#pragma once class CBaseThread { public: CBaseThread(DWORD_PTR dwAffinityMask) : m_bRunThread(FALSE) , m_hThread(NULL) , m_lPercents(0) , m_lError(0) , m_dwAffinityMask(dwAffinityMask) , m_bSuspend(FALSE) , m_lThreadPriority(THREAD_PRIORITY_NORMAL) { if (0==m_dwAffinityMask) { DWORD_PTR dwProcessAffinityMask = 0; DWORD_PTR dwSystemAffinityMask = 0; if (GetProcessAffinityMask(GetCurrentProcess(), &dwProcessAffinityMask, &dwSystemAffinityMask)) m_dwAffinityMask = dwProcessAffinityMask; } } virtual ~CBaseThread() { StopWork(); } virtual void StartWork(long lPriority) { if (m_bRunThread) return; m_lError = 0; m_bSuspend = FALSE; StartThread(); SetThreadPriority(m_hThread, lPriority); m_lThreadPriority = lPriority; } virtual void SuspendWork() { m_bSuspend = TRUE; } virtual void ResumeWork() { m_bSuspend = FALSE; } virtual void StopWork() { if (!m_bRunThread) return; m_bRunThread = FALSE; if (NULL!=m_hThread) WaitForSingleObject(m_hThread,INFINITE); if (NULL != m_hThread) { CloseHandle (m_hThread); m_hThread = NULL; } //RELEASEHANDLE(m_hThread); } inline BOOL IsSuspended() const { return m_bSuspend; } inline BOOL IsRunned() const { return m_bRunThread; } inline long GetPercents() const { return m_lPercents; } inline long GetError() const { return m_lError; } inline HANDLE GetHandle() { return m_hThread; } inline int GetPriority() { return GetThreadPriority(m_hThread); } void CheckSuspend() { while ((m_bSuspend)&&(m_bRunThread)) Sleep(10); } protected: HANDLE m_hThread; BOOL m_bRunThread; BOOL m_bSuspend; DWORD_PTR m_dwAffinityMask; long m_lPercents; long m_lError; long m_lThreadPriority; void StartThread() { DWORD dwTemp; m_bRunThread = TRUE; m_hThread = CreateThread(NULL, 0, &_ThreadProc, (void*)this, 0, &dwTemp); SetThreadAffinityMask(m_hThread, m_dwAffinityMask); } static DWORD WINAPI _ThreadProc(void* pv) { CBaseThread *pThis = (CBaseThread *)pv; return pThis->ThreadProc(); } virtual DWORD ThreadProc() = 0; };