// auto inserted precompiled begin #include "precompiled_docxformat.h" // auto inserted precompiled end #include "OleObject.h" #include "./../Folder.h" namespace OOX { namespace Logic { OleObject::OleObject() { } OleObject::~OleObject() { } OleObject::OleObject(const XML::XNode& node) { fromXML(node); } const OleObject& OleObject::operator =(const XML::XNode& node) { fromXML(node); return *this; } void OleObject::fromXML(const XML::XNode& node) { const XML::XElement element(node); Type = element.attribute("Type").value(); ProgId = element.attribute("ProgID").value(); ShapeId = element.attribute("ShapeID").value(); DrawAspect = element.attribute("DrawAspect").value(); ObjectId = element.attribute("ObjectID").value(); rId = element.attribute("id").value().ToString(); FieldCodes = element.element("FieldCodes"); } const XML::XNode OleObject::toXML() const { return XML::XElement(ns.o + "OLEObject", XML::XAttribute("Type", Type) + XML::XAttribute("ProgID", ProgId) + XML::XAttribute("ShapeID", ShapeId) + XML::XAttribute("DrawAspect", DrawAspect) + XML::XAttribute("ObjectID", ObjectId) + XML::XAttribute(ns.r + "id", rId) + XML::Write(FieldCodes) ); } } // namespace Logic } // namespace OOX