#ifndef __PSD_BITMAP_H__ #define __PSD_BITMAP_H__ #ifdef __cplusplus extern "C" { #endif #include "libpsd.h" #include "psd_fixed.h" #include "psd_rect.h" typedef struct _psd_bitamp { psd_argb_color * image_data; psd_int width; psd_int height; } psd_bitmap; psd_status psd_get_bitmap(psd_bitmap * bitmap, psd_int width, psd_int height, psd_context * context); psd_status psd_create_bitmap(psd_bitmap * bitmap, psd_int width, psd_int height); psd_status psd_free_bitmap(psd_bitmap * bitmap); psd_status psd_copy_bitmap(psd_bitmap * dst_bmp, psd_bitmap * src_bmp); psd_status psd_inflate_bitmap(psd_bitmap * dst_bmp, psd_bitmap * src_bmp, psd_int horz_size, psd_int vert_size); psd_status psd_offset_bitmap(psd_bitmap * bitmap, psd_int offset_x, psd_int offset_y, psd_argb_color fill_color); psd_status psd_draw_bitmap(psd_bitmap * dst_bmp, psd_bitmap * src_bmp, psd_rect * dst_rect, psd_rect * src_rect); psd_status psd_scale_bitmap(psd_bitmap * dst_bmp, psd_bitmap * src_bmp); psd_status psd_fill_bitmap(psd_bitmap * bitmap, psd_argb_color color); psd_status psd_fill_bitmap_without_alpha_channel(psd_bitmap * bitmap, psd_argb_color color); psd_status psd_bitmap_copy_alpha_channel(psd_bitmap * dst_bmp, psd_bitmap * src_bmp); psd_status psd_bitmap_copy_without_alpha_channel(psd_bitmap * dst_bmp, psd_bitmap * src_bmp); psd_status psd_bitmap_mix_alpha_channel(psd_bitmap * dst_bmp, psd_bitmap * src_bmp); psd_status psd_bitmap_blend_alpha_channel(psd_bitmap * dst_bmp, psd_bitmap * src_bmp); psd_status psd_bitmap_contour_alpha_channel(psd_bitmap * bitmap, psd_uchar * lookup_table, psd_bool anti_aliased, psd_bool edge_hidden); psd_status psd_bitmap_fill_alpha_channel(psd_bitmap * bitmap, psd_color_component alpha); psd_status psd_bitmap_reverse_alpha_channel(psd_bitmap * bitmap); psd_status psd_bitmap_reverse_mixed_alpha_channel(psd_bitmap * bitmap); psd_status psd_bitmap_knock_out(psd_bitmap * dst_bmp, psd_bitmap * src_bmp); psd_status psd_bitmap_find_edge(psd_bitmap * bitmap, psd_bool edge_hidden); psd_status psd_bitmap_ajust_range(psd_bitmap * bitmap, psd_int range); psd_argb_color psd_bitmap_get_pixel(psd_bitmap * bitmap, psd_int x, psd_int y); psd_argb_color psd_bitmap_get_fixed_pixel(psd_bitmap * bitmap, psd_fixed_16_16 x, psd_fixed_16_16 y); psd_status psd_bitmap_blend_mask(psd_bitmap * bitmap, psd_layer_mask_info * layer_mask_info); #ifdef __cplusplus } #endif #endif