Commit Graph

33 Commits

Author SHA1 Message Date
17fe60ecdc Add color mixing in gradient render 2025-02-10 18:05:43 +03:00
99224aecb9 Add fill color for tensor patch gradient 2025-01-28 11:02:01 +03:00
ebaf0eb43a Fix bug with patch transform & unused memory 2024-11-06 07:35:46 +00:00
23167f6460 Merge branch 'feature/svg_pull' into feature/svg 2023-07-26 13:31:42 +03:00
0a5f9070de Adds for previous commit 2023-07-02 14:17:38 +03:00
1dba0723c7 Add settings for disable all warnings 2023-04-27 14:34:26 +03:00
c75e65eb4c Developing... 2022-01-04 19:07:37 +03:00
c45b6034c7 Fix build 2021-10-01 11:15:17 +03:00
8fda6f48ce convert to raster swapRGB fix 2021-09-24 16:02:49 +03:00
e75b9dd848 radial fix, little mesh patch optimisation 2021-09-01 11:35:34 +03:00
7763f666fd funtional gradient 2021-05-26 17:56:08 +03:00
ea4f885923 empty lines fix 2021-05-25 16:53:31 +03:00
2bd9e8adf1 scale refactor
little optimisation
2021-05-25 11:21:10 +03:00
62e0ca27d1 scaling fix, little refactoring 2021-05-13 16:28:07 +03:00
420e2b8518 Linnear fix
[agg]Fixed issue when axial gradient didn't render extended part
[Graphics]Removed console log in color function
[Test] page numeration fix
2021-04-27 15:15:31 +03:00
72d9418fd5 radial fix 2021-04-22 15:37:50 +03:00
cac21d43ad Fix build on windows 2021-04-19 17:52:10 +03:00
ea281eb57c fix
little radial fix
2021-04-13 14:15:39 +03:00
f6e2e91a4d Radial fix, PDF gradinet implementation
Fixed radial shading cone display
Started working on coons shading, it can convert pdfreader colors to graphics colors(rgb only) and drow similar (in math sense) shape, however size is still wrong, figuring out how to diplay shape with corect size and offset.
Todo:
 Other gradients
 Size and offset
 Alpha Channel
2021-04-03 17:40:56 +03:00
7cb4914239 fix test crash
Not parametric coonspatch optimisation
2021-03-26 17:40:11 +03:00
ed498c296d Test UI and Bug fixes
Made new ui to test
Fixed bug with linear gradient
Optimised Coons patch
2021-03-26 15:57:37 +03:00
27950b108b Empty pixel fix
Finally fixed not rendering some pixels in an effective way.
Added comments. Started making an adaptor to easly convert PDF info to gradient info.
2021-03-24 14:10:45 +03:00
e1f905ffe0 fixed empty pixels
Now there are no empty pixels but it works muchs slower.
Trying different ways to optimise.
Small change in test app, now its easier to test shadings.
2021-03-22 18:25:08 +03:00
290b677dbe coons patch and tensor shading
made somewhat working realisation of coons patch gradient and tensor shading
still need debugging and optimisations
2021-03-22 14:03:00 +03:00
c1855bbf2a Working trinagle interpolation
Fixed triangle interpolation, both parametric and color.
Started developing Tensor Product gradient. (Does not work for now)
A bit of refactoring.
2021-03-20 16:47:44 +03:00
b8d663139b Fix compile on all platforms 2021-03-18 09:17:19 +03:00
b725ab4d75 added test trinagle gradient
still buggy
2021-03-17 18:31:07 +03:00
b683adb0ba code style and little fix 2021-03-15 11:20:12 +03:00
17a84755ba bug fix 2021-03-15 11:01:04 +03:00
d58bd76f8c GUI test and buf fixes
fixed a few bugs
found a few new bugs
made a GUI for testing
2021-03-14 21:36:15 +03:00
d11c2e5b1b fix bug, optimisation
finished realisation of basic gradient
optimised float point calculation
2021-03-13 13:12:57 +03:00
61f6422f4d refactor
new types of gradients
todo:
 1. More refactoring
 2. Rotate linear gradient debug
 3. Reflect, repeat adaptor
2021-03-12 15:12:49 +03:00
c3ab05b40e first version
added new gradients
still need a lot of refactoring/debuging(prob.)
pushing to backup somewhat working version
2021-03-11 18:44:36 +03:00