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Fix bug with patch transform & unused memory
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@ -847,40 +847,10 @@ namespace agg
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if (calculate_tensor_coefs)
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calculate_tensor();
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float minxres = m_oGradientInfo.shading.patch[0][0].x;
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float minyres = m_oGradientInfo.shading.patch[0][0].y;
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float maxxres = m_oGradientInfo.shading.patch[0][0].x;
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float maxyres = m_oGradientInfo.shading.patch[0][0].y;
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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{
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if (m_oGradientInfo.shading.patch[i][j].x > maxxres)
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{
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maxxres = m_oGradientInfo.shading.patch[i][j].x;
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}
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if (m_oGradientInfo.shading.patch[i][j].y > maxyres)
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{
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maxyres = m_oGradientInfo.shading.patch[i][j].y;
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}
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if (m_oGradientInfo.shading.patch[i][j].x < minxres)
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{
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minxres = m_oGradientInfo.shading.patch[i][j].x;
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}
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if (m_oGradientInfo.shading.patch[i][j].y < minyres)
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{
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minyres = m_oGradientInfo.shading.patch[i][j].y;
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}
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}
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}
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RES = std::max(1.0f, std::max(maxxres - minxres, maxyres - minyres) / 3);
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float delta = 1.0 / RES;
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float u = 0, v = 0;
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auto start_p = get_p_curve(u, v);
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xmax_curve = xmin_curve = start_p.x;
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ymax_curve = ymin_curve = start_p.y;
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precalc = std::vector<std::vector<ColorT>>(RES, std::vector<ColorT>(RES, {0, 0, 0, 0}));
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/*
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* Небольшая оптимизация основанная на том, что данная фигура не выходит за границы своих опорных точек.
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@ -918,7 +888,7 @@ namespace agg
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RES = nRES;
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}
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precalc = std::vector<std::vector<ColorT>>(RES, std::vector<ColorT>(RES, {0, 0, 0, 0}));
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delta = 1.0f / RES;
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float delta = 1.0f / RES;
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std::vector<std::pair<int, int>> next_indexes(RES + 1);
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u = 0;
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for (int i = 0; i < RES; ++i)
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@ -956,8 +926,6 @@ namespace agg
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}
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ColorT ifswapRGB(const ColorT &c)
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{
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if (m_bSwapRGB) {
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return c;
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}
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