// ASCGraphics.cpp : Implementation of DLL Exports. #include "stdafx.h" #include "resource.h" //#include "Objects\ASCGraphics.h" //#include "Objects\ASCEdgeText.h" //#include "Objects\ASCShadow.h" //#include "Objects\ASCStringFormat.h" #include "Objects\ASCFontManager.h" #include "Objects\ASCWinFonts.h" //#include "Objects\ASCImage.h" #include "Objects\VMLPainter.h" #include "Objects\TextPainter.h" #include "Objects\EffectTransform.h" #include "Interfaces\ASCMetafile.h" #include "Interfaces\ASCDocumentRenderer.h" #include "Interfaces\ASCGdiplusRenderer.h" #include "Interfaces\ASCGraphicsRenderer.h" #include "Interfaces\ASCRenderer.h" #include "Interfaces\ASCDocumentPainter.h" #include "Interfaces\ASCEffectPainter.h" #include "Interfaces\ASCGraphicsSimpleConverter.h" #include "Interfaces\SVGRenderer.h" // for animation #include "Objects\AnimationLayer.h" #include "Objects\AnimationTransformer.h" // viewer #include "DocumentViewer\DocumentViewer.h" #include "DocumentViewer\ViewerThumbnails.h" // The module attribute causes DllMain, DllRegisterServer and DllUnregisterServer to be automatically implemented for you [ module(dll, uuid = "{AB5F2678-2773-44c4-A637-33DFBC51233B}", name = "ASCGraphics", helpstring = "ASCGraphics 1.0 Type Library", resource_name = "IDR_ASCGRAPHICS") ];