#pragma once #define _USE_MATH_DEFINES #include //const double M_PI = 3.14159265358979323846; #define sgn(x) ( ((x)>0) ? 1 : 0 ) #define rad(x) ( (x)*(M_PI/180) ) #define grad(x) ( (x)*(180/M_PI) ) #define sqr(x) ( (x)*(x) ) namespace Geometry { void RotatePoint( Structures::POINTD &point, Structures::POINTD center, double dAngle ) { double newX = point.x - center.x; double newY = point.y - center.y; double sinA = sin( dAngle ); double cosA = cos( dAngle ); point.x = newX * cosA - newY * sinA + center.x; point.y = newX * sinA + newY * cosA + center.y; } void RotatePoint( double &pointX, double &pointY, double centerX, double centerY, double dAngle ) { double newX = pointX - centerX; double newY = pointY - centerY; double sinA = sin( dAngle ); double cosA = cos( dAngle ); pointX = newX * cosA - newY * sinA + centerX; pointY = newX * sinA + newY * cosA + centerY; } BOOL PointOnSegment(int x1, int y1, int x2, int y2, int ptx, int pty, int epsilon) { // (x2,y2) // / // / // / *P(x,y) // / // (x1,y1) int scalar1 = (x2-x1)*(ptx-x1) + (y2-y1)*(pty-y1); if (scalar1 < 0) return FALSE; int scalar2 = (x1-x2)*(ptx-x2) + (y1-y2)*(pty-y2); if (scalar2 < 0) return FALSE; // point is inside the bundle - detect distance double dA = (y2-y1); double dB = (x1-x2); double dC = y1*(x2-x1)-x1*(y2-y1); //assert ( _hypot(dA, dB) != 0 ); double dDist = (dA*ptx + dB*pty + dC)/_hypot(dA, dB); if (fabs(dDist) < epsilon) return TRUE; return FALSE; } BOOL PointOnSegmentD (double x1, double y1, double x2, double y2, double ptx, double pty, double epsilon) { // (x2,y2) // / // / // / *P(x,y) // / // (x1,y1) double scalar1 = (x2-x1)*(ptx-x1) + (y2-y1)*(pty-y1); if (scalar1 < 0.0) return FALSE; double scalar2 = (x1-x2)*(ptx-x2) + (y1-y2)*(pty-y2); if (scalar2 < 0.0) return FALSE; // point is inside the bundle - detect distance double dA = (y2-y1); double dB = (x1-x2); double dC = y1*(x2-x1)-x1*(y2-y1); //assert ( _hypot(dA, dB) != 0 ); double dDist = (dA*ptx + dB*pty + dC)/_hypot(dA, dB); if (fabs(dDist) < epsilon) return TRUE; return FALSE; } double GetLength(double aX, double aY, double bX, double bY) { return _hypot(bX - aX, bY - aY); } // выдает угол при вершине a (от 0 до 180) double GetAngle(double aX, double aY, double bX, double bY, double cX, double cY) { double a = GetLength(cX, cY, bX, bY); double b = GetLength(cX, cY, aX, aY); double c = GetLength(aX, aY, bX, bY); if (fabs(a) < 0.01 || fabs(b) < 0.01 || fabs(c) < 0.01) return 0; return acos((b*b + c*c - a*a)/(2*b*c)); } // выдает угол при вершине a (между горизонтальной прямой и отрезком) double GetAngle(double aX, double aY, double bX, double bY, double epsilon = 0.001) { double dx = bX - aX; double dy = bY - aY; double r = _hypot(dx, dy); double sdy = (dy >= 0 ? 1.0 : -1.0); if (r < epsilon) return 0; return acos(dx/r)*sdy; } // считает периметр эллипса с заданными радиусами double GetEllipseLength(double dEllipseRadiusX, double dEllipseRadiusY) { // очень приблеженная формула периметра эллипса: pi*(a+b) // double dEllipseLength = 3.14159265359*(dLetterRadiusX + dLetterRadiusY); // Если выбирать из приближенных формул, наиболее точных для любых эксцентриситетов, // то наиболее точной, вероятно, будет формула Кантрела (David Cantrell) // L=4 (a + b) - 2 (4 - pi) a b / [ (a^s)/2 + (b^s)/2 ]^(1/s) // где s= 0.825056176207 double dEllipseS = 0.825056176207; double dEllipseLengthA = pow(0.5*pow(dEllipseRadiusX, dEllipseS) + 0.5*pow(dEllipseRadiusY, dEllipseS), 1/dEllipseS); double dEllipseLength = 4 * (dEllipseRadiusX + dEllipseRadiusY) - 2 *(4 - 3.14159265359) * dEllipseRadiusX * dEllipseRadiusY / dEllipseLengthA; return dEllipseLength; } void GetEllipsePointCoord(double& x, double& y, double a, double b, double angle, double epsilon = 0.001) { double dNorm = sqrt(sqr(b) * sqr(cos(angle)) + sqr(a)*sqr(sin(angle))); if (dNorm >= epsilon) { x = (a*b) * cos(angle)/dNorm; y = (a*b) * sin(angle)/dNorm; } else { x = 0.; y = 0.; } } void GetEllipsePointCoord(int& x, int& y, double a, double b, double angle) { double dX, dY; GetEllipsePointCoord(dX, dY, a, b, angle); x = (int)dX; y = (int)dY; } // класс, позволяющий быстро производить вычисление координат у повернутых точек class CRotateManager { public: CRotateManager() { m_pTable = new float[91]; for (int index = 0; index < 91; ++index) m_pTable[index] = (float)sin(index*3.14159265359/180); } virtual ~CRotateManager() { delete[] m_pTable; } double GetSin(double dAngle) { int nAngle = (int)dAngle; // TODO: надо сюда добавить специальные "быстрые" случаи if (nAngle < -360) { return GetSin(NormalizeAngle(dAngle)); } else if (nAngle < -270) { return m_pTable[360 + nAngle]; } else if (nAngle < -180) { return m_pTable[-nAngle - 180]; } else if (nAngle < -90) { return -m_pTable[180 + nAngle]; } else if (nAngle < 0) { return -m_pTable[-nAngle]; } else if (nAngle <= 90) { return m_pTable[nAngle]; } else if (nAngle <= 180) { return m_pTable[180 - nAngle]; } else if (nAngle < 270) { return -m_pTable[nAngle - 180]; } else if (nAngle <= 360) { return -m_pTable[360 - nAngle]; } return GetSin(NormalizeAngle(dAngle)); } double GetCos(double dAngle) { return GetSin(90 - dAngle); } void RotatePoint(double dX, double dY, double dCenterX, double dCenterY, double dScaleX, double dScaleY, double dAngle, double& dResultX, double& dResultY) { double dNewX = dX - dCenterX; double dNewY = dY - dCenterY; double dSinA = GetSin(dAngle); double dCosA = GetCos(dAngle); dResultX = dCenterX + dScaleX*(dNewX * dCosA - dNewY * dSinA); dResultY = dCenterY + dScaleY*(dNewX * dSinA + dNewY * dCosA); } protected: int NormalizeAngle(double dAngle) { while (dAngle < 0) dAngle += 360; while (dAngle >= 360) dAngle -= 360; return (int)dAngle; } protected: float* m_pTable; }; // класс, позволяющий производить различные вычисления с polyline'ом class CPolylineManager { double* m_pPoints; // координаты точек (пары double'ов) double* m_pLengths; // частичные суммы длин (pLength[index] - длина от начала polyline, до точки с индексом Index) int m_nPointsCount; private: void Clear() { if (NULL != m_pPoints) delete[] m_pPoints; if (NULL != m_pLengths) delete[] m_pLengths; m_pPoints = NULL; m_pLengths = NULL; m_nPointsCount = 0; } public: CPolylineManager() { m_pPoints = NULL; m_pLengths = NULL; m_nPointsCount = 0; } virtual ~CPolylineManager() { Clear(); } BOOL Create(CSimpleArray& arrPoints) { Clear(); if ((arrPoints.GetSize() % 2) != 0) return FALSE; m_nPointsCount = arrPoints.GetSize()/2; if (m_nPointsCount < 1) return FALSE; m_pPoints = new double[2*m_nPointsCount]; m_pLengths = new double[m_nPointsCount]; if (NULL == m_pPoints || NULL == m_pLengths) { Clear(); return FALSE; } memcpy(m_pPoints, arrPoints.GetData(), arrPoints.GetSize()*sizeof(double)); int nPointIndex = 0; m_pLengths[0] = 0; for (int index = 1; index < m_nPointsCount; ++index, nPointIndex += 2) { double dLocalLength = _hypot(m_pPoints[nPointIndex + 2] - m_pPoints[nPointIndex + 0], m_pPoints[nPointIndex + 3] - m_pPoints[nPointIndex + 1]); m_pLengths[index] = m_pLengths[index - 1] + dLocalLength; } return TRUE; } int GetPointsCount() { return m_nPointsCount; } double GetTotalLength() { if (m_nPointsCount < 2) return 0; return m_pLengths[m_nPointsCount - 1]; } double* GetPointsData() { return m_pPoints; } double* GetPointsLengths() { return m_pLengths; } BOOL GetPointByLength(double dLength, double& dX, double& dY, double dEpsilon = 0.001) { if (dLength < 0 || dLength > GetTotalLength()) return FALSE; for (int index = 1; index < m_nPointsCount; ++index) { if (dLength > m_pLengths[index] + dEpsilon) continue; double dKoef1 = (dLength - m_pLengths[index - 1])/(m_pLengths[index] - m_pLengths[index - 1]); double dKoef2 = 1.0 - dKoef1; int nPointIndex = 2*(index - 1); dX = m_pPoints[nPointIndex + 0]*dKoef2 + m_pPoints[nPointIndex + 2]*dKoef1; dY = m_pPoints[nPointIndex + 1]*dKoef2 + m_pPoints[nPointIndex + 3]*dKoef1; return TRUE; } return FALSE; } BOOL GetPointByKoef(double dLengthKoef, double& dX, double& dY, double dEpsilon = 0.001) { return GetPointByLength(dLengthKoef*GetTotalLength(), dX, dY, dEpsilon); } }; }