Add logic for one color gradient

This commit is contained in:
Prokhorov Kirill
2025-02-10 20:58:02 +03:00
parent bbb9165a99
commit 68c9d3cfa5
3 changed files with 59 additions and 16 deletions

View File

@ -405,7 +405,7 @@ namespace NSStructures
{
discrete_step = 1.0f / n;
}
bool checkLuminosity()
bool checkLuminosity() const
{
if (shading.patch_colors.empty())
return false;
@ -417,6 +417,40 @@ namespace NSStructures
return true;
}
bool colorEqual(const agg::rgba8& c1, const agg::rgba8& c2) const
{
return c1.r == c2.r &&
c1.g == c2.g &&
c1.b == c2.b &&
c1.a == c2.a;
}
bool isOneColor() const
{
switch (shading.shading_type)
{
case ShadingInfo::FunctionOnly:
case ShadingInfo::Parametric:
return false;
case ShadingInfo::TriangleInterpolation:
return colorEqual(shading.triangle_colors[0], shading.triangle_colors[1]) &&
colorEqual(shading.triangle_colors[1], shading.triangle_colors[2]);
case ShadingInfo::CurveInterpolation:
case ShadingInfo::TensorCurveInterpolation:
return colorEqual(shading.patch_colors[0][0], shading.patch_colors[0][1]) &&
colorEqual(shading.patch_colors[0][1], shading.patch_colors[1][0]) &&
colorEqual(shading.patch_colors[1][0], shading.patch_colors[1][1]);
default:
return false;
}
}
agg::rgba8 getFillColor() const
{
if (!shading.triangle_colors.empty())
return shading.triangle_colors[0];
if (!shading.patch_colors.empty())
return shading.patch_colors[0][0];
return agg::rgba8(0, 0, 0);
}
void setFillColor(const agg::rgba8& color)
{
shading.fill_color = color;