#include "CtrlObjElement.h" namespace HWP { CCtrlObjElement::CCtrlObjElement() {} CCtrlObjElement::CCtrlObjElement(const HWP_STRING& sCtrlID) : CCtrlCommon(sCtrlID) {} CCtrlObjElement::CCtrlObjElement(const CCtrlObjElement& oObjElement) : CCtrlCommon((CCtrlCommon)oObjElement) { m_nXGrpOffset = oObjElement.m_nXGrpOffset; m_nYGrpOffset = oObjElement.m_nYGrpOffset; m_shNGrp = oObjElement.m_shNGrp; m_shVer = oObjElement.m_shVer; m_nIniWidth = oObjElement.m_nIniWidth; m_nIniHeight = oObjElement.m_nIniHeight; m_nCurWidth = oObjElement.m_nCurWidth; m_nCurHeight = oObjElement.m_nCurHeight; m_bHorzFlip = oObjElement.m_bHorzFlip; m_bVerFlip = oObjElement.m_bVerFlip; m_shRotat = oObjElement.m_shRotat; m_nXCenter = oObjElement.m_nXCenter; m_nYCenter = oObjElement.m_nYCenter; m_shMatCnt = oObjElement.m_shMatCnt; for (unsigned int unIndex = 0; unIndex < 6; ++unIndex) m_arMatrix[unIndex] = oObjElement.m_arMatrix[unIndex]; m_arMatrixSeq.resize(oObjElement.m_arMatrixSeq.size()); for (unsigned int unIndex = 0; unIndex < oObjElement.m_arMatrixSeq.size(); ++unIndex) m_arMatrixSeq[unIndex] = oObjElement.m_arMatrixSeq[unIndex]; } CCtrlObjElement::CCtrlObjElement(const HWP_STRING& sCtrlID, int nSize, CHWPStream& oBuffer, int nOff, int nVersion) : CCtrlCommon(sCtrlID, nSize, oBuffer, nOff, nVersion) {} int CCtrlObjElement::GetSize() { return m_nSize; } int CCtrlObjElement::GetCurWidth() const { return m_nCurWidth; } int CCtrlObjElement::GetCurHeight() const { return m_nCurHeight; } int CCtrlObjElement::ParseCtrl(CCtrlObjElement& oObj, int nSize, CHWPStream& oBuffer, int nOff, int nVersion) { oBuffer.SavePosition(); CCtrlCommon::ParseCtrl(oObj, nSize, oBuffer, nOff, nVersion); oBuffer.ReadInt(oObj.m_nXGrpOffset); oBuffer.ReadInt(oObj.m_nYGrpOffset); oBuffer.ReadShort(oObj.m_shNGrp); oBuffer.ReadShort(oObj.m_shVer); oBuffer.ReadInt(oObj.m_nIniWidth); oBuffer.ReadInt(oObj.m_nIniHeight); oBuffer.ReadInt(oObj.m_nCurWidth); oBuffer.ReadInt(oObj.m_nCurHeight); oObj.m_bHorzFlip = CHECK_FLAG(oBuffer[0], 0x01); oObj.m_bVerFlip = CHECK_FLAG(oBuffer[0], 0x02); oBuffer.Skip(4); oBuffer.ReadShort(oObj.m_shRotat); oBuffer.ReadInt(oObj.m_nXCenter); oBuffer.ReadInt(oObj.m_nYCenter); oBuffer.ReadShort(oObj.m_shMatCnt); for (int nIndex = 0; nIndex < 6; ++nIndex) oBuffer.ReadDouble(oObj.m_arMatrix[nIndex]); int nMatrixSize = ((int)oObj.m_shMatCnt) * 6 * 2; if (nMatrixSize > 0) { oObj.m_arMatrixSeq.resize(nMatrixSize); for (int nIndex = 0; nIndex < nMatrixSize; ++nIndex) oBuffer.ReadDouble(oObj.m_arMatrixSeq[nIndex]); } return oBuffer.GetDistanceToLastPos(true); } }