/** * libpsd - Photoshop file formats (*.psd) decode library * Copyright (C) 2004-2007 Graphest Software. * * libpsd is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: inner_shadow.c, created by Patrick in 2006.06.16, libpsd@graphest.com Exp $ */ #include #include "libpsd.h" #include "psd_config.h" #include "psd_system.h" #include "psd_stream.h" #include "psd_descriptor.h" #include "psd_color.h" #include "psd_rect.h" #include "psd_bitmap.h" #include "psd_math.h" extern void psd_bitmap_gaussian_blur_alpha_channel(psd_bitmap * bitmap, psd_double radius); extern void psd_effects_add_noise(psd_bitmap * bitmap, psd_int noise, psd_int left, psd_int top, psd_context * context); // set default value static void psd_set_layer_inner_shadow_default(psd_layer_effects_inner_shadow * inner_shadow) { psd_int i; inner_shadow->blend_mode = psd_blend_mode_multiply; inner_shadow->color = inner_shadow->native_color = psd_color_black; inner_shadow->opacity = 191; inner_shadow->angle = 120; inner_shadow->use_global_light = psd_true; inner_shadow->distance = 5; inner_shadow->choke = 0; inner_shadow->size = 5; for(i = 0; i < 256; i ++) inner_shadow->contour_lookup_table[i] = i; inner_shadow->anti_aliased = psd_false; inner_shadow->noise = 0; } psd_status psd_get_layer_inner_shadow(psd_context * context, psd_layer_effects_inner_shadow * inner_shadow) { psd_int size, version; psd_uint tag; psd_set_layer_inner_shadow_default(inner_shadow); // Size of the remaining items: 41 or 51 (depending on version) size = psd_stream_get_int(context); // Version: 0 (Photoshop 5.0) or 2 (Photoshop 5.5) version = psd_stream_get_int(context); if(version != 0 && version != 2) return psd_status_shadow_unsupport_version; // Blur value in pixels inner_shadow->size = psd_stream_get_short(context); // i don't know, but it is psd_short // Intensity as a percent inner_shadow->choke = psd_stream_get_int(context); // Angle in degrees inner_shadow->angle = psd_stream_get_int(context); // Distance in pixels inner_shadow->distance = psd_stream_get_int(context); // maybe photoshop is wrong psd_stream_get_short(context); // Color inner_shadow->color = psd_stream_get_space_color(context); // Blend mode: 4 bytes for signature and 4 bytes for key // Blend mode signature: '8BIM' tag = psd_stream_get_int(context); if(tag != '8BIM') return psd_status_blend_mode_signature_error; // Blend mode key inner_shadow->blend_mode = psd_stream_get_blend_mode(context); // Effect enabled inner_shadow->effect_enable = psd_stream_get_bool(context); // Use this angle in all of the inner_shadow effects inner_shadow->use_global_light = psd_stream_get_bool(context); // Opacity as a percent inner_shadow->opacity = psd_stream_get_char(context); // Version 2 only if(version == 2) { // Native color inner_shadow->native_color = psd_stream_get_space_color(context); } return psd_status_done; } psd_status psd_get_layer_inner_shadow2(psd_context * context, psd_layer_effects_inner_shadow * inner_shadow) { psd_int length, number_items; psd_uint rootkey, type, key; psd_uchar keychar[256]; psd_set_layer_inner_shadow_default(inner_shadow); // Unicode string: name from classID length = psd_stream_get_int(context) * 2; psd_stream_get_null(context, length); // classID: 4 bytes (length), followed either by string or (if length is zero) 4- // byte classID length = psd_stream_get_int(context); if(length == 0) psd_stream_get_int(context); else psd_stream_get_null(context, length); // Number of items in descriptor number_items = psd_stream_get_int(context); while(number_items --) { length = psd_stream_get_int(context); psd_assert(length == 0); if(length == 0) rootkey = psd_stream_get_int(context); else { rootkey = 0; psd_stream_get(context, keychar, length); keychar[length] = 0; } // Type: OSType key type = psd_stream_get_int(context); switch(rootkey) { // effect enable case 'enab': psd_assert(type == 'bool'); inner_shadow->effect_enable = psd_stream_get_bool(context); break; // blend mode case 'Md ': psd_assert(type == 'enum'); // TypeID: 4 bytes (length), followed either by string or (if length is zero) 4- // byte typeID length = psd_stream_get_int(context); psd_assert(length == 0); key = psd_stream_get_int(context); // blend mode psd_assert(key == 'BlnM'); inner_shadow->blend_mode = psd_stream_get_object_blend_mode(context); break; // color or native color case 'Clr ': // Descriptor psd_assert(type == 'Objc'); inner_shadow->color = inner_shadow->native_color = psd_stream_get_object_color(context); break; // opacity case 'Opct': psd_assert(type == 'UntF'); // percent key = psd_stream_get_int(context); psd_assert(key == '#Prc'); // Actual value (double) inner_shadow->opacity = (psd_int)(psd_stream_get_double(context) * 2.55 + 0.5); break; // use global light case 'uglg': psd_assert(type == 'bool'); inner_shadow->use_global_light = psd_stream_get_bool(context); break; // angle case 'lagl': psd_assert(type == 'UntF'); // angle: base degrees key = psd_stream_get_int(context); psd_assert(key == '#Ang'); inner_shadow->angle = (psd_int)psd_stream_get_double(context); break; // distance case 'Dstn': psd_assert(type == 'UntF'); // pixels: tagged unit value key = psd_stream_get_int(context); psd_assert(key == '#Pxl'); inner_shadow->distance = (psd_int)psd_stream_get_double(context); break; // choke case 'Ckmt': psd_assert(type == 'UntF'); // pixels: tagged unit value key = psd_stream_get_int(context); psd_assert(key == '#Pxl'); inner_shadow->choke = (psd_int)psd_stream_get_double(context); break; // size case 'blur': psd_assert(type == 'UntF'); // pixels: tagged unit value key = psd_stream_get_int(context); psd_assert(key == '#Pxl'); inner_shadow->size = (psd_int)psd_stream_get_double(context); break; // noise case 'Nose': psd_assert(type == 'UntF'); // percent key = psd_stream_get_int(context); psd_assert(key == '#Prc'); // Actual value (double) inner_shadow->noise = (psd_int)psd_stream_get_double(context); break; // anti-aliased case 'AntA': psd_assert(type == 'bool'); inner_shadow->anti_aliased = psd_stream_get_bool(context); break; // contour case 'TrnS': psd_assert(type == 'Objc'); psd_stream_get_object_contour(inner_shadow->contour_lookup_table, context); break; default: psd_assert(0); psd_stream_get_object_null(type, context); break; } } return psd_status_done; } #ifdef PSD_SUPPORT_EFFECTS_BLEND psd_status psd_layer_effects_blend_inner_shadow(psd_context * context, psd_layer_record * layer, psd_layer_effects * data) { psd_layer_effects_inner_shadow * inner_shadow = &data->inner_shadow; psd_int width, height; psd_int angle; psd_int distance_x, distance_y; psd_bitmap src_bmp, dst_bmp, knock_bmp; psd_layer_mask_info layer_mask_info; psd_int choke_size, blur_size; if(inner_shadow->use_global_light == psd_true) angle = context->global_angle; else angle = inner_shadow->angle; distance_x = -(psd_int)(inner_shadow->distance * cos(PSD_PI * angle / 180) + 0.5); distance_y = (psd_int)(inner_shadow->distance * sin(PSD_PI * angle / 180) + 0.5); data->left[psd_layer_effects_type_inner_shadow] = -inner_shadow->size + distance_x - PSD_ABS(distance_x); data->top[psd_layer_effects_type_inner_shadow] = -inner_shadow->size + distance_y - PSD_ABS(distance_y); width = layer->width + inner_shadow->size * 2 + PSD_ABS(distance_x) * 2; height = layer->height + inner_shadow->size * 2 + PSD_ABS(distance_y) * 2; data->right[psd_layer_effects_type_inner_shadow] = data->left[psd_layer_effects_type_inner_shadow] + width; data->bottom[psd_layer_effects_type_inner_shadow] = data->top[psd_layer_effects_type_inner_shadow] + height; data->blend_mode[psd_layer_effects_type_inner_shadow] = inner_shadow->blend_mode; data->opacity[psd_layer_effects_type_inner_shadow] = inner_shadow->opacity; if(data->image_data[psd_layer_effects_type_inner_shadow] != NULL) { if(data->width[psd_layer_effects_type_inner_shadow] != width || data->height[psd_layer_effects_type_inner_shadow] != height) { psd_free(data->image_data[psd_layer_effects_type_inner_shadow]); data->image_data[psd_layer_effects_type_inner_shadow] = (psd_argb_color *)psd_malloc(width * height * 4); if(data->image_data[psd_layer_effects_type_inner_shadow] == NULL) return psd_status_malloc_failed; } } else { data->image_data[psd_layer_effects_type_inner_shadow] = (psd_argb_color *)psd_malloc(width * height * 4); if(data->image_data[psd_layer_effects_type_inner_shadow] == NULL) return psd_status_malloc_failed; } data->width[psd_layer_effects_type_inner_shadow] = width; data->height[psd_layer_effects_type_inner_shadow] = height; psd_color_memset(data->image_data[psd_layer_effects_type_inner_shadow], inner_shadow->color, width * height); src_bmp.width = layer->width; src_bmp.height = layer->height; src_bmp.image_data = layer->image_data; dst_bmp.width = width; dst_bmp.height = height; dst_bmp.image_data = data->image_data[psd_layer_effects_type_inner_shadow]; if(inner_shadow->size == 0 && inner_shadow->distance == 0) { psd_fill_bitmap(&dst_bmp, inner_shadow->color); psd_bitmap_copy_alpha_channel(&dst_bmp, &src_bmp); } else { psd_inflate_bitmap(&dst_bmp, &src_bmp, inner_shadow->size + PSD_ABS(distance_x), inner_shadow->size + PSD_ABS(distance_y)); psd_fill_bitmap_without_alpha_channel(&dst_bmp, inner_shadow->color); } memcpy(&layer_mask_info, &layer->layer_mask_info, sizeof(psd_layer_mask_info)); if(layer_mask_info.disabled == psd_false && (layer_mask_info.default_color != 255 || layer_mask_info.mask_data != NULL)) { layer_mask_info.left -= layer->left - inner_shadow->size - PSD_ABS(distance_x); layer_mask_info.top -= layer->top - inner_shadow->size - PSD_ABS(distance_y); layer_mask_info.right -= layer->left - inner_shadow->size - PSD_ABS(distance_x); layer_mask_info.bottom -= layer->top - inner_shadow->size - PSD_ABS(distance_y); psd_bitmap_blend_mask(&dst_bmp, &layer_mask_info); } psd_bitmap_reverse_alpha_channel(&dst_bmp); psd_create_bitmap(&knock_bmp, width, height); psd_copy_bitmap(&knock_bmp, &dst_bmp); psd_offset_bitmap(&knock_bmp, distance_x, distance_y, inner_shadow->color); choke_size = (inner_shadow->choke * inner_shadow->size + 50) / 100; blur_size = inner_shadow->size - choke_size; if(choke_size != 0) { psd_bitmap_gaussian_blur_alpha_channel(&dst_bmp, choke_size); psd_bitmap_find_edge(&dst_bmp, psd_false); } if(blur_size != 0) { psd_bitmap_gaussian_blur_alpha_channel(&dst_bmp, blur_size); } psd_bitmap_contour_alpha_channel(&dst_bmp, inner_shadow->contour_lookup_table, inner_shadow->anti_aliased, psd_false); if(inner_shadow->noise > 0) { psd_effects_add_noise(&dst_bmp, inner_shadow->noise, data->left[psd_layer_effects_type_inner_shadow] + layer->left, data->top[psd_layer_effects_type_inner_shadow] + layer->top, context); } psd_bitmap_knock_out(&dst_bmp, &knock_bmp); psd_free_bitmap(&knock_bmp); data->valid[psd_layer_effects_type_inner_shadow] = psd_false; return psd_status_done; } #endif