#include "stdafx.h" #include "SMathExt.h" #include "SScreen.h" #include "SPattern.h" //------------------------------------------------------------------------------------------------------------------------------- // SPattern //------------------------------------------------------------------------------------------------------------------------------- SPattern::SPattern() { } SPattern::~SPattern() { } //------------------------------------------------------------------------------------------------------------------------------- // SSolidColor //------------------------------------------------------------------------------------------------------------------------------- SSolidColor::SSolidColor(SColorPointer pColor) { ColorCopy( m_pColor, pColor ); } SSolidColor::~SSolidColor() { } void SSolidColor::GetColor(int nX, int nY, SColorPointer pColor) { ColorCopy( pColor, m_pColor ); }