Merge pull request 'fix/Tensor-luminosity-gradient' (#326) from fix/Tensor-luminosity-gradient into release/v9.0.0

Reviewed-on: https://git.onlyoffice.com/ONLYOFFICE/core/pulls/326
This commit is contained in:
Oleg Korshul
2025-05-27 18:38:41 +00:00
10 changed files with 479 additions and 102 deletions

View File

@ -416,6 +416,16 @@ namespace agg
{
return self_type(rgba::from_wavelength(wl, gamma));
}
bool operator==(const self_type& other)
{
return a == other.a && r == other.r && g == other.g && b == other.b;
}
bool operator!=(const self_type& other)
{
return !operator==(other);
}
};

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@ -1000,7 +1000,17 @@ namespace agg
{
if (i < RES && j < RES)
{
precalc[i][j] = c;
if (m_oGradientInfo.luminocity)
{
ColorT fillC;
fillC.r = m_oGradientInfo.shading.fill_color.r * c.r / 255 + 255 - c.r;
fillC.g = m_oGradientInfo.shading.fill_color.g * c.g / 255 + 255 - c.g;
fillC.b = m_oGradientInfo.shading.fill_color.b * c.b / 255 + 255 - c.b;
fillC.a = 255;
precalc[i][j] = fillC;
}
else
precalc[i][j] = c;
}
}
}

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@ -1020,22 +1020,39 @@ void CBooleanOperations::TracePaths()
{
size_t length = Segments1.size();
Result.StartFigure();
bool first_start = true;
for (size_t i = 0; i < length + Segments2.size(); i++)
{
Segment s = i >= length ? Segments2[i - length] : Segments1[i];
bool valid = s.IsValid(Op),
start = true;
start = true;
PointD start_point;
while (valid)
{
if (!start || (Op == Intersection && s.Inters && !GetNextSegment(s).Inters))
SetVisited(s);
if (start)
if (first_start)
{
Result.MoveTo(s.P.X, s.P.Y);
start_point = s.P;
}
else if (start)
{
double x, y;
Result.GetLastPoint(x, y);
if (isZero(start_point.X - x) && isZero(start_point.Y - y))
{
Result.MoveTo(s.P.X, s.P.Y);
start_point = s.P;
}
else
Result.LineTo(s.P.X, s.P.Y);
}
else if (s.IsCurve)
Result.CurveTo(s.HI.X + s.P.X, s.HI.Y + s.P.Y,
s.HO.X + s.P.X, s.HO.Y + s.P.Y,
s.P.X, s.P.Y);
s.HO.X + s.P.X, s.HO.Y + s.P.Y,
s.P.X, s.P.Y);
else
Result.LineTo(s.P.X, s.P.Y);
@ -1065,6 +1082,9 @@ void CBooleanOperations::TracePaths()
if (start)
start = false;
if (first_start)
first_start = false;
}
if (!start && AllOverlap()) break;
@ -1645,12 +1665,14 @@ int CBooleanOperations::CheckInters(const PointD& point, const Segment& segment,
std::vector<double> roots = curve.GetCurveLineIntersection(segment.P.X,segment.P.Y, point.X - segment.P.X, point.Y - segment.P.Y);
Curve line(segment, Segment(point));
int count = 0;
for (const auto& r : roots)
if (line.GetTimeOf(curve.GetPoint(r)) != -1)
count++;
return roots.size() % 2;
return count;
// int count = 0;
// for (const auto& r : roots)
// if (line.GetTimeOf(curve.GetPoint(r)) != -1)
// count++;
// return count;
}
return 0;
}

View File

@ -863,20 +863,22 @@ namespace Aggplus
double CGraphicsPath::GetArea(unsigned idx, bool isCurve) const noexcept
{
float area;
double area;
if (isCurve)
{
std::vector<PointD> points = GetPoints(idx, 4);
area = 3 * ((points[3].Y - points[0].Y) * (points[1].X + points[2].X)
- (points[3].X - points[0].X) * (points[1].Y * points[2].Y)
+ points[1].Y * (points[0].X - points[2].X)
- points[1].X * (points[0].Y - points[2].Y)
+ points[3].Y * (points[2].X + points[0].X / 3)
- points[3].X * (points[2].Y - points[0].Y / 3)) / 20;
area = (points[3].Y - points[0].Y) * (points[1].X + points[2].X)
- (points[3].X - points[0].X) * (points[1].Y + points[2].Y)
+ points[1].Y * (points[0].X - points[2].X)
- points[1].X * (points[0].Y - points[2].Y)
+ points[3].Y * (points[2].X + points[0].X / 3.0)
- points[3].X * (points[2].Y + points[0].Y / 3.0);
}
else
{
std::vector<PointD> points = GetPoints(idx, 2);
area = 4.0 * (points[1].Y * points[0].X - points[1].X * points[0].Y) / 3.0;
}
std::vector<PointD> points = GetPoints(idx, 2);
area = (points[1].Y * points[0].X - points[1].X * points[0].Y) / 20;
return area;
}

View File

@ -371,6 +371,7 @@ namespace NSStructures
*
* Наверное напишу адаптор который переводит порядок точек из 6 типа в общий.
*/
agg::rgba8 fill_color;
std::vector<std::vector<Point>> patch;
std::vector<std::vector<agg::rgba8>> patch_colors; // 2 на 2 цвета по углам
std::vector<std::vector<float>> patch_parameters; // 2 на 2 параметра
@ -388,8 +389,8 @@ namespace NSStructures
xsize(1.0f), ysize(1.0f),
linstretch(1.0f), linoffset(0.0f),
continue_shading_f(false),
continue_shading_b(false)
continue_shading_b(false),
luminocity(false)
{
}
void setAngleDegrees(float deg)
@ -404,6 +405,57 @@ namespace NSStructures
{
discrete_step = 1.0f / n;
}
bool checkLuminosity() const
{
if (shading.patch_colors.empty())
return false;
for (const auto& ar : shading.patch_colors)
for (const auto& c : ar)
if (c.r != c.g || c.g != c.b)
return false;
return true;
}
bool colorEqual(const agg::rgba8& c1, const agg::rgba8& c2) const
{
return c1.r == c2.r &&
c1.g == c2.g &&
c1.b == c2.b &&
c1.a == c2.a;
}
bool isOneColor() const
{
switch (shading.shading_type)
{
case ShadingInfo::FunctionOnly:
case ShadingInfo::Parametric:
return false;
case ShadingInfo::TriangleInterpolation:
return colorEqual(shading.triangle_colors[0], shading.triangle_colors[1]) &&
colorEqual(shading.triangle_colors[1], shading.triangle_colors[2]);
case ShadingInfo::CurveInterpolation:
case ShadingInfo::TensorCurveInterpolation:
return colorEqual(shading.patch_colors[0][0], shading.patch_colors[0][1]) &&
colorEqual(shading.patch_colors[0][1], shading.patch_colors[1][0]) &&
colorEqual(shading.patch_colors[1][0], shading.patch_colors[1][1]);
default:
return false;
}
}
agg::rgba8 getFillColor() const
{
if (!shading.triangle_colors.empty())
return shading.triangle_colors[0];
if (!shading.patch_colors.empty())
return shading.patch_colors[0][0];
return agg::rgba8(0, 0, 0);
}
void setFillColor(const agg::rgba8& color)
{
shading.fill_color = color;
luminocity = true;
}
void transform(const Aggplus::CMatrix& matrix)
{
// shading transform
@ -502,6 +554,7 @@ namespace NSStructures
float linstretch; // stretch linear gradient, can be negative (eq angle = 180) can not be zero
float linoffset; // offset relative to image size
float continue_shading_b, continue_shading_f;
bool luminocity;
ShadingInfo shading;
};
@ -643,6 +696,7 @@ namespace NSStructures
const std::vector<std::vector<float>> &curve_parametrs,
const std::vector<std::vector<agg::rgba8>> &curve_colors,
bool parametric,
bool luminosity = false,
float t0 = 0.0f, float t1 = 1.0f)
{
GradientInfo ginfo;
@ -651,6 +705,7 @@ namespace NSStructures
ginfo.shading.f_type = ShadingInfo::UseNew;
ginfo.shading.function = ColorFunction<agg::rgba8>(256, t0, t1);
ginfo.luminocity = luminosity;
ginfo.continue_shading_f = false;
ginfo.continue_shading_b = false;