/* * (c) Copyright Ascensio System SIA 2010-2017 * * This program is a free software product. You can redistribute it and/or * modify it under the terms of the GNU Affero General Public License (AGPL) * version 3 as published by the Free Software Foundation. In accordance with * Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect * that Ascensio System SIA expressly excludes the warranty of non-infringement * of any third-party rights. * * This program is distributed WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For * details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html * * You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia, * EU, LV-1021. * * The interactive user interfaces in modified source and object code versions * of the Program must display Appropriate Legal Notices, as required under * Section 5 of the GNU AGPL version 3. * * Pursuant to Section 7(b) of the License you must retain the original Product * logo when distributing the program. Pursuant to Section 7(e) we decline to * grant you any rights under trademark law for use of our trademarks. * * All the Product's GUI elements, including illustrations and icon sets, as * well as technical writing content are licensed under the terms of the * Creative Commons Attribution-ShareAlike 4.0 International. See the License * terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode * */ #pragma once namespace ASCDocFileFormat { class GroupShapeBooleans { public: GroupShapeBooleans(); unsigned int Get() const; public: bool fPrint; bool fHidden; bool fOneD; bool fIsButton; bool fOnDblClickNotify; bool fBehindDocument; bool fEditedWrap; bool fScriptAnchor; bool fReallyHidden; bool fAllowOverlap; bool fUserDrawn; bool fHorizRule; bool fNoshadeHR; bool fStandardHR; bool fIsBullet; bool fLayoutInCell; bool fUsefPrint; bool fUsefHidden; bool fUsefOneD; bool fUsefIsButton; bool fUsefOnDblClickNotify; bool fUsefBehindDocument; bool fUsefEditedWrap; bool fUsefScriptAnchor; bool fUsefReallyHidden; bool fUsefAllowOverlap; bool fUsefUserDrawn; bool fUsefHorizRule; bool fUsefNoshadeHR; bool fUsefStandardHR; bool fUsefIsBullet; bool fUsefLayoutInCell; }; class GeometryBooleans { public: GeometryBooleans(); unsigned int Get() const; public: bool fFillOK; bool fFillShadeShapeOK; bool fGtextOK; bool fLineOK; bool f3DOK; bool fShadowOK; bool fUsefFillOK; bool fUsefFillShadeShapeOK; bool fUsefGtextOK; bool fUsefLineOK; bool fUsef3DOK; bool fUsefShadowOK; }; class FillStyleBooleans { public: FillStyleBooleans(); unsigned int Get() const; public: bool fNoFillHitTest; bool fillUseRect; bool fillShape; bool fHitTestFill; bool fFilled; bool fUseShapeAnchor; bool fRecolorFillAsPicture; bool fUsefNoFillHitTest; bool fUsefillUseRect; bool fUsefillShape; bool fUseHitTestFill; bool fUsefFilled; bool fUsefUseShapeAnchor; bool fUsefRecolorFillAsPicture; }; class LineStyleBooleans { public: LineStyleBooleans (); unsigned int Get() const; public: bool fNoLineDrawDash; bool fLineFillShape; bool fHitTestLine; bool fLine; bool fArrowheadsOK; bool fInsetPenOK; bool fInsetPen; bool fLineOpaqueBackColor; bool fUsefNoLineDrawDash; bool fUsefLineFillShape; bool fUsefHitTestLine; bool fUsefLine; bool fUsefArrowheadsOK; bool fUsefInsetPenOK; bool fUsefInsetPen; bool fUsefLineOpaqueBackColor; }; class ShadowBooleans { public: ShadowBooleans (); unsigned int Get() const; public: bool fUsefShadow; bool fUsefShadowObscured; bool fShadow; bool fShadowObscured; }; class TextBooleans { public: TextBooleans (); unsigned int Get() const; bool IsValid (); public: bool fFitShapeToText; bool fAutoTextMargin; bool fSelectText; bool fUsefFitShapeToText; bool fUsefAutoTextMargin; bool fUsefSelectText; }; class BlipBooleans { public: BlipBooleans (); unsigned int Get() const; public: bool fPictureActive; bool fPictureBiLevel; bool fPictureGray; bool fNoHitTestPicture; bool fLooping; bool fRewind; bool fPicturePreserveGrays; bool fUsefPictureActive; bool fUsefPictureBiLevel; bool fUsefPictureGray; bool fUsefNoHitTestPicture; bool fUsefLooping; bool fUsefRewind; bool fUsefPicturePreserveGrays; }; }