/** * libpsd - Photoshop file formats (*.psd) decode library * Copyright (C) 2004-2007 Graphest Software. * * libpsd is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: gradient_map.c, created by Patrick in 2006.05.22, libpsd@graphest.com Exp $ */ #include "libpsd.h" #include "psd_system.h" #include "psd_stream.h" #include "psd_color.h" #include "psd_rect.h" typedef void psd_adjustment_blend_proc(psd_uint layer_info_data, psd_int * red, psd_int * green, psd_int * blue); extern void psd_adjustment_blend_color(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect, psd_adjustment_blend_proc * blend_proc, psd_uint layer_info_data); // Gradient settings psd_status psd_get_layer_gradient_map(psd_context * context, psd_layer_record * layer) { psd_layer_gradient_map * data; psd_int i; psd_status status; psd_color_space color_model; psd_ushort color_component[4]; layer->layer_info_type[layer->layer_info_count] = psd_layer_info_type_gradient_map; layer->layer_type = psd_layer_type_gradient_map; data = (psd_layer_gradient_map *)psd_malloc(sizeof(psd_layer_gradient_map)); if(data == NULL) return psd_status_malloc_failed; memset(data, 0, sizeof(psd_layer_gradient_map)); layer->layer_info_data[layer->layer_info_count] = (psd_uint)data; layer->layer_info_count ++; // Version ( =1 for Photoshop 6.0) if(psd_stream_get_short(context) != 1) return psd_status_gradient_map_unsupport_version; // Is gradient reverse data->reverse = psd_stream_get_bool(context); // Is gradient dithered data->dithered = psd_stream_get_bool(context); // Name of the gradient: Unicode string, padded data->name_length = psd_stream_get_int(context); data->name = (psd_ushort *)psd_malloc(2 * data->name_length); if(data->name == NULL) return psd_status_malloc_failed; psd_stream_get(context, (psd_uchar *)data->name, 2 * data->name_length); // Number of color stops to follow data->number_color_stops = psd_stream_get_short(context); data->color_stop = (psd_gradient_color_stop *)psd_malloc(data->number_color_stops * sizeof(psd_gradient_color_stop)); if(data->color_stop == NULL) return psd_status_malloc_failed; memset(data->color_stop, 0, data->number_color_stops * sizeof(psd_gradient_color_stop)); // Each color stop for(i = 0; i < data->number_color_stops; i ++) { // Location of color stop data->color_stop[i].location = psd_stream_get_int(context); // Midpoint of color stop data->color_stop[i].midpoint = psd_stream_get_int(context); // Actual color for the stop data->color_stop[i].actual_color = psd_stream_get_space_color(context); // padding, I don't find any information from adobe sdk psd_stream_get_short(context); data->color_stop[i].color_stop_type = psd_color_stop_type_user_stop; } // Number of transparency stops to follow data->number_transparency_stops = psd_stream_get_short(context); data->transparency_stop = (psd_gradient_transparency_stop *)psd_malloc(data->number_transparency_stops * sizeof(psd_gradient_transparency_stop)); if(data->transparency_stop == NULL) return psd_status_malloc_failed; memset(data->transparency_stop, 0, data->number_transparency_stops * sizeof(psd_gradient_transparency_stop)); // Each transparency stop for(i = 0; i < data->number_transparency_stops; i ++) { // Location of transparency stop data->transparency_stop[i].location = psd_stream_get_int(context); // Midpoint of transparency stop data->transparency_stop[i].midpoint = psd_stream_get_int(context); // Opacity of transparency stop data->transparency_stop[i].opacity = psd_stream_get_short(context); } // Expansion count ( = 2 for Photoshop 6.0) data->expansion_count = psd_stream_get_short(context); if(data->expansion_count > 0) { // Interpolation if length above is non-zero data->interpolation = psd_stream_get_short(context); // Length (= 32 for Photoshop 6.0) data->length = psd_stream_get_short(context); if(data->length >= 32) { // Mode for this gradient data->mode = psd_stream_get_short(context); // Random number seed data->random_number_seed = psd_stream_get_int(context); // Flag for showing transparency data->showing_transparency_flag = psd_stream_get_short(context); // Flag for using vector color data->using_vector_color_flag = psd_stream_get_short(context); // Roughness factor data->roughness_factor = psd_stream_get_int(context); // Color model color_model = psd_stream_get_short(context); // 4 * 2 Minimum color values for(i = 0; i < 4; i ++) color_component[i] = psd_stream_get_short(context) >> 8; status = psd_color_space_to_argb(&data->min_color, color_model, color_component); //if(status != psd_status_done) // return status; // 4 * 2 Maximum color values for(i = 0; i < 4; i ++) color_component[i] = psd_stream_get_short(context) >> 8; status = psd_color_space_to_argb(&data->max_color, color_model, color_component); //if(status != psd_status_done) // return status; } } // Dummy: not used in Photoshop 6.0 psd_stream_get_short(context); layer->adjustment_valid = psd_true; return psd_status_done; } void psd_layer_gradient_map_free(psd_uint info_data) { psd_layer_gradient_map * data; data = (psd_layer_gradient_map *)info_data; psd_freeif(data->name); psd_freeif(data->color_stop); psd_freeif(data->transparency_stop); psd_free(data); } psd_static void psd_gradient_map_proc(psd_uint layer_info_data, psd_int * red, psd_int * green, psd_int * blue) { psd_layer_gradient_map * data = (psd_layer_gradient_map *)layer_info_data; psd_int gray; psd_argb_color color; gray = PSD_GET_COLOR_INTENSITY(*red, *green, *blue); if(data->reverse == psd_true) color = data->lookup_table[255 - gray]; else color = data->lookup_table[gray]; *red = PSD_GET_RED_COMPONENT(color); *green = PSD_GET_GREEN_COMPONENT(color); *blue = PSD_GET_BLUE_COMPONENT(color); } psd_bool psd_layer_blend_gradient_map(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect) { psd_uint layer_info_data; psd_layer_gradient_map * data; psd_int i, j, start_pos, end_pos, mid_pos; psd_int start_red, start_green, start_blue, end_red, end_green, end_blue, mid_red, mid_green, mid_blue; psd_int dst_red, dst_green, dst_blue; for(i = 0; i < layer->layer_info_count; i ++) { if(layer->layer_info_type[i] == psd_layer_info_type_gradient_map) { layer_info_data = layer->layer_info_data[i]; data = (psd_layer_gradient_map *)layer_info_data; break; } } if(data == NULL) return psd_false; if(layer->adjustment_valid == psd_true) { psd_color_memset(data->lookup_table, data->color_stop[0].actual_color, data->color_stop[0].location / 16); for(i = 0; i < data->number_color_stops - 1; i ++) { start_pos = data->color_stop[i].location / 16; end_pos = data->color_stop[i + 1].location / 16; mid_pos = start_pos + (end_pos - start_pos) * data->color_stop[i].midpoint / 100; start_red = psd_get_red_component( data->color_stop[i].actual_color); start_green = psd_get_green_component( data->color_stop[i].actual_color); start_blue = psd_get_blue_component( data->color_stop[i].actual_color); end_red = psd_get_red_component( data->color_stop[i + 1].actual_color); end_green = psd_get_green_component( data->color_stop[i + 1].actual_color); end_blue = psd_get_blue_component( data->color_stop[i + 1].actual_color); mid_red = (start_red + end_red) / 2; mid_green = (start_green + end_green) / 2; mid_blue = (start_blue + end_blue) / 2; for(j = start_pos; j < mid_pos; j ++) { dst_red = start_red + (mid_red - start_red) * (j - start_pos) / (mid_pos - start_pos); dst_green = start_green + (mid_green - start_green) * (j - start_pos) / (mid_pos - start_pos); dst_blue = start_blue + (mid_blue - start_blue) * (j - start_pos) / (mid_pos - start_pos); data->lookup_table[j] = PSD_RGB_TO_COLOR(dst_red, dst_green, dst_blue); } for(j = mid_pos; j < end_pos; j ++) { dst_red = mid_red + (end_red - mid_red) * (j - mid_pos) / (end_pos - mid_pos); dst_green = mid_green + (end_green - mid_green) * (j - mid_pos) / (end_pos - mid_pos); dst_blue = mid_blue + (end_blue - mid_blue) * (j - mid_pos) / (end_pos - mid_pos); data->lookup_table[j] = PSD_RGB_TO_COLOR(dst_red, dst_green, dst_blue); } } psd_color_memset(data->lookup_table + data->color_stop[data->number_color_stops - 1].location / 16, data->color_stop[data->number_color_stops - 1].actual_color, 256 - data->color_stop[data->number_color_stops - 1].location / 16); } psd_adjustment_blend_color(context, layer, dst_rect, psd_gradient_map_proc, layer_info_data); layer->adjustment_valid = psd_false; return psd_true; }