonal left-top
|
|
const BYTE c_byMosaicDiagonalLeftTop[8][8] =
|
|
{
|
|
{31,35,39,44,49,53,58,63},
|
|
{27,31,35,39,44,49,53,58},
|
|
{21,27,31,35,39,44,49,53},
|
|
{17,21,27,31,35,39,44,49},
|
|
{13,17,21,27,31,35,39,44},
|
|
{ 9,13,17,21,27,31,35,39},
|
|
{ 4, 9,13,17,21,27,31,35},
|
|
{ 0, 4, 9,13,17,21,27,31}
|
|
};
|
|
|
|
// diagonal right-bottom
|
|
const BYTE c_byMosaicDiagonalRightBottom[8][8] =
|
|
{
|
|
{31,27,21,17,13, 9, 4, 0},
|
|
{35,31,27,21,17,13, 9, 4},
|
|
{39,35,31,27,21,17,13, 9},
|
|
{44,39,35,31,27,21,17,13},
|
|
{49,44,39,35,31,27,21,17},
|
|
{53,49,44,39,35,31,27,21},
|
|
{59,53,49,44,39,35,31,27},
|
|
{63,59,53,49,44,39,35,31}
|
|
};
|
|
|
|
// diagonal right-top
|
|
const BYTE c_byMosaicDiagonalRightTop[8][8] =
|
|
{
|
|
{63,59,53,49,44,39,35,31},
|
|
{59,53,49,44,39,35,31,27},
|
|
{53,49,44,39,35,31,27,21},
|
|
{49,44,39,35,31,27,21,17},
|
|
{44,39,35,31,27,21,17,13},
|
|
{39,35,31,27,21,17,13, 9},
|
|
{35,31,27,21,17,13, 9, 4},
|
|
{31,27,21,17,13, 9, 4, 0}
|
|
};
|
|
|
|
// wall left
|
|
const BYTE c_byMosaicWallLeft[8][8] =
|
|
{
|
|
{ 0,15,16,31,32,47,48,63},
|
|
{ 1,14,17,30,33,46,49,62},
|
|
{ 2,13,18,29,34,45,50,61},
|
|
{ 3,12,19,28,35,44,51,60},
|
|
{ 4,11,20,27,36,43,52,59},
|
|
{ 5,10,21,26,37,42,53,58},
|
|
{ 6, 9,22,25,38,41,54,57},
|
|
{ 7, 8,23,24,39,40,55,56}
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|
};
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|
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|
// wall right
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|
const BYTE c_byMosaicWallRight[8][8] =
|
|
{
|
|
{63,48,47,32,31,16,15, 0},
|
|
{62,49,46,33,30,17,14, 1},
|
|
{61,50,45,34,29,18,13, 2},
|
|
{60,51,44,35,28,19,12, 3},
|
|
{59,52,43,36,27,20,11, 4},
|
|
{58,53,42,37,26,21,10, 5},
|
|
{57,54,41,38,25,22, 9, 6},
|
|
{56,55,40,39,24,23, 8, 7}
|
|
};
|
|
|
|
// wall bottom
|
|
const BYTE c_byMosaicWallBottom[8][8] =
|
|
{
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7},
|
|
{15,14,13,12,11,10, 9, 8},
|
|
{16,17,18,19,20,21,22,23},
|
|
{31,30,29,28,27,26,25,24},
|
|
{32,33,34,35,36,37,38,39},
|
|
{47,46,45,44,43,42,41,40},
|
|
{48,49,50,51,52,53,54,55},
|
|
{63,62,61,60,59,58,57,56}
|
|
};
|
|
|
|
// wall top
|
|
const BYTE c_byMosaicWallTop[8][8] =
|
|
{
|
|
{63,62,61,60,59,58,57,56},
|
|
{48,49,50,51,52,53,54,55},
|
|
{47,46,45,44,43,42,41,40},
|
|
{32,33,34,35,36,37,38,39},
|
|
{31,30,29,28,27,26,25,24},
|
|
{16,17,18,19,20,21,22,23},
|
|
{15,14,13,12,11,10, 9, 8},
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7}
|
|
};
|
|
|
|
// chess left
|
|
const BYTE c_byMosaicChessLeft[8][8] =
|
|
{
|
|
{ 0,36, 8,44,16,52,24,60},
|
|
{32, 4,40,12,48,20,56,28},
|
|
{ 1,37, 9,45,17,53,25,61},
|
|
{33, 5,41,13,49,21,57,29},
|
|
{ 2,38,10,46,18,54,26,62},
|
|
{34, 6,42,14,50,22,59,30},
|
|
{ 3,39,11,47,19,55,27,63},
|
|
{35, 7,43,15,51,23,59,31}
|
|
};
|
|
|
|
// chess right
|
|
const BYTE c_byMosaicChessRight[8][8] =
|
|
{
|
|
{60,24,52,16,44, 8,36, 0},
|
|
{28,56,20,48,12,40, 4,32},
|
|
{61,25,53,17,45, 9,37, 1},
|
|
{29,57,21,49,13,41, 5,33},
|
|
{62,26,54,18,46,10,38, 2},
|
|
{30,59,22,50,14,42, 6,34},
|
|
{63,27,55,19,47,11,39, 3},
|
|
{31,59,23,51,15,43, 7,35}
|
|
};
|
|
|
|
// chess top
|
|
const BYTE c_byMosaicChessTop[8][8] =
|
|
{
|
|
{60,28,61,29,62,30,63,31},
|
|
{24,56,25,57,26,58,27,59},
|
|
{52,20,53,21,54,22,55,23},
|
|
{16,48,17,49,18,50,19,51},
|
|
{44,12,45,13,46,14,47,15},
|
|
{ 8,40, 9,41,10,42,11,43},
|
|
{36, 4,37, 5,38, 6,39, 7},
|
|
{ 0,32, 1,33, 2,34, 3,35}
|
|
};
|
|
|
|
// chess bottom
|
|
const BYTE c_byMosaicChessBottom[8][8] =
|
|
{
|
|
{ 0,32, 1,33, 2,34, 3,35},
|
|
{36, 4,37, 5,38, 6,39, 7},
|
|
{ 8,40, 9,41,10,42,11,43},
|
|
{44,12,45,13,46,14,47,15},
|
|
{16,48,17,49,18,50,19,51},
|
|
{52,20,53,21,54,22,55,23},
|
|
{24,56,25,57,26,58,27,59},
|
|
{60,28,61,29,62,30,63,31}
|
|
};
|
|
|
|
// counterclockwise
|
|
const BYTE c_byMosaicCounterClockwise[8][8] =
|
|
{
|
|
{60,61,63, 3, 5, 6, 9,12},
|
|
{57,59,62, 2, 4, 8,11,13},
|
|
{55,56,58, 1, 7,10,15,16},
|
|
{54,53,52, 0,14,17,18,19},
|
|
{51,50,48,34,24,22,20,21},
|
|
{49,46,43,37,31,27,25,23},
|
|
{47,44,41,38,35,32,28,26},
|
|
{45,42,40,39,36,33,30,29}
|
|
};
|
|
|
|
// clockwise
|
|
const BYTE c_byMosaicClockwise[8][8] =
|
|
{
|
|
{ 9, 6, 5, 3,64,63,60,58},
|
|
{10, 8, 4, 2,62,59,57,55},
|
|
{13,12, 7, 1,61,56,54,53},
|
|
{15,14,11, 0,48,49,50,51},
|
|
{16,17,19,26,36,45,46,47},
|
|
{18,20,22,29,34,39,42,44},
|
|
{21,23,27,30,32,37,40,43},
|
|
{24,25,28,31,33,35,38,41}
|
|
};
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // #ifndef _IMAGEPAINTCOMPOSECONSTANTS_H_ // For Borland compiler
|