#include "sectorcollection.h" using namespace CFCPP; SectorCollection::SectorCollection() { } void SectorCollection::Add(std::shared_ptr item) { OnVer3SizeLimitReached(); add(item); } void SectorCollection::Clear() { largeArraySlices.clear(); count = 0; } std::shared_ptr SectorCollection::operator[](size_t index) { size_t globalPos = 0; for (size_t i = 0; i < largeArraySlices.size(); i ++) { size_t sliceSize = largeArraySlices[i].size(); globalPos += sliceSize; if (globalPos < index) return largeArraySlices[i][i % sliceSize]; } return {}; } void SectorCollection::DoCheckSizeLimitReached() { if (OnVer3SizeLimitReached.size() && !sizeLimitReached && (count - 1 > MAX_SECTOR_V4_COUNT_LOCK_RANGE)) { sizeLimitReached = true; OnVer3SizeLimitReached(); } } int SectorCollection::add(std::shared_ptr item) { unsigned itemIndex = count / SLICE_SIZE; if (itemIndex < largeArraySlices.size()) { largeArraySlices[itemIndex].push_back(item); count++; } else { // std::unique_ptr> ar(new std::vector(SLICE_SIZE)); SVector ar; ar.push_back(item); largeArraySlices.push_back(ar); count++; } return count - 1; }