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Co-authored-by: Alexander Trofimov <alexander.trofimov@onlyoffice.com> Co-committed-by: Alexander Trofimov <alexander.trofimov@onlyoffice.com>
171 lines
4.6 KiB
C++
171 lines
4.6 KiB
C++
/*
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* Copyright (C) Ascensio System SIA, 2009-2026
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation, together with the
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* additional terms provided in the LICENSE file.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: https://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA by email at info@onlyoffice.com
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* or by postal mail at 20A-6 Ernesta Birznieka-Upisha Street, Riga,
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* LV-1050, Latvia, European Union.
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*
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* The interactive user interfaces in modified versions of the Program
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* are required to display Appropriate Legal Notices in accordance with
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* Section 5 of the GNU AGPL version 3.
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*
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* No trademark rights are granted under this License.
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*
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* All non-code elements of the Product, including illustrations,
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* icon sets, and technical writing content, are licensed under the
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* Creative Commons Attribution-ShareAlike 4.0 International License:
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* https://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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* This license applies only to such non-code elements and does not
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* modify or replace the licensing terms applicable to the Program's
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* source code, which remains licensed under the GNU Affero General
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* Public License v3.
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*
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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#include "Scene3d.h"
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namespace PPTX
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{
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namespace Logic
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{
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Scene3d::Scene3d() {}
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OOX::EElementType Scene3d::getType() const
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{
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return OOX::et_a_scene3d;
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}
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void Scene3d::fromXML(XmlUtils::CXmlLiteReader& oReader)
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{
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if ( oReader.IsEmptyNode() )
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return;
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m_namespace = XmlUtils::GetNamespace(oReader.GetName());
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int nCurDepth = oReader.GetDepth();
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while( oReader.ReadNextSiblingNode( nCurDepth ) )
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{
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std::wstring strName = oReader.GetName();
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if (strName == L"a:camera")
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camera = oReader;
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if (strName == L"a:lightRig")
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lightRig = oReader;
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if (strName == L"a:backdrop")
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backdrop = oReader;
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}
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FillParentPointersForChilds();
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}
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void Scene3d::fromXML(XmlUtils::CXmlNode& node)
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{
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camera = node.ReadNode(L"a:camera");
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lightRig = node.ReadNode(L"a:lightRig");
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backdrop = node.ReadNode(L"a:backdrop");
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FillParentPointersForChilds();
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}
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std::wstring Scene3d::toXML() const
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{
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XmlUtils::CNodeValue oValue;
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oValue.WriteNullable(camera);
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oValue.WriteNullable(lightRig);
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oValue.WriteNullable(backdrop);
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return XmlUtils::CreateNode(L"a:scene3d", oValue);
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}
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void Scene3d::toPPTY(NSBinPptxRW::CBinaryFileWriter* pWriter) const
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{
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pWriter->WriteBYTE(NSBinPptxRW::g_nodeAttributeStart);
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pWriter->WriteBYTE(NSBinPptxRW::g_nodeAttributeEnd);
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pWriter->WriteRecord2(0, camera);
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pWriter->WriteRecord2(1, lightRig);
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pWriter->WriteRecord2(2, backdrop);
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}
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void Scene3d::fromPPTY(NSBinPptxRW::CBinaryFileReader* pReader)
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{
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LONG _end_rec = pReader->GetPos() + pReader->GetRecordSize() + 4;
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pReader->Skip(1); // start attributes
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while (true)
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{
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BYTE _at = pReader->GetUChar_TypeNode();
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if (_at == NSBinPptxRW::g_nodeAttributeEnd)
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break;
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break;
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}
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while (pReader->GetPos() < _end_rec)
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{
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BYTE _at = pReader->GetUChar();
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switch (_at)
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{
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case 0:
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{
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camera = new Logic::Camera();
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camera->fromPPTY(pReader);
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}break;
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case 1:
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{
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lightRig = new Logic::LightRig();
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lightRig->fromPPTY(pReader);
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}break;
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case 2:
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{
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backdrop = new Logic::Backdrop();
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backdrop->fromPPTY(pReader);
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}break;
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default:
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break;
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}
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}
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pReader->Seek(_end_rec);
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}
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void Scene3d::toXmlWriter(NSBinPptxRW::CXmlWriter* pWriter) const
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{
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std::wstring sNodeNamespace;
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std::wstring sAttrNamespace;
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if (XMLWRITER_DOC_TYPE_WORDART == pWriter->m_lDocType)
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{
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sNodeNamespace = L"w14:";
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sAttrNamespace = sNodeNamespace;
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}
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else
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sNodeNamespace = m_namespace + L":";
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pWriter->StartNode(sNodeNamespace + L"scene3d");
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pWriter->StartAttributes();
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pWriter->EndAttributes();
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pWriter->Write(camera);
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pWriter->Write(lightRig);
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pWriter->Write(backdrop);
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pWriter->EndNode(sNodeNamespace + L"scene3d");
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}
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void Scene3d::FillParentPointersForChilds()
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{
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if(camera.IsInit())
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camera->SetParentPointer(this);
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if(lightRig.IsInit())
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lightRig->SetParentPointer(this);
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if(backdrop.IsInit())
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backdrop->SetParentPointer(this);
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}
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} // namespace Logic
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} // namespace PPTX
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