Files
core/DesktopEditor/cximage/libpsd/bevel_emboss.c
Elen.Subbotina e89cf2f58f .....
git-svn-id: svn://fileserver/activex/AVS/Sources/TeamlabOffice/trunk/ServerComponents@61945 954022d7-b5bf-4e40-9824-e11837661b57
2016-05-20 23:54:34 +03:00

693 lines
21 KiB
C

/**
* libpsd - Photoshop file formats (*.psd) decode library
* Copyright (C) 2004-2007 Graphest Software.
*
* libpsd is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: bevel_emboss.c, created by Patrick in 2006.05.23, libpsd@graphest.com Exp $
*/
#include <math.h>
#include "libpsd.h"
#include "psd_system.h"
#include "psd_stream.h"
#include "psd_descriptor.h"
#include "psd_bitmap.h"
#include "psd_color.h"
#include "psd_math.h"
extern void psd_bitmap_gaussian_blur_alpha_channel(psd_bitmap * bitmap, psd_double radius);
psd_static void psd_set_layer_bevel_emboss_default(psd_layer_effects_bevel_emboss * bevel_emboss)
{
psd_int i;
bevel_emboss->style = psd_bevel_inner_bevel;
bevel_emboss->technique = psd_technique_slope_limit;
bevel_emboss->direction = psd_direction_up;
bevel_emboss->depth = 100;
bevel_emboss->size = 5;
bevel_emboss->soften = 0;
bevel_emboss->angle = 120;
bevel_emboss->use_global_light = psd_true;
bevel_emboss->altitude = 30;
for(i = 0; i < 256; i ++)
bevel_emboss->gloss_contour_lookup_table[i] = i;
bevel_emboss->gloss_anti_aliased = psd_false;
bevel_emboss->highlight_blend_mode = psd_blend_mode_screen;
bevel_emboss->highlight_color = bevel_emboss->real_highlight_color = psd_color_white;
bevel_emboss->highlight_opacity = 191;
bevel_emboss->shadow_blend_mode = psd_blend_mode_screen;
bevel_emboss->shadow_color = bevel_emboss->real_shadow_color = psd_color_black;
bevel_emboss->shadow_opacity = 191;
bevel_emboss->contour_enable = psd_false;
for(i = 0; i < 256; i ++)
bevel_emboss->contour_lookup_table[i] = i;
bevel_emboss->contour_anti_aliased = psd_false;
bevel_emboss->contour_range = 50;
bevel_emboss->texture_enable = psd_false;
bevel_emboss->texture_scale = 100;
bevel_emboss->texture_depth = 100;
bevel_emboss->texture_invert = psd_false;
bevel_emboss->texture_link = psd_true;
}
psd_status psd_get_layer_bevel_emboss(psd_context * context, psd_layer_effects_bevel_emboss * bevel_emboss)
{
psd_int size, version;
psd_uint tag;
psd_set_layer_bevel_emboss_default(bevel_emboss);
// Size of the remaining items (58 for version 0, 78 for version 20
size = psd_stream_get_int(context);
// Version: 0 for Photoshop 5.0; 2 for 5.5
version = psd_stream_get_int(context);
if(version != 0 && version != 2)
return psd_status_bevel_unsupport_version;
// Angle in degrees
bevel_emboss->angle = psd_stream_get_int(context);
// Strength. Depth in pixels
bevel_emboss->size = psd_stream_get_int(context);
// Blur value in pixels.
bevel_emboss->soften = psd_stream_get_int(context);
// Highlight blend mode: 4 bytes for signature and 4 bytes for the key
// Blend mode signature: '8BIM'
tag = psd_stream_get_int(context);
if(tag != '8BIM')
return psd_status_blend_mode_signature_error;
// Blend mode key
bevel_emboss->highlight_blend_mode = psd_stream_get_blend_mode(context);
// Shadow blend mode: 4 bytes for signature and 4 bytes for the key
// Blend mode signature: '8BIM'
tag = psd_stream_get_int(context);
if(tag != '8BIM')
return psd_status_blend_mode_signature_error;
// Blend mode key
bevel_emboss->shadow_blend_mode = psd_stream_get_blend_mode(context);
// Highlight color
bevel_emboss->highlight_color = psd_stream_get_space_color(context);
// Shadow color
bevel_emboss->shadow_color = psd_stream_get_space_color(context);
// Bevel style
bevel_emboss->style = psd_stream_get_char(context);
// Hightlight opacity as a percent
bevel_emboss->highlight_opacity = psd_stream_get_char(context);
// Shadow opacity as a percent
bevel_emboss->shadow_opacity = psd_stream_get_char(context);
// Effect enabled
bevel_emboss->effect_enable = psd_stream_get_bool(context);
// Use this angle in all of the layer effects
bevel_emboss->use_global_light = psd_stream_get_bool(context);
// Up or down
bevel_emboss->direction = psd_stream_get_char(context);
// The following are present in version 2 only
if(version == 2)
{
// Real highlight color
bevel_emboss->real_highlight_color = psd_stream_get_space_color(context);
// Real shadow color
bevel_emboss->real_shadow_color = psd_stream_get_space_color(context);
}
return psd_status_done;
}
psd_status psd_get_layer_bevel_emboss2(psd_context * context, psd_layer_effects_bevel_emboss * bevel_emboss)
{
psd_int length, number_items;
psd_uint rootkey, type, key;
psd_uchar keychar[256];
psd_set_layer_bevel_emboss_default(bevel_emboss);
// Unicode string: name from classID
length = psd_stream_get_int(context) * 2;
psd_stream_get_null(context, length);
// classID: 4 bytes (length), followed either by string or (if length is zero) 4-
// byte classID
length = psd_stream_get_int(context);
if(length == 0)
psd_stream_get_int(context);
else
psd_stream_get_null(context, length);
// Number of items in descriptor
number_items = psd_stream_get_int(context);
while(number_items --)
{
length = psd_stream_get_int(context);
if(length == 0)
rootkey = psd_stream_get_int(context);
else
{
rootkey = 0;
psd_stream_get(context, keychar, length);
keychar[length] = 0;
}
// Type: OSType key
type = psd_stream_get_int(context);
switch(rootkey)
{
case 0:
// gloss anti-aliased
if(strcmp(keychar, "antialiasGloss") == 0)
{
psd_assert(type == 'bool');
bevel_emboss->gloss_anti_aliased = psd_stream_get_bool(context);
}
// coutour enable
else if(strcmp(keychar, "useShape") == 0)
{
psd_assert(type == 'bool');
bevel_emboss->contour_enable = psd_stream_get_bool(context);
}
// texture enable
else if(strcmp(keychar, "useTexture") == 0)
{
psd_assert(type == 'bool');
bevel_emboss->texture_enable = psd_stream_get_bool(context);
}
// texture depth
else if(strcmp(keychar, "textureDepth") == 0)
{
psd_assert(type == 'UntF');
// percent
key = psd_stream_get_int(context);
psd_assert(key == '#Prc');
// Actual value (double)
bevel_emboss->texture_depth = (psd_int)psd_stream_get_double(context);
}
else if(strcmp(keychar, "phase") == 0)
{
psd_assert(type == 'Objc');
psd_stream_get_object_point(&bevel_emboss->texture_horz_phase,
&bevel_emboss->texture_vert_phase, context);
}
else
{
psd_assert(0);
psd_stream_get_object_null(type, context);
}
break;
// effect enable
case 'enab':
psd_assert(type == 'bool');
bevel_emboss->effect_enable = psd_stream_get_bool(context);
break;
// highlight blend mode
case 'hglM':
psd_assert(type == 'enum');
// TypeID: 4 bytes (length), followed either by string or (if length is zero) 4-
// byte typeID
length = psd_stream_get_int(context);
psd_assert(length == 0);
key = psd_stream_get_int(context);
// blend mode
psd_assert(key == 'BlnM');
bevel_emboss->highlight_blend_mode = psd_stream_get_object_blend_mode(context);
break;
// highlight color
case 'hglC':
// Descriptor
psd_assert(type == 'Objc');
bevel_emboss->highlight_color = bevel_emboss->real_highlight_color =
psd_stream_get_object_color(context);
break;
// highlight opacity
case 'hglO':
psd_assert(type == 'UntF');
// percent
key = psd_stream_get_int(context);
psd_assert(key == '#Prc');
// Actual value (double)
bevel_emboss->highlight_opacity = (psd_int)(psd_stream_get_double(context) * 2.55 + 0.5);
break;
// shadow blend mode
case 'sdwM':
psd_assert(type == 'enum');
// TypeID: 4 bytes (length), followed either by string or (if length is zero) 4-
// byte typeID
length = psd_stream_get_int(context);
psd_assert(length == 0);
key = psd_stream_get_int(context);
// blend mode
psd_assert(key == 'BlnM');
bevel_emboss->shadow_blend_mode = psd_stream_get_object_blend_mode(context);
break;
// shadow color
case 'sdwC':
// Descriptor
psd_assert(type == 'Objc');
bevel_emboss->shadow_color = bevel_emboss->real_shadow_color =
psd_stream_get_object_color(context);
break;
// shadow opacity
case 'sdwO':
psd_assert(type == 'UntF');
// percent
key = psd_stream_get_int(context);
psd_assert(key == '#Prc');
// Actual value (double)
bevel_emboss->shadow_opacity = (psd_int)(psd_stream_get_double(context) * 2.55 + 0.5);
break;
// technique
case 'bvlT':
psd_assert(type == 'enum');
// TypeID: 4 bytes (length), followed either by string or (if length is zero) 4-
// byte typeID
length = psd_stream_get_int(context);
psd_assert(length == 0);
key = psd_stream_get_int(context);
// bevel technique
psd_assert(key == 'bvlT');
bevel_emboss->technique = psd_stream_get_object_technique(context);
break;
// style
case 'bvlS':
psd_assert(type == 'enum');
// TypeID: 4 bytes (length), followed either by string or (if length is zero) 4-
// byte typeID
length = psd_stream_get_int(context);
psd_assert(length == 0);
key = psd_stream_get_int(context);
// bevel style
psd_assert(key == 'BESl');
length = psd_stream_get_int(context);
if(length == 0)
key = psd_stream_get_int(context);
else
{
key = 0;
psd_stream_get(context, keychar, length);
keychar[length] = 0;
}
switch(key)
{
case 'OtrB':
bevel_emboss->style = psd_bevel_outer_bevel;
break;
case 'InrB':
bevel_emboss->style = psd_bevel_inner_bevel;
break;
case 'Embs':
bevel_emboss->style = psd_bevel_emboss;
break;
case 'PlEb':
bevel_emboss->style = psd_bevel_pillow_emboss;
break;
case 0:
if(strcmp(keychar, "strokeEmboss") == 0)
bevel_emboss->style = psd_bevel_stroke_emboss;
else
psd_assert(0);
break;
default:
psd_assert(0);
break;
}
break;
// use global light
case 'uglg':
psd_assert(type == 'bool');
bevel_emboss->use_global_light = psd_stream_get_bool(context);
break;
// angle
case 'lagl':
psd_assert(type == 'UntF');
// angle: base degrees
key = psd_stream_get_int(context);
psd_assert(key == '#Ang');
bevel_emboss->angle = (psd_int)psd_stream_get_double(context);
break;
// altitude
case 'Lald':
psd_assert(type == 'UntF');
// angle: base degrees
key = psd_stream_get_int(context);
psd_assert(key == '#Ang');
bevel_emboss->altitude = (psd_int)psd_stream_get_double(context);
break;
// depth
case 'srgR':
psd_assert(type == 'UntF');
key = psd_stream_get_int(context);
psd_assert(key == '#Prc');
bevel_emboss->depth = (psd_int)psd_stream_get_double(context);
break;
// size
case 'blur':
psd_assert(type == 'UntF');
// pixels: tagged unit value
key = psd_stream_get_int(context);
psd_assert(key == '#Pxl');
bevel_emboss->size = (psd_int)psd_stream_get_double(context);
break;
// direction
case 'bvlD':
psd_assert(type == 'enum');
// TypeID: 4 bytes (length), followed either by string or (if length is zero) 4-
// byte typeID
length = psd_stream_get_int(context);
psd_assert(length == 0);
key = psd_stream_get_int(context);
// emboss stamp style
psd_assert(key == 'BESs');
length = psd_stream_get_int(context);
if(length == 0)
key = psd_stream_get_int(context);
else
{
key = 0;
psd_stream_get(context, keychar, length);
keychar[length] = 0;
}
switch(key)
{
case 'In ':
bevel_emboss->direction = psd_direction_up;
break;
case 'Out ':
bevel_emboss->direction = psd_direction_down;
break;
default:
psd_assert(0);
break;
}
break;
// gloss contour
case 'TrnS':
psd_assert(type == 'Objc');
psd_stream_get_object_contour(bevel_emboss->gloss_contour_lookup_table, context);
break;
// soften
case 'Sftn':
psd_assert(type == 'UntF');
// pixels: tagged unit value
key = psd_stream_get_int(context);
psd_assert(key == '#Pxl');
bevel_emboss->soften = (psd_int)psd_stream_get_double(context);
break;
// contour
case 'MpgS':
psd_assert(type == 'Objc');
psd_stream_get_object_contour(bevel_emboss->contour_lookup_table, context);
break;
// contour anti-aliased
case 'AntA':
psd_assert(type == 'bool');
bevel_emboss->contour_anti_aliased = psd_stream_get_bool(context);
break;
// contour range
case 'Inpr':
psd_assert(type == 'UntF');
// percent
key = psd_stream_get_int(context);
psd_assert(key == '#Prc');
// Actual value (double)
bevel_emboss->contour_range = (psd_int)psd_stream_get_double(context);
break;
// invert
case 'InvT':
psd_assert(type == 'bool');
bevel_emboss->texture_invert = psd_stream_get_bool(context);
break;
// link with layer
case 'Algn':
psd_assert(type == 'bool');
bevel_emboss->texture_link = psd_stream_get_bool(context);
break;
// scale
case 'Scl ':
psd_assert(type == 'UntF');
// percent
key = psd_stream_get_int(context);
psd_assert(key == '#Prc');
// Actual value (double)
bevel_emboss->texture_scale = (psd_int)psd_stream_get_double(context);
break;
// texture pattern
case 'Ptrn':
psd_assert(type == 'Objc');
psd_stream_get_object_pattern_info(&bevel_emboss->texture_pattern_info, context);
break;
default:
psd_assert(0);
psd_stream_get_object_null(type, context);
break;
}
}
return psd_status_done;
}
psd_status psd_layer_effects_blend_bevel_emboss(psd_context * context, psd_layer_record * layer, psd_layer_effects * data)
{
psd_layer_effects_bevel_emboss * bevel_emboss = &data->bevel_emboss;
psd_int width, height, index;
psd_int angle, altitude;
psd_int distance_x, distance_y;
psd_bitmap src_bmp, dst_bmp, shadow_bmp;
psd_layer_mask_info layer_mask_info;
if(bevel_emboss->use_global_light == psd_true)
{
angle = context->global_angle;
altitude = context->global_altitude;
}
else
{
angle = bevel_emboss->angle;
altitude = bevel_emboss->altitude;
}
distance_x = -(psd_int)(bevel_emboss->size * cos(PSD_PI * angle / 180) *
cos(PSD_PI * altitude / 180) + 0.5);
distance_y = (psd_int)(bevel_emboss->size * sin(PSD_PI * angle / 180) *
cos(PSD_PI * altitude / 180) + 0.5);
for(index = psd_layer_effects_bevel_emboss_outer_shadow;
index <= psd_layer_effects_bevel_emboss_texture; index ++)
{
data->left[index] = -bevel_emboss->size * 2;
data->top[index] = -bevel_emboss->size * 2;
width = layer->width + bevel_emboss->size * 4;
height = layer->height + bevel_emboss->size * 4;
data->right[index] = data->left[index] + width;
data->bottom[index] = data->top[index] + height;
}
data->blend_mode[psd_layer_effects_bevel_emboss_outer_shadow] = bevel_emboss->shadow_blend_mode;
data->opacity[psd_layer_effects_bevel_emboss_outer_shadow] = bevel_emboss->shadow_opacity;
data->blend_mode[psd_layer_effects_bevel_emboss_outer_light] = bevel_emboss->highlight_blend_mode;
data->opacity[psd_layer_effects_bevel_emboss_outer_light] = bevel_emboss->highlight_opacity;
data->blend_mode[psd_layer_effects_bevel_emboss_inner_shadow] = bevel_emboss->shadow_blend_mode;
data->opacity[psd_layer_effects_bevel_emboss_inner_shadow] = bevel_emboss->shadow_opacity;
data->blend_mode[psd_layer_effects_bevel_emboss_inner_light] = bevel_emboss->highlight_blend_mode;
data->opacity[psd_layer_effects_bevel_emboss_inner_light] = bevel_emboss->highlight_opacity;
data->blend_mode[psd_layer_effects_bevel_emboss_texture] = psd_blend_mode_overlay;
data->opacity[psd_layer_effects_bevel_emboss_texture] = bevel_emboss->texture_depth * 255 / 100;
for(index = psd_layer_effects_bevel_emboss_outer_shadow;
index <= psd_layer_effects_bevel_emboss_texture; index ++)
{
if(index == psd_layer_effects_bevel_emboss_texture)
{
if(bevel_emboss->texture_enable == psd_false)
{
data->opacity[index] = 0;
continue;
}
}
else
{
switch(bevel_emboss->style)
{
case psd_bevel_outer_bevel:
if(index != psd_layer_effects_bevel_emboss_outer_shadow &&
index != psd_layer_effects_bevel_emboss_outer_light)
{
data->opacity[index] = 0;
continue;
}
break;
case psd_bevel_inner_bevel:
if(index != psd_layer_effects_bevel_emboss_inner_shadow &&
index != psd_layer_effects_bevel_emboss_inner_light)
{
data->opacity[index] = 0;
continue;
}
break;
case psd_bevel_emboss:
break;
case psd_bevel_pillow_emboss:
break;
case psd_bevel_stroke_emboss:
break;
default:
psd_assert(0);
break;
}
}
if(data->image_data[index] != NULL)
{
if(data->width[index] != width ||
data->height[index] != height)
{
psd_free(data->image_data[index]);
data->image_data[index] = (psd_argb_color *)psd_malloc(width * height * 4);
if(data->image_data[index] == NULL)
return psd_status_malloc_failed;
}
}
else
{
data->image_data[index] = (psd_argb_color *)psd_malloc(width * height * 4);
if(data->image_data[index] == NULL)
return psd_status_malloc_failed;
}
data->width[index] = width;
data->height[index] = height;
}
src_bmp.width = layer->width;
src_bmp.height = layer->height;
src_bmp.image_data = layer->image_data;
psd_create_bitmap(&shadow_bmp, width, height);
psd_inflate_bitmap(&shadow_bmp, &src_bmp, bevel_emboss->size * 2, bevel_emboss->size * 2);
psd_fill_bitmap_without_alpha_channel(&shadow_bmp, bevel_emboss->shadow_color);
psd_bitmap_gaussian_blur_alpha_channel(&shadow_bmp, bevel_emboss->size);
dst_bmp.width = width;
dst_bmp.height = height;
switch(bevel_emboss->style)
{
case psd_bevel_outer_bevel:
dst_bmp.image_data = data->image_data[psd_layer_effects_bevel_emboss_outer_shadow];
psd_copy_bitmap(&dst_bmp, &shadow_bmp);
psd_offset_bitmap(&dst_bmp, distance_x, distance_y, psd_color_clear);
dst_bmp.image_data = data->image_data[psd_layer_effects_bevel_emboss_outer_light];
psd_copy_bitmap(&dst_bmp, &shadow_bmp);
psd_fill_bitmap_without_alpha_channel(&dst_bmp, bevel_emboss->highlight_color);
psd_offset_bitmap(&dst_bmp, -distance_x, -distance_y, psd_color_clear);
psd_inflate_bitmap(&shadow_bmp, &src_bmp, bevel_emboss->size * 2, bevel_emboss->size * 2);
dst_bmp.image_data = data->image_data[psd_layer_effects_bevel_emboss_outer_shadow];
psd_bitmap_knock_out(&dst_bmp, &shadow_bmp);
dst_bmp.image_data = data->image_data[psd_layer_effects_bevel_emboss_outer_light];
psd_bitmap_knock_out(&dst_bmp, &shadow_bmp);
break;
case psd_bevel_inner_bevel:
break;
case psd_bevel_emboss:
break;
case psd_bevel_pillow_emboss:
break;
case psd_bevel_stroke_emboss:
break;
}
memcpy(&layer_mask_info, &layer->layer_mask_info, sizeof(psd_layer_mask_info));
if(layer_mask_info.disabled == psd_false && (layer_mask_info.default_color != 255 || layer_mask_info.mask_data != NULL))
{
for(index = psd_layer_effects_bevel_emboss_outer_shadow;
index <= psd_layer_effects_bevel_emboss_texture; index ++)
{
if(data->image_data[index] != NULL && data->opacity[index] > 0)
{
layer_mask_info.left -= data->left[index];
layer_mask_info.top -= data->top[index];
layer_mask_info.right -= data->left[index];
layer_mask_info.bottom -= data->top[index];
psd_bitmap_blend_mask(&dst_bmp, &layer_mask_info);
}
}
}
psd_bitmap_contour_alpha_channel(&dst_bmp, bevel_emboss->contour_lookup_table,
psd_true, psd_true);
psd_free_bitmap(&shadow_bmp);
data->valid[psd_layer_effects_type_bevel_emboss] = psd_false;
return psd_status_done;
}