#include "Gradients.h" #include #include namespace Odp { namespace Styles { Gradients::Gradients() { } Gradients::~Gradients() { } Gradients::Gradients(const XML::XNode& node) { fromXML(node); } const Gradients& Gradients::operator =(const XML::XNode& node) { fromXML(node); return *this; } void Gradients::fromXML(const XML::XNode& node) { const XML::XElement element(node); XML::Fill(m_items, element, "gradient"); } const bool Gradients::exist(const std::string& name) const { return std::find_if(m_items.begin(), m_items.end(), boost::bind(&Gradient::Name, _1) == name) != m_items.end(); } const Gradient& Gradients::operator[](const std::string& name) const { return find(name); } Gradient& Gradients::operator[](const std::string& name) { return find(name); } const Gradient& Gradients::find(const std::string& name) const { return *std::find_if(m_items.begin(), m_items.end(), boost::bind(&Gradient::Name, _1) == name); } Gradient& Gradients::find(const std::string& name) { return *std::find_if(m_items.begin(), m_items.end(), boost::bind(&Gradient::Name, _1) == name); } } // namespace Styles } // namespace Odp