Files
core/MsBinaryFile/DocFile/ShadingDescriptor.cpp
Alexander Trofimov 76ee07f61c [copyright] Update copyright header
Co-authored-by: Alexander Trofimov <alexander.trofimov@onlyoffice.com>
Co-committed-by: Alexander Trofimov <alexander.trofimov@onlyoffice.com>
2026-05-14 08:23:56 +00:00

177 lines
6.4 KiB
C++

/*
* Copyright (C) Ascensio System SIA, 2009-2026
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation, together with the
* additional terms provided in the LICENSE file.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: https://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA by email at info@onlyoffice.com
* or by postal mail at 20A-6 Ernesta Birznieka-Upisha Street, Riga,
* LV-1050, Latvia, European Union.
*
* The interactive user interfaces in modified versions of the Program
* are required to display Appropriate Legal Notices in accordance with
* Section 5 of the GNU AGPL version 3.
*
* No trademark rights are granted under this License.
*
* All non-code elements of the Product, including illustrations,
* icon sets, and technical writing content, are licensed under the
* Creative Commons Attribution-ShareAlike 4.0 International License:
* https://creativecommons.org/licenses/by-sa/4.0/legalcode
*
* This license applies only to such non-code elements and does not
* modify or replace the licensing terms applicable to the Program's
* source code, which remains licensed under the GNU Affero General
* Public License v3.
*
* SPDX-License-Identifier: AGPL-3.0-only
*/
#include "ShadingDescriptor.h"
#include "../Common/Base/FormatUtils.h"
namespace DocFileFormat
{
/// Creates a new ShadingDescriptor with default values
ShadingDescriptor::ShadingDescriptor()
{
setDefaultValues();
}
/// Parses the bytes to retrieve a ShadingDescriptor.
ShadingDescriptor::ShadingDescriptor(unsigned char* bytes, int size)
{
setDefaultValues();
if (NULL != bytes)
{
if (10 == size)
{
//it's a Word 2000/2003 descriptor
unsigned char cvForeBytes[4] = { bytes[2], bytes[1], bytes[0], 0 };
unsigned char cvBackBytes[4] = { bytes[6], bytes[5], bytes[4], 0 };
cvFore = FormatUtils::BytesToUInt32( cvForeBytes, 0, 4 );
if ( bytes[3] == 0xFF )
{
cvForeAuto = true;
}
cvBack = FormatUtils::BytesToUInt32( cvBackBytes, 0, 4 );
if ( bytes[7] == 0xFF )
{
cvBackAuto = true;
}
ipat = (ShadingPattern)FormatUtils::BytesToUInt16( bytes, 8, size );
shadingType = shadingTypeShd;
if ( ( cvFore == 0 ) && ( bytes[3] == 0xFF ) && ( cvBack == 0 ) && ( bytes[7] == 0xFF ) && ( ipat == Automatic ) )
{
shadingSpecialValue = shadingSpecialValueShdAuto;
}
else if ( ( cvFore == 0xFFFFFF ) && ( bytes[3] == 0xFF ) && ( cvBack == 0xFFFFFF ) && ( bytes[7] == 0xFF ) && ( ipat == Automatic ) )
{
shadingSpecialValue = shadingSpecialValueShdNil;
}
}
else if (2 == size)
{
//it's a Word 97 SPRM
short val = FormatUtils::BytesToInt16(bytes, 0, size);
icoFore = GETBITS(val, 0, 4);
icoBack = GETBITS(val, 5, 9);
ipat = (ShadingPattern) GETBITS(val, 10, 15);
shadingType = shadingTypeShd80;
if ((icoFore == 0x1F) && (icoBack == 0x1F) && (ipat == 0x3F))
{
shadingSpecialValue = shadingSpecialValueShd80Nil;
}
else
{
shadingType = shadingTypeShd;
cvForeAuto = false;
cvBackAuto = false;
if (0x00 == icoFore) { cvFore = RGB2 (0x00, 0x00, 0x00); cvForeAuto = true; }
else if (0x01 == icoFore) { cvFore = RGB2 (0x00, 0x00, 0x00); }
else if (0x02 == icoFore) { cvFore = RGB2 (0x00, 0x00, 0xFF); }
else if (0x03 == icoFore) { cvFore = RGB2 (0x00, 0xFF, 0xFF); }
else if (0x04 == icoFore) { cvFore = RGB2 (0x00, 0xFF, 0x00); }
else if (0x05 == icoFore) { cvFore = RGB2 (0xFF, 0x00, 0xFF); }
else if (0x06 == icoFore) { cvFore = RGB2 (0xFF, 0x00, 0x00); }
else if (0x07 == icoFore) { cvFore = RGB2 (0xFF, 0xFF, 0x00); }
else if (0x08 == icoFore) { cvFore = RGB2 (0xFF, 0xFF, 0xFF); }
else if (0x09 == icoFore) { cvFore = RGB2 (0x00, 0x00, 0x80); }
else if (0x0A == icoFore) { cvFore = RGB2 (0x00, 0x80, 0x80); }
else if (0x0B == icoFore) { cvFore = RGB2 (0x00, 0x80, 0x00); }
else if (0x0C == icoFore) { cvFore = RGB2 (0x80, 0x00, 0x80); }
else if (0x0D == icoFore) { cvFore = RGB2 (0x80, 0x00, 0x80); }
else if (0x0E == icoFore) { cvFore = RGB2 (0x80, 0x80, 0x00); }
else if (0x0F == icoFore) { cvFore = RGB2 (0x80, 0x80, 0x80); }
else if (0x10 == icoFore) { cvFore = RGB2 (0xC0, 0xC0, 0xC0); }
if (0x00 == icoBack) { cvBack = RGB2 (0xFF, 0xFF, 0xFF); cvBackAuto = true; }
else if (0x01 == icoBack) { cvBack = RGB2 (0x00, 0x00, 0x00); }
else if (0x02 == icoBack) { cvBack = RGB2 (0x00, 0x00, 0xFF); }
else if (0x03 == icoBack) { cvBack = RGB2 (0x00, 0xFF, 0xFF); }
else if (0x04 == icoBack) { cvBack = RGB2 (0x00, 0xFF, 0x00); }
else if (0x05 == icoBack) { cvBack = RGB2 (0xFF, 0x00, 0xFF); }
else if (0x06 == icoBack) { cvBack = RGB2 (0xFF, 0x00, 0x00); }
else if (0x07 == icoBack) { cvBack = RGB2 (0xFF, 0xFF, 0x00); }
else if (0x08 == icoBack) { cvBack = RGB2 (0xFF, 0xFF, 0xFF); }
else if (0x09 == icoBack) { cvBack = RGB2 (0x00, 0x00, 0x80); }
else if (0x0A == icoBack) { cvBack = RGB2 (0x00, 0x80, 0x80); }
else if (0x0B == icoBack) { cvBack = RGB2 (0x00, 0x80, 0x00); }
else if (0x0C == icoBack) { cvBack = RGB2 (0x80, 0x00, 0x80); }
else if (0x0D == icoBack) { cvBack = RGB2 (0x80, 0x00, 0x80); }
else if (0x0E == icoBack) { cvBack = RGB2 (0x80, 0x80, 0x00); }
else if (0x0F == icoBack) { cvBack = RGB2 (0x80, 0x80, 0x80); }
else if (0x10 == icoBack) { cvBack = RGB2 (0xC0, 0xC0, 0xC0); }
// .... if there are documents with such color palettes
//if ((cvFore == 0) && (icoFore == 0x0) && (cvBack == 0) && (icoBack == 0x0) && (ipat == Automatic))
//{
// shadingSpecialValue = shadingSpecialValueShdAuto;
//}
//else if ((cvFore == 0xFFFFFF) && (icoFore == 0x0) && (cvBack == 0xFFFFFF) && (icoBack == 0x0) && (ipat == Automatic))
//{
// shadingSpecialValue = shadingSpecialValueShdNil;
//}
}
}
else
{
}
}
}
void ShadingDescriptor::setDefaultValues()
{
cvBack = 0;
cvBackAuto = false;
cvFore = 0;
cvForeAuto = false;
icoBack = 0;
icoFore = 0;
ipat = Automatic;
shadingType = shadingTypeShd80;
shadingSpecialValue = shadingSpecialValueNormal;
}
}