#pragma once #include "..\ap_AggPlusEnums.h" #include "..\ap_AggPlusTypes.h" #include "..\include\agg_trans_affine.h" namespace Aggplus { class CMatrix { friend class CGraphics; friend class CGraphicsPath; public: CMatrix(double m11, double m12, double m21, double m22, double dx, double dy) : m_agg_mtx(m11, m12, m21, m22, dx, dy) { } CMatrix() : m_agg_mtx() { } ~CMatrix() { } void Translate(double offsetX, double offsetY, MatrixOrder order = MatrixOrderPrepend) { if (order == MatrixOrderPrepend) { m_agg_mtx.premultiply(agg::trans_affine_translation(offsetX, offsetY)); } else { m_agg_mtx.multiply(agg::trans_affine_translation(offsetX, offsetY)); } } void Scale(double scaleX, double scaleY, MatrixOrder order = MatrixOrderPrepend) { if (order == MatrixOrderPrepend) { m_agg_mtx.premultiply(agg::trans_affine_scaling(scaleX, scaleY)); } else { m_agg_mtx.multiply(agg::trans_affine_scaling(scaleX, scaleY)); } } void Shear(double shearX, double shearY, MatrixOrder order = MatrixOrderPrepend) { if (order == MatrixOrderPrepend) { m_agg_mtx.premultiply(agg::trans_affine_skewing(shearX, shearY)); } else { m_agg_mtx.multiply(agg::trans_affine_skewing(shearX, shearY)); } } void TransformVectors(PointF* pts, int count) { // Store matrix to an array [6] of double double M[6]; m_agg_mtx.store_to(M); for(int i = 0; i < count; ++i) { double x =pts[i].X; double y =pts[i].Y; m_agg_mtx.transform(&x, &y); pts[i].X =(float)(x-M[4]); pts[i].Y =(float)(y-M[5]); } } void TransformPoints(PointF* pts, int count) { for(int i = 0; i < count; ++i) { double x = pts[i].X; double y = pts[i].Y; m_agg_mtx.transform(&x, &y); pts[i].X = (float)x; pts[i].Y = (float)y; } } void TransformPoint(double& x, double& y) { m_agg_mtx.transform(&x, &y); } void Rotate(double angle, MatrixOrder order = MatrixOrderPrepend) { if (order == MatrixOrderPrepend) { m_agg_mtx.premultiply(agg::trans_affine_rotation(agg::deg2rad(angle))); } else { m_agg_mtx.multiply(agg::trans_affine_rotation(agg::deg2rad(angle))); } } void RotateAt(double angle, const PointF ¢er, MatrixOrder order = MatrixOrderPrepend) { Translate(-center.X, -center.Y, order); if(order == MatrixOrderPrepend) { m_agg_mtx.premultiply(agg::trans_affine_rotation(agg::deg2rad(angle))); } else { m_agg_mtx.multiply(agg::trans_affine_rotation(agg::deg2rad(angle))); } Translate(center.X, center.Y, order); return; } void RotateAt(double angle, double x, double y, MatrixOrder order = MatrixOrderPrepend) { Translate(-x, -y, order); if (order == MatrixOrderPrepend) { m_agg_mtx.premultiply(agg::trans_affine_rotation(agg::deg2rad(angle))); } else { m_agg_mtx.multiply(agg::trans_affine_rotation(agg::deg2rad(angle))); } Translate(x, y, order); } void Multiply(const CMatrix* matrix, MatrixOrder order = MatrixOrderPrepend) { if (order == MatrixOrderPrepend) { m_agg_mtx.premultiply(matrix->m_agg_mtx); } else { m_agg_mtx.multiply(matrix->m_agg_mtx); } } double OffsetX() const { double M[6]; m_agg_mtx.store_to(M); return (M[4]); } double OffsetY() const { double M[6]; m_agg_mtx.store_to(M); return (M[5]); } Status GetElements(float* m) const { double M[6]; m_agg_mtx.store_to(M); m[0]=(float)M[0]; m[1]=(float)M[1]; m[2]=(float)M[2]; m[3]=(float)M[3]; m[4]=(float)M[4]; m[5]=(float)M[5]; return Ok; } Status GetElements(double* m) const { m_agg_mtx.store_to(m); return Ok; } void Reset() { m_agg_mtx.reset(); } const CMatrix& operator=(const CMatrix& Src) { m_agg_mtx = Src.m_agg_mtx; return *this; } Status Invert() { double d = m_agg_mtx.determinant(); if (0.0001 >= abs(d)) return InvalidParameter; m_agg_mtx.invert(); return Ok; } //Temp //Used in X_BrushLinearGradient constructor double z_Rotation() const { return agg::rad2deg(m_agg_mtx.rotation()); } void TransformPoints( PointF* dst, const PointF* src, int count ) const { for(int i = 0; i < count; ++i) { double x = src[i].X * m_agg_mtx.sx + src[i].Y * m_agg_mtx.shx + m_agg_mtx.tx; double y = src[i].Y * m_agg_mtx.sy + src[i].X * m_agg_mtx.shy + m_agg_mtx.ty; dst[i].X = (float)x; dst[i].Y = (float)y; } } public: agg::trans_affine m_agg_mtx; }; }