mirror of
https://github.com/ONLYOFFICE/core.git
synced 2026-02-10 18:05:41 +08:00
git-svn-id: svn://fileserver/activex/AVS/Sources/TeamlabOffice/trunk/ServerComponents@61945 954022d7-b5bf-4e40-9824-e11837661b57
436 lines
13 KiB
C
436 lines
13 KiB
C
/**
|
|
* libpsd - Photoshop file formats (*.psd) decode library
|
|
* Copyright (C) 2004-2007 Graphest Software.
|
|
*
|
|
* libpsd is the legal property of its developers, whose names are too numerous
|
|
* to list here. Please refer to the COPYRIGHT file distributed with this
|
|
* source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU Library General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* $Id: drop_shadow.c, created by Patrick in 2006.05.23, libpsd@graphest.com Exp $
|
|
*/
|
|
|
|
#include <math.h>
|
|
#include "libpsd.h"
|
|
#include "psd_config.h"
|
|
#include "psd_system.h"
|
|
#include "psd_stream.h"
|
|
#include "psd_descriptor.h"
|
|
#include "psd_color.h"
|
|
#include "psd_rect.h"
|
|
#include "psd_bitmap.h"
|
|
#include "psd_math.h"
|
|
|
|
|
|
extern void psd_bitmap_gaussian_blur_alpha_channel(psd_bitmap * bitmap, psd_double radius);
|
|
extern void psd_effects_add_noise(psd_bitmap * bitmap, psd_int noise, psd_int left, psd_int top, psd_context * context);
|
|
|
|
|
|
// set default value
|
|
psd_static void psd_set_layer_drop_shadow_default(psd_layer_effects_drop_shadow * drop_shadow)
|
|
{
|
|
psd_int i;
|
|
|
|
drop_shadow->blend_mode = psd_blend_mode_multiply;
|
|
drop_shadow->color = drop_shadow->native_color = psd_color_black;
|
|
drop_shadow->opacity = 191;
|
|
drop_shadow->angle = 120;
|
|
drop_shadow->use_global_light = psd_true;
|
|
drop_shadow->distance = 5;
|
|
drop_shadow->spread = 0;
|
|
drop_shadow->size = 5;
|
|
|
|
for(i = 0; i < 256; i ++)
|
|
drop_shadow->contour_lookup_table[i] = i;
|
|
drop_shadow->anti_aliased = psd_false;
|
|
drop_shadow->noise = 0;
|
|
|
|
drop_shadow->knocks_out = psd_false;
|
|
}
|
|
|
|
psd_status psd_get_layer_drop_shadow(psd_context * context, psd_layer_effects_drop_shadow * drop_shadow)
|
|
{
|
|
psd_int size, version;
|
|
psd_uint tag;
|
|
|
|
psd_set_layer_drop_shadow_default(drop_shadow);
|
|
|
|
// Size of the remaining items: 41 or 51 (depending on version)
|
|
size = psd_stream_get_int(context);
|
|
|
|
// Version: 0 (Photoshop 5.0) or 2 (Photoshop 5.5)
|
|
version = psd_stream_get_int(context);
|
|
if(version != 0 && version != 2)
|
|
return psd_status_shadow_unsupport_version;
|
|
|
|
// Blur value in pixels
|
|
drop_shadow->size = psd_stream_get_short(context); // i don't know, but it is psd_short
|
|
|
|
// Intensity as a percent
|
|
drop_shadow->spread = psd_stream_get_int(context);
|
|
|
|
// Angle in degrees
|
|
drop_shadow->angle = psd_stream_get_int(context);
|
|
|
|
// Distance in pixels
|
|
drop_shadow->distance = psd_stream_get_int(context);
|
|
|
|
// maybe photoshop is wrong
|
|
psd_stream_get_short(context);
|
|
|
|
// Color
|
|
drop_shadow->color = psd_stream_get_space_color(context);
|
|
|
|
// Blend mode: 4 bytes for signature and 4 bytes for key
|
|
// Blend mode signature: '8BIM'
|
|
tag = psd_stream_get_int(context);
|
|
if(tag != '8BIM')
|
|
return psd_status_blend_mode_signature_error;
|
|
|
|
// Blend mode key
|
|
drop_shadow->blend_mode = psd_stream_get_blend_mode(context);
|
|
|
|
// Effect enabled
|
|
drop_shadow->effect_enable = psd_stream_get_bool(context);
|
|
|
|
// Use this angle in all of the drop_shadow effects
|
|
drop_shadow->use_global_light = psd_stream_get_bool(context);
|
|
|
|
// Opacity as a percent
|
|
drop_shadow->opacity = psd_stream_get_char(context);
|
|
|
|
// Version 2 only
|
|
if(version == 2)
|
|
{
|
|
// Native color
|
|
drop_shadow->native_color = psd_stream_get_space_color(context);
|
|
}
|
|
|
|
return psd_status_done;
|
|
}
|
|
|
|
psd_status psd_get_layer_drop_shadow2(psd_context * context, psd_layer_effects_drop_shadow * drop_shadow)
|
|
{
|
|
psd_int length, number_items;
|
|
psd_uint rootkey, type, key;
|
|
psd_uchar keychar[256];
|
|
|
|
psd_set_layer_drop_shadow_default(drop_shadow);
|
|
|
|
// Unicode string: name from classID
|
|
length = psd_stream_get_int(context) * 2;
|
|
psd_stream_get_null(context, length);
|
|
|
|
// classID: 4 bytes (length), followed either by string or (if length is zero) 4-
|
|
// byte classID
|
|
length = psd_stream_get_int(context);
|
|
if(length == 0)
|
|
psd_stream_get_int(context);
|
|
else
|
|
psd_stream_get_null(context, length);
|
|
|
|
// Number of items in descriptor
|
|
number_items = psd_stream_get_int(context);
|
|
|
|
while(number_items --)
|
|
{
|
|
length = psd_stream_get_int(context);
|
|
if(length == 0)
|
|
rootkey = psd_stream_get_int(context);
|
|
else
|
|
{
|
|
rootkey = 0;
|
|
psd_stream_get(context, keychar, length);
|
|
keychar[length] = 0;
|
|
}
|
|
// Type: OSType key
|
|
type = psd_stream_get_int(context);
|
|
|
|
switch(rootkey)
|
|
{
|
|
case 0:
|
|
// layer knocks out drop shadow
|
|
if(strcmp(keychar, "layerConceals") == 0)
|
|
{
|
|
psd_assert(type == 'bool');
|
|
drop_shadow->knocks_out = psd_stream_get_bool(context);
|
|
}
|
|
else
|
|
{
|
|
psd_assert(0);
|
|
}
|
|
break;
|
|
|
|
// effect enable
|
|
case 'enab':
|
|
psd_assert(type == 'bool');
|
|
drop_shadow->effect_enable = psd_stream_get_bool(context);
|
|
break;
|
|
|
|
// blend mode
|
|
case 'Md ':
|
|
psd_assert(type == 'enum');
|
|
|
|
// TypeID: 4 bytes (length), followed either by string or (if length is zero) 4-
|
|
// byte typeID
|
|
length = psd_stream_get_int(context);
|
|
psd_assert(length == 0);
|
|
key = psd_stream_get_int(context);
|
|
// blend mode
|
|
psd_assert(key == 'BlnM');
|
|
drop_shadow->blend_mode = psd_stream_get_object_blend_mode(context);
|
|
break;
|
|
|
|
// color or native color
|
|
case 'Clr ':
|
|
// Descriptor
|
|
psd_assert(type == 'Objc');
|
|
drop_shadow->color = drop_shadow->native_color = psd_stream_get_object_color(context);
|
|
break;
|
|
|
|
// opacity
|
|
case 'Opct':
|
|
psd_assert(type == 'UntF');
|
|
// percent
|
|
key = psd_stream_get_int(context);
|
|
psd_assert(key == '#Prc');
|
|
// Actual value (double)
|
|
drop_shadow->opacity = (psd_int)(psd_stream_get_double(context) * 2.55 + 0.5);
|
|
break;
|
|
|
|
// use global light
|
|
case 'uglg':
|
|
psd_assert(type == 'bool');
|
|
drop_shadow->use_global_light = psd_stream_get_bool(context);
|
|
break;
|
|
|
|
// angle
|
|
case 'lagl':
|
|
psd_assert(type == 'UntF');
|
|
// angle: base degrees
|
|
key = psd_stream_get_int(context);
|
|
psd_assert(key == '#Ang');
|
|
drop_shadow->angle = (psd_int)psd_stream_get_double(context);
|
|
break;
|
|
|
|
// distance
|
|
case 'Dstn':
|
|
psd_assert(type == 'UntF');
|
|
// pixels: tagged unit value
|
|
key = psd_stream_get_int(context);
|
|
psd_assert(key == '#Pxl');
|
|
drop_shadow->distance = (psd_int)psd_stream_get_double(context);
|
|
break;
|
|
|
|
// spread
|
|
case 'Ckmt':
|
|
psd_assert(type == 'UntF');
|
|
// pixels: tagged unit value
|
|
key = psd_stream_get_int(context);
|
|
psd_assert(key == '#Pxl');
|
|
drop_shadow->spread = (psd_int)psd_stream_get_double(context);
|
|
break;
|
|
|
|
// size
|
|
case 'blur':
|
|
psd_assert(type == 'UntF');
|
|
// pixels: tagged unit value
|
|
key = psd_stream_get_int(context);
|
|
psd_assert(key == '#Pxl');
|
|
drop_shadow->size = (psd_int)psd_stream_get_double(context);
|
|
break;
|
|
|
|
// noise
|
|
case 'Nose':
|
|
psd_assert(type == 'UntF');
|
|
// percent
|
|
key = psd_stream_get_int(context);
|
|
psd_assert(key == '#Prc');
|
|
// Actual value (double)
|
|
drop_shadow->noise = (psd_int)psd_stream_get_double(context);
|
|
break;
|
|
|
|
// anti-aliased
|
|
case 'AntA':
|
|
psd_assert(type == 'bool');
|
|
drop_shadow->anti_aliased = psd_stream_get_bool(context);
|
|
break;
|
|
|
|
// contour
|
|
case 'TrnS':
|
|
psd_assert(type == 'Objc');
|
|
psd_stream_get_object_contour(drop_shadow->contour_lookup_table, context);
|
|
break;
|
|
|
|
default:
|
|
psd_assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return psd_status_done;
|
|
}
|
|
|
|
psd_static psd_float * psd_shadow_create_blur_filter(psd_int radius)
|
|
{
|
|
psd_float * filter, sum;
|
|
psd_int size, i, j, x, y;
|
|
|
|
size = radius * 2 + 1;
|
|
filter = (psd_float *)psd_malloc(size * size * sizeof(psd_float));
|
|
if(filter == NULL)
|
|
return NULL;
|
|
|
|
sum = 0.0;
|
|
for(i = 0; i < size; i ++)
|
|
{
|
|
y = i - size;
|
|
for(j = 0; j < size; j ++)
|
|
{
|
|
x = j - size;
|
|
sum += filter[i * size + j] = (psd_float)((1 / (2 * PSD_PI * size)) *
|
|
exp ((- (x * x + y * y)) / (2 * size * size)));
|
|
}
|
|
}
|
|
|
|
for(i = 0; i < size; i ++)
|
|
{
|
|
for(j = 0; j < size; j ++)
|
|
{
|
|
filter[i * size + j] /= sum;
|
|
}
|
|
}
|
|
|
|
return filter;
|
|
}
|
|
|
|
#ifdef PSD_SUPPORT_EFFECTS_BLEND
|
|
psd_status psd_layer_effects_blend_drop_shadow(psd_context * context, psd_layer_record * layer, psd_layer_effects * data)
|
|
{
|
|
psd_layer_effects_drop_shadow * drop_shadow = &data->drop_shadow;
|
|
psd_int width, height;
|
|
psd_int angle;
|
|
psd_int distance_x, distance_y;
|
|
psd_bitmap src_bmp, dst_bmp, knock_bmp;
|
|
psd_layer_mask_info layer_mask_info;
|
|
psd_int spread_size, blur_size;
|
|
|
|
if(drop_shadow->use_global_light == psd_true)
|
|
angle = context->global_angle;
|
|
else
|
|
angle = drop_shadow->angle;
|
|
distance_x = -(psd_int)(drop_shadow->distance * cos(PSD_PI * angle / 180) + 0.5);
|
|
distance_y = (psd_int)(drop_shadow->distance * sin(PSD_PI * angle / 180) + 0.5);
|
|
|
|
data->left[psd_layer_effects_type_drop_shadow] = -drop_shadow->size + distance_x;
|
|
data->top[psd_layer_effects_type_drop_shadow] = -drop_shadow->size + distance_y;
|
|
width = layer->width + drop_shadow->size * 2;
|
|
height = layer->height + drop_shadow->size * 2;
|
|
data->right[psd_layer_effects_type_drop_shadow] = data->left[psd_layer_effects_type_drop_shadow] + width;
|
|
data->bottom[psd_layer_effects_type_drop_shadow] = data->top[psd_layer_effects_type_drop_shadow] + height;
|
|
data->blend_mode[psd_layer_effects_type_drop_shadow] = drop_shadow->blend_mode;
|
|
data->opacity[psd_layer_effects_type_drop_shadow] = drop_shadow->opacity;
|
|
|
|
if(data->image_data[psd_layer_effects_type_drop_shadow] != NULL)
|
|
{
|
|
if(data->width[psd_layer_effects_type_drop_shadow] != width ||
|
|
data->height[psd_layer_effects_type_drop_shadow] != height)
|
|
{
|
|
psd_free(data->image_data[psd_layer_effects_type_drop_shadow]);
|
|
data->image_data[psd_layer_effects_type_drop_shadow] = (psd_argb_color *)psd_malloc(width * height * 4);
|
|
if(data->image_data[psd_layer_effects_type_drop_shadow] == NULL)
|
|
return psd_status_malloc_failed;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
data->image_data[psd_layer_effects_type_drop_shadow] = (psd_argb_color *)psd_malloc(width * height * 4);
|
|
if(data->image_data[psd_layer_effects_type_drop_shadow] == NULL)
|
|
return psd_status_malloc_failed;
|
|
}
|
|
data->width[psd_layer_effects_type_drop_shadow] = width;
|
|
data->height[psd_layer_effects_type_drop_shadow] = height;
|
|
psd_color_memset(data->image_data[psd_layer_effects_type_drop_shadow], drop_shadow->color, width * height);
|
|
|
|
src_bmp.width = layer->width;
|
|
src_bmp.height = layer->height;
|
|
src_bmp.image_data = layer->image_data;
|
|
dst_bmp.width = width;
|
|
dst_bmp.height = height;
|
|
dst_bmp.image_data = data->image_data[psd_layer_effects_type_drop_shadow];
|
|
|
|
if(drop_shadow->size == 0)
|
|
{
|
|
psd_fill_bitmap(&dst_bmp, drop_shadow->color);
|
|
psd_bitmap_copy_alpha_channel(&dst_bmp, &src_bmp);
|
|
}
|
|
else
|
|
{
|
|
psd_inflate_bitmap(&dst_bmp, &src_bmp, drop_shadow->size, drop_shadow->size);
|
|
psd_fill_bitmap_without_alpha_channel(&dst_bmp, drop_shadow->color);
|
|
}
|
|
|
|
memcpy(&layer_mask_info, &layer->layer_mask_info, sizeof(psd_layer_mask_info));
|
|
if(layer_mask_info.disabled == psd_false && (layer_mask_info.default_color != 255 || layer_mask_info.mask_data != NULL))
|
|
{
|
|
layer_mask_info.left -= layer->left - drop_shadow->size;
|
|
layer_mask_info.top -= layer->top - drop_shadow->size;
|
|
layer_mask_info.right -= layer->left - drop_shadow->size;
|
|
layer_mask_info.bottom -= layer->top - drop_shadow->size;
|
|
psd_bitmap_blend_mask(&dst_bmp, &layer_mask_info);
|
|
}
|
|
|
|
if(drop_shadow->knocks_out == psd_true)
|
|
{
|
|
psd_create_bitmap(&knock_bmp, width, height);
|
|
psd_copy_bitmap(&knock_bmp, &dst_bmp);
|
|
psd_offset_bitmap(&knock_bmp, distance_x, distance_y, psd_color_clear);
|
|
}
|
|
|
|
spread_size = (drop_shadow->spread * drop_shadow->size + 50) / 100;
|
|
blur_size = drop_shadow->size - spread_size;
|
|
if(spread_size != 0)
|
|
{
|
|
psd_bitmap_gaussian_blur_alpha_channel(&dst_bmp, spread_size);
|
|
psd_bitmap_find_edge(&dst_bmp, psd_true);
|
|
}
|
|
if(blur_size != 0)
|
|
{
|
|
psd_bitmap_gaussian_blur_alpha_channel(&dst_bmp, blur_size);
|
|
}
|
|
|
|
psd_bitmap_contour_alpha_channel(&dst_bmp, drop_shadow->contour_lookup_table,
|
|
drop_shadow->anti_aliased, psd_true);
|
|
|
|
if(drop_shadow->noise > 0)
|
|
{
|
|
psd_effects_add_noise(&dst_bmp, drop_shadow->noise,
|
|
data->left[psd_layer_effects_type_drop_shadow] + layer->left,
|
|
data->top[psd_layer_effects_type_drop_shadow] + layer->top, context);
|
|
}
|
|
|
|
if(drop_shadow->knocks_out == psd_true)
|
|
{
|
|
psd_bitmap_knock_out(&dst_bmp, &knock_bmp);
|
|
psd_free_bitmap(&knock_bmp);
|
|
}
|
|
|
|
data->valid[psd_layer_effects_type_drop_shadow] = psd_false;
|
|
|
|
return psd_status_done;
|
|
}
|
|
#endif
|