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git-svn-id: svn://fileserver/activex/AVS/Sources/TeamlabOffice/trunk/ServerComponents@61945 954022d7-b5bf-4e40-9824-e11837661b57
262 lines
9.7 KiB
C
262 lines
9.7 KiB
C
/**
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* libpsd - Photoshop file formats (*.psd) decode library
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* Copyright (C) 2004-2007 Graphest Software.
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*
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* libpsd is the legal property of its developers, whose names are too numerous
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* to list here. Please refer to the COPYRIGHT file distributed with this
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* source distribution.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* $Id: gradient_map.c, created by Patrick in 2006.05.22, libpsd@graphest.com Exp $
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*/
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#include "libpsd.h"
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#include "psd_system.h"
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#include "psd_stream.h"
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#include "psd_color.h"
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#include "psd_rect.h"
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typedef void psd_adjustment_blend_proc(psd_uint layer_info_data, psd_int * red, psd_int * green, psd_int * blue);
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extern void psd_adjustment_blend_color(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect,
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psd_adjustment_blend_proc * blend_proc, psd_uint layer_info_data);
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// Gradient settings
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psd_status psd_get_layer_gradient_map(psd_context * context, psd_layer_record * layer)
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{
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psd_layer_gradient_map * data;
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psd_int i;
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psd_status status;
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psd_color_space color_model;
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psd_ushort color_component[4];
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layer->layer_info_type[layer->layer_info_count] = psd_layer_info_type_gradient_map;
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layer->layer_type = psd_layer_type_gradient_map;
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data = (psd_layer_gradient_map *)psd_malloc(sizeof(psd_layer_gradient_map));
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if(data == NULL)
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return psd_status_malloc_failed;
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memset(data, 0, sizeof(psd_layer_gradient_map));
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layer->layer_info_data[layer->layer_info_count] = (psd_uint)data;
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layer->layer_info_count ++;
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// Version ( =1 for Photoshop 6.0)
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if(psd_stream_get_short(context) != 1)
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return psd_status_gradient_map_unsupport_version;
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// Is gradient reverse
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data->reverse = psd_stream_get_bool(context);
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// Is gradient dithered
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data->dithered = psd_stream_get_bool(context);
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// Name of the gradient: Unicode string, padded
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data->name_length = psd_stream_get_int(context);
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data->name = (psd_ushort *)psd_malloc(2 * data->name_length);
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if(data->name == NULL)
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return psd_status_malloc_failed;
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psd_stream_get(context, (psd_uchar *)data->name, 2 * data->name_length);
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// Number of color stops to follow
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data->number_color_stops = psd_stream_get_short(context);
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data->color_stop = (psd_gradient_color_stop *)psd_malloc(data->number_color_stops * sizeof(psd_gradient_color_stop));
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if(data->color_stop == NULL)
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return psd_status_malloc_failed;
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memset(data->color_stop, 0, data->number_color_stops * sizeof(psd_gradient_color_stop));
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// Each color stop
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for(i = 0; i < data->number_color_stops; i ++)
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{
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// Location of color stop
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data->color_stop[i].location = psd_stream_get_int(context);
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// Midpoint of color stop
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data->color_stop[i].midpoint = psd_stream_get_int(context);
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// Actual color for the stop
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data->color_stop[i].actual_color = psd_stream_get_space_color(context);
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// padding, I don't find any information from adobe sdk
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psd_stream_get_short(context);
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data->color_stop[i].color_stop_type = psd_color_stop_type_user_stop;
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}
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// Number of transparency stops to follow
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data->number_transparency_stops = psd_stream_get_short(context);
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data->transparency_stop = (psd_gradient_transparency_stop *)psd_malloc(data->number_transparency_stops * sizeof(psd_gradient_transparency_stop));
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if(data->transparency_stop == NULL)
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return psd_status_malloc_failed;
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memset(data->transparency_stop, 0, data->number_transparency_stops * sizeof(psd_gradient_transparency_stop));
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// Each transparency stop
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for(i = 0; i < data->number_transparency_stops; i ++)
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{
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// Location of transparency stop
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data->transparency_stop[i].location = psd_stream_get_int(context);
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// Midpoint of transparency stop
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data->transparency_stop[i].midpoint = psd_stream_get_int(context);
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// Opacity of transparency stop
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data->transparency_stop[i].opacity = psd_stream_get_short(context);
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}
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// Expansion count ( = 2 for Photoshop 6.0)
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data->expansion_count = psd_stream_get_short(context);
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if(data->expansion_count > 0)
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{
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// Interpolation if length above is non-zero
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data->interpolation = psd_stream_get_short(context);
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// Length (= 32 for Photoshop 6.0)
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data->length = psd_stream_get_short(context);
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if(data->length >= 32)
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{
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// Mode for this gradient
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data->mode = psd_stream_get_short(context);
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// Random number seed
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data->random_number_seed = psd_stream_get_int(context);
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// Flag for showing transparency
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data->showing_transparency_flag = psd_stream_get_short(context);
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// Flag for using vector color
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data->using_vector_color_flag = psd_stream_get_short(context);
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// Roughness factor
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data->roughness_factor = psd_stream_get_int(context);
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// Color model
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color_model = psd_stream_get_short(context);
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// 4 * 2 Minimum color values
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for(i = 0; i < 4; i ++)
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color_component[i] = psd_stream_get_short(context) >> 8;
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status = psd_color_space_to_argb(&data->min_color, color_model,
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color_component);
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//if(status != psd_status_done)
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// return status;
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// 4 * 2 Maximum color values
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for(i = 0; i < 4; i ++)
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color_component[i] = psd_stream_get_short(context) >> 8;
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status = psd_color_space_to_argb(&data->max_color, color_model,
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color_component);
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//if(status != psd_status_done)
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// return status;
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}
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}
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// Dummy: not used in Photoshop 6.0
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psd_stream_get_short(context);
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layer->adjustment_valid = psd_true;
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return psd_status_done;
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}
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void psd_layer_gradient_map_free(psd_uint info_data)
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{
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psd_layer_gradient_map * data;
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data = (psd_layer_gradient_map *)info_data;
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psd_freeif(data->name);
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psd_freeif(data->color_stop);
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psd_freeif(data->transparency_stop);
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psd_free(data);
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}
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psd_static void psd_gradient_map_proc(psd_uint layer_info_data, psd_int * red, psd_int * green, psd_int * blue)
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{
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psd_layer_gradient_map * data = (psd_layer_gradient_map *)layer_info_data;
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psd_int gray;
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psd_argb_color color;
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gray = PSD_GET_COLOR_INTENSITY(*red, *green, *blue);
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if(data->reverse == psd_true)
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color = data->lookup_table[255 - gray];
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else
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color = data->lookup_table[gray];
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*red = PSD_GET_RED_COMPONENT(color);
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*green = PSD_GET_GREEN_COMPONENT(color);
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*blue = PSD_GET_BLUE_COMPONENT(color);
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}
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psd_bool psd_layer_blend_gradient_map(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect)
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{
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psd_uint layer_info_data;
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psd_layer_gradient_map * data;
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psd_int i, j, start_pos, end_pos, mid_pos;
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psd_int start_red, start_green, start_blue,
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end_red, end_green, end_blue,
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mid_red, mid_green, mid_blue;
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psd_int dst_red, dst_green, dst_blue;
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for(i = 0; i < layer->layer_info_count; i ++)
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{
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if(layer->layer_info_type[i] == psd_layer_info_type_gradient_map)
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{
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layer_info_data = layer->layer_info_data[i];
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data = (psd_layer_gradient_map *)layer_info_data;
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break;
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}
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}
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if(data == NULL)
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return psd_false;
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if(layer->adjustment_valid == psd_true)
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{
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psd_color_memset(data->lookup_table, data->color_stop[0].actual_color, data->color_stop[0].location / 16);
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for(i = 0; i < data->number_color_stops - 1; i ++)
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{
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start_pos = data->color_stop[i].location / 16;
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end_pos = data->color_stop[i + 1].location / 16;
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mid_pos = start_pos + (end_pos - start_pos) * data->color_stop[i].midpoint / 100;
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start_red = psd_get_red_component( data->color_stop[i].actual_color);
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start_green = psd_get_green_component( data->color_stop[i].actual_color);
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start_blue = psd_get_blue_component( data->color_stop[i].actual_color);
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end_red = psd_get_red_component( data->color_stop[i + 1].actual_color);
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end_green = psd_get_green_component( data->color_stop[i + 1].actual_color);
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end_blue = psd_get_blue_component( data->color_stop[i + 1].actual_color);
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mid_red = (start_red + end_red) / 2;
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mid_green = (start_green + end_green) / 2;
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mid_blue = (start_blue + end_blue) / 2;
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for(j = start_pos; j < mid_pos; j ++)
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{
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dst_red = start_red + (mid_red - start_red) * (j - start_pos) / (mid_pos - start_pos);
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dst_green = start_green + (mid_green - start_green) * (j - start_pos) / (mid_pos - start_pos);
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dst_blue = start_blue + (mid_blue - start_blue) * (j - start_pos) / (mid_pos - start_pos);
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data->lookup_table[j] = PSD_RGB_TO_COLOR(dst_red, dst_green, dst_blue);
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}
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for(j = mid_pos; j < end_pos; j ++)
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{
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dst_red = mid_red + (end_red - mid_red) * (j - mid_pos) / (end_pos - mid_pos);
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dst_green = mid_green + (end_green - mid_green) * (j - mid_pos) / (end_pos - mid_pos);
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dst_blue = mid_blue + (end_blue - mid_blue) * (j - mid_pos) / (end_pos - mid_pos);
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data->lookup_table[j] = PSD_RGB_TO_COLOR(dst_red, dst_green, dst_blue);
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}
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}
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psd_color_memset(data->lookup_table + data->color_stop[data->number_color_stops - 1].location / 16,
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data->color_stop[data->number_color_stops - 1].actual_color,
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256 - data->color_stop[data->number_color_stops - 1].location / 16);
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}
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psd_adjustment_blend_color(context, layer, dst_rect, psd_gradient_map_proc, layer_info_data);
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layer->adjustment_valid = psd_false;
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return psd_true;
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}
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