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git-svn-id: svn://fileserver/activex/AVS/Sources/TeamlabOffice/trunk/ServerComponents@61945 954022d7-b5bf-4e40-9824-e11837661b57
443 lines
14 KiB
C
443 lines
14 KiB
C
/**
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* libpsd - Photoshop file formats (*.psd) decode library
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* Copyright (C) 2004-2007 Graphest Software.
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*
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* libpsd is the legal property of its developers, whose names are too numerous
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* to list here. Please refer to the COPYRIGHT file distributed with this
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* source distribution.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* $Id: inner_glow.c, created by Patrick in 2006.06.18, libpsd@graphest.com Exp $
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*/
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#include "libpsd.h"
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#include "psd_config.h"
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#include "psd_system.h"
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#include "psd_stream.h"
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#include "psd_descriptor.h"
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#include "psd_color.h"
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#include "psd_rect.h"
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#include "psd_bitmap.h"
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extern void psd_bitmap_gaussian_blur_alpha_channel(psd_bitmap * bitmap, psd_double radius);
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extern void psd_effects_add_noise(psd_bitmap * bitmap, psd_int noise, psd_int left, psd_int top, psd_context * context);
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extern void psd_gradient_color_get_table(psd_gradient_color * gradient_color, psd_argb_color * color_table, psd_int table_count, psd_bool reverse);
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extern void psd_effects_apply_gradient(psd_bitmap * bitmap, psd_argb_color * gradient_table, psd_bool edge_hidden,
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psd_int jitter, psd_int left, psd_int top, psd_context * context);
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// set default value
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psd_static void psd_set_layer_inner_glow_default(psd_layer_effects_inner_glow * inner_glow)
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{
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psd_int i;
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inner_glow->blend_mode = psd_blend_mode_screen;
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inner_glow->opacity = 191;
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inner_glow->noise = 0;
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inner_glow->fill_type = psd_fill_solid_color;
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inner_glow->color = inner_glow->native_color = 0XFFFFFFBE;
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inner_glow->technique = psd_technique_softer;
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inner_glow->source = psd_glow_edge;
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inner_glow->choke = 0;
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inner_glow->size = 5;
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for(i = 0; i < 256; i ++)
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inner_glow->contour_lookup_table[i] = i;
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inner_glow->anti_aliased = psd_false;
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inner_glow->range = 50;
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inner_glow->jitter = 0;
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}
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psd_status psd_get_layer_inner_glow(psd_context * context, psd_layer_effects_inner_glow * inner_glow)
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{
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psd_int size, version;
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psd_uint tag;
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psd_bool invert;
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psd_set_layer_inner_glow_default(inner_glow);
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// Size of the remaining items: 32 for Photoshop 5.0; 43 for 5.5
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size = psd_stream_get_int(context);
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// Version: 0 for Photoshop 5.0; 2 for 5.5
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version = psd_stream_get_int(context);
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if(version != 0 && version != 2)
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return psd_status_inner_glow_unsupport_version;
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// Blur value in pixels.
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inner_glow->size = psd_stream_get_int(context);
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// Intensity as a percent
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inner_glow->choke = psd_stream_get_int(context);
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// Color
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inner_glow->color = psd_stream_get_space_color(context);
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// Blend mode: 4 bytes for signature and 4 bytes for the key
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// Blend mode signature: '8BIM'
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tag = psd_stream_get_int(context);
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if(tag != '8BIM')
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return psd_status_blend_mode_signature_error;
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// Blend mode key
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inner_glow->blend_mode = psd_stream_get_blend_mode(context);
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// Effect enabled
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inner_glow->effect_enable = psd_stream_get_bool(context);
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// Opacity as a percent
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inner_glow->opacity = psd_stream_get_char(context);
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// Version 2 only
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if(version == 2)
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{
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// Invert
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invert = psd_stream_get_bool(context);
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if(invert == psd_true)
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inner_glow->source = psd_glow_center;
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// Native color
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inner_glow->native_color = psd_stream_get_space_color(context);
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}
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return psd_status_done;
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}
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psd_status psd_get_layer_inner_glow2(psd_context * context, psd_layer_effects_inner_glow * inner_glow)
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{
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psd_int length, number_items;
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psd_uint rootkey, type, key;
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psd_uchar keychar[256];
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psd_set_layer_inner_glow_default(inner_glow);
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// Unicode string: name from classID
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length = psd_stream_get_int(context) * 2;
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psd_stream_get_null(context, length);
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// classID: 4 bytes (length), followed either by string or (if length is zero) 4-
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// byte classID
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length = psd_stream_get_int(context);
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if(length == 0)
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psd_stream_get_int(context);
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else
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psd_stream_get_null(context, length);
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// Number of items in descriptor
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number_items = psd_stream_get_int(context);
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while(number_items --)
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{
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length = psd_stream_get_int(context);
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psd_assert(length == 0);
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if(length == 0)
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rootkey = psd_stream_get_int(context);
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else
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{
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rootkey = 0;
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psd_stream_get(context, keychar, length);
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keychar[length] = 0;
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}
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// Type: OSType key
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type = psd_stream_get_int(context);
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switch(rootkey)
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{
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// effect enable
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case 'enab':
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psd_assert(type == 'bool');
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inner_glow->effect_enable = psd_stream_get_bool(context);
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break;
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// blend mode
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case 'Md ':
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psd_assert(type == 'enum');
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// TypeID: 4 bytes (length), followed either by string or (if length is zero) 4-
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// byte typeID
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length = psd_stream_get_int(context);
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psd_assert(length == 0);
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key = psd_stream_get_int(context);
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// blend mode
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psd_assert(key == 'BlnM');
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inner_glow->blend_mode = psd_stream_get_object_blend_mode(context);
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break;
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// color or native color
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case 'Clr ':
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// Descriptor
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psd_assert(type == 'Objc');
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inner_glow->color = inner_glow->native_color = psd_stream_get_object_color(context);
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inner_glow->fill_type = psd_fill_solid_color;
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break;
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// gradient color
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case 'Grad':
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// Descriptor
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psd_assert(type == 'Objc');
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psd_stream_get_object_gradient_color(&inner_glow->gradient_color, context);
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inner_glow->fill_type = psd_fill_gradient;
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break;
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// opacity
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case 'Opct':
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psd_assert(type == 'UntF');
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// percent
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key = psd_stream_get_int(context);
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psd_assert(key == '#Prc');
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// Actual value (double)
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inner_glow->opacity = (psd_int)(psd_stream_get_double(context) * 2.55 + 0.5);
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break;
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// technique
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case 'GlwT':
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psd_assert(type == 'enum');
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// TypeID: 4 bytes (length), followed either by string or (if length is zero) 4-
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// byte typeID
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length = psd_stream_get_int(context);
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psd_assert(length == 0);
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key = psd_stream_get_int(context);
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// Matte Technique
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psd_assert(key == 'BETE');
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inner_glow->technique = psd_stream_get_object_technique(context);
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break;
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// choke
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case 'Ckmt':
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psd_assert(type == 'UntF');
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// pixels: tagged unit value
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key = psd_stream_get_int(context);
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psd_assert(key == '#Pxl');
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inner_glow->choke = (psd_int)psd_stream_get_double(context);
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break;
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// size
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case 'blur':
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psd_assert(type == 'UntF');
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// pixels: tagged unit value
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key = psd_stream_get_int(context);
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psd_assert(key == '#Pxl');
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inner_glow->size = (psd_int)psd_stream_get_double(context);
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break;
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// jitter
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case 'ShdN':
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psd_assert(type == 'UntF');
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// percent
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key = psd_stream_get_int(context);
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psd_assert(key == '#Prc');
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// Actual value (double)
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inner_glow->jitter = (psd_int)psd_stream_get_double(context);
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break;
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// noise
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case 'Nose':
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psd_assert(type == 'UntF');
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// percent
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key = psd_stream_get_int(context);
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psd_assert(key == '#Prc');
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// Actual value (double)
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inner_glow->noise = (psd_int)psd_stream_get_double(context);
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break;
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// anti-aliased
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case 'AntA':
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psd_assert(type == 'bool');
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inner_glow->anti_aliased = psd_stream_get_bool(context);
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break;
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// source
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case 'glwS':
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psd_assert(type == 'enum');
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// TypeID: 4 bytes (length), followed either by string or (if length is zero) 4-
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// byte typeID
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length = psd_stream_get_int(context);
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psd_assert(length == 0);
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key = psd_stream_get_int(context);
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// inner glow source
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psd_assert(key == 'IGSr');
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length = psd_stream_get_int(context);
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if(length == 0)
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key = psd_stream_get_int(context);
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else
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{
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key = 0;
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psd_stream_get(context, keychar, length);
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keychar[length] = 0;
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}
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switch(key)
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{
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case 'SrcC':
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inner_glow->source = psd_glow_center;
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break;
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case 'SrcE':
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inner_glow->source = psd_glow_edge;
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break;
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default:
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psd_assert(0);
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break;
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}
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break;
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// contour
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case 'TrnS':
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psd_assert(type == 'Objc');
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psd_stream_get_object_contour(inner_glow->contour_lookup_table, context);
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break;
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// range
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case 'Inpr':
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psd_assert(type == 'UntF');
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// percent
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key = psd_stream_get_int(context);
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psd_assert(key == '#Prc');
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// Actual value (double)
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inner_glow->range = (psd_int)psd_stream_get_double(context);
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break;
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default:
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psd_assert(0);
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psd_stream_get_object_null(type, context);
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break;
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}
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}
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return psd_status_done;
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}
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#ifdef PSD_SUPPORT_EFFECTS_BLEND
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psd_status psd_layer_effects_blend_inner_glow(psd_context * context, psd_layer_record * layer, psd_layer_effects * data)
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{
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psd_layer_effects_inner_glow * inner_glow = &data->inner_glow;
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psd_int width, height;
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psd_bitmap src_bmp, dst_bmp, knock_bmp;
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psd_layer_mask_info layer_mask_info;
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psd_int choke_size, blur_size;
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psd_argb_color gradient_table[256];
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data->left[psd_layer_effects_type_inner_glow] = -inner_glow->size;
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data->top[psd_layer_effects_type_inner_glow] = -inner_glow->size;
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width = layer->width + inner_glow->size * 2;
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height = layer->height + inner_glow->size * 2;
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data->right[psd_layer_effects_type_inner_glow] = data->left[psd_layer_effects_type_inner_glow] + width;
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data->bottom[psd_layer_effects_type_inner_glow] = data->top[psd_layer_effects_type_inner_glow] + height;
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data->blend_mode[psd_layer_effects_type_inner_glow] = inner_glow->blend_mode;
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data->opacity[psd_layer_effects_type_inner_glow] = inner_glow->opacity;
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if(data->image_data[psd_layer_effects_type_inner_glow] != NULL)
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{
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if(data->width[psd_layer_effects_type_inner_glow] != width ||
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data->height[psd_layer_effects_type_inner_glow] != height)
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{
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psd_free(data->image_data[psd_layer_effects_type_inner_glow]);
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data->image_data[psd_layer_effects_type_inner_glow] = (psd_argb_color *)psd_malloc(width * height * 4);
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if(data->image_data[psd_layer_effects_type_inner_glow] == NULL)
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return psd_status_malloc_failed;
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}
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}
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else
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{
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data->image_data[psd_layer_effects_type_inner_glow] = (psd_argb_color *)psd_malloc(width * height * 4);
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if(data->image_data[psd_layer_effects_type_inner_glow] == NULL)
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return psd_status_malloc_failed;
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}
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data->width[psd_layer_effects_type_inner_glow] = width;
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data->height[psd_layer_effects_type_inner_glow] = height;
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psd_color_memset(data->image_data[psd_layer_effects_type_inner_glow], inner_glow->color, width * height);
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src_bmp.width = layer->width;
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src_bmp.height = layer->height;
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src_bmp.image_data = layer->image_data;
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dst_bmp.width = width;
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dst_bmp.height = height;
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dst_bmp.image_data = data->image_data[psd_layer_effects_type_inner_glow];
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if(inner_glow->size == 0)
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{
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psd_fill_bitmap(&dst_bmp, inner_glow->color);
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psd_bitmap_copy_alpha_channel(&dst_bmp, &src_bmp);
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}
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else
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{
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psd_inflate_bitmap(&dst_bmp, &src_bmp, inner_glow->size, inner_glow->size);
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psd_fill_bitmap_without_alpha_channel(&dst_bmp, inner_glow->color);
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}
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memcpy(&layer_mask_info, &layer->layer_mask_info, sizeof(psd_layer_mask_info));
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if(layer_mask_info.disabled == psd_false && (layer_mask_info.default_color != 255 || layer_mask_info.mask_data != NULL))
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{
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layer_mask_info.left -= layer->left - inner_glow->size;
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layer_mask_info.top -= layer->top - inner_glow->size;
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layer_mask_info.right -= layer->left - inner_glow->size;
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layer_mask_info.bottom -= layer->top - inner_glow->size;
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psd_bitmap_blend_mask(&dst_bmp, &layer_mask_info);
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}
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psd_bitmap_reverse_alpha_channel(&dst_bmp);
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psd_create_bitmap(&knock_bmp, width, height);
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psd_copy_bitmap(&knock_bmp, &dst_bmp);
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if(inner_glow->technique == psd_technique_precise)
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psd_bitmap_find_edge(&dst_bmp, psd_false);
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choke_size = (inner_glow->choke * inner_glow->size + 50) / 100;
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blur_size = inner_glow->size - choke_size;
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if(choke_size != 0)
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{
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psd_bitmap_gaussian_blur_alpha_channel(&dst_bmp, choke_size);
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psd_bitmap_find_edge(&dst_bmp, psd_false);
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}
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if(blur_size != 0)
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{
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psd_bitmap_gaussian_blur_alpha_channel(&dst_bmp, blur_size);
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}
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psd_bitmap_ajust_range(&dst_bmp, inner_glow->range);
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if(inner_glow->source == psd_glow_center)
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psd_bitmap_reverse_alpha_channel(&dst_bmp);
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psd_bitmap_contour_alpha_channel(&dst_bmp, inner_glow->contour_lookup_table,
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inner_glow->anti_aliased, psd_false);
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if(inner_glow->noise > 0)
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{
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psd_effects_add_noise(&dst_bmp, inner_glow->noise,
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data->left[psd_layer_effects_type_inner_glow] + layer->left,
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data->top[psd_layer_effects_type_inner_glow] + layer->top, context);
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}
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if(inner_glow->fill_type == psd_fill_gradient)
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{
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psd_gradient_color_get_table(&inner_glow->gradient_color, gradient_table, 256, psd_false);
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psd_effects_apply_gradient(&dst_bmp, gradient_table, psd_false, inner_glow->jitter,
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data->left[psd_layer_effects_type_inner_glow] + layer->left,
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data->top[psd_layer_effects_type_inner_glow] + layer->top, context);
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}
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psd_bitmap_knock_out(&dst_bmp, &knock_bmp);
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psd_free_bitmap(&knock_bmp);
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data->valid[psd_layer_effects_type_inner_glow] = psd_false;
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return psd_status_done;
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}
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#endif
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