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@ -542,7 +542,7 @@ typedef struct _psd_path
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// Channel information, Six bytes per channel
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typedef struct _psd_channel_info
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{
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psd_short channel_id; // 2 bytes for Channel ID: 0 = red, 1 = green, etc.; <EFBFBD>C1 = transparency mask; <EFBFBD>C2 = user supplied layer mask
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psd_short channel_id; // 2 bytes for Channel ID: 0 = red, 1 = green, etc.; 每1 = transparency mask; 每2 = user supplied layer mask
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psd_int data_length; // 4 bytes for length of corresponding channel data. (**PSB** 8 bytes for length of corresponding channel data.)
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psd_bool restricted;
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} psd_channel_info;
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@ -601,7 +601,7 @@ struct _psd_layer_record
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psd_channel_info * channel_info; //Channel information
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psd_blend_mode blend_mode; // Blend mode key
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psd_uchar opacity; // 0 = transparent ... 255 = opaque
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psd_bool clipping; // 0 = base, 1 = non<EFBFBD>Cbase
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psd_bool clipping; // 0 = base, 1 = non每base
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psd_bool transparency_protected;
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psd_bool visible;
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psd_bool obsolete;
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@ -724,31 +724,31 @@ typedef struct _psd_layer_color_balance
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// HUE/SATURATION
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// Hue/Saturation settings files are loaded and saved in Photoshop<EFBFBD><EFBFBD>s Hue/Saturation dialog
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// Hue/Saturation settings files are loaded and saved in Photoshop*s Hue/Saturation dialog
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typedef struct _psd_layer_hue_saturation
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{
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psd_uchar hue_or_colorization; // 0 = Use settings for hue-adjustment; 1 = Use settings for colorization.
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psd_short colorization_hue; // Photoshop 5.0: The actual values are stored for the new version. Hue is - 180...180, Saturation is 0...100, and Lightness is -100...100.
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psd_short colorization_saturation;// Photoshop 4.0: Three psd_short integers Hue, Saturation, and Lightness from <EFBFBD>C100...100.
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psd_short colorization_lightness; // The user interface represents hue as <EFBFBD>C180...180, saturation as 0...100, and Lightness as -100...1000, as the traditional HSB color wheel, with red = 0.
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psd_short colorization_saturation;// Photoshop 4.0: Three psd_short integers Hue, Saturation, and Lightness from 每100...100.
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psd_short colorization_lightness; // The user interface represents hue as 每180...180, saturation as 0...100, and Lightness as -100...1000, as the traditional HSB color wheel, with red = 0.
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psd_short master_hue; // Master hue, saturation and lightness values.
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psd_short master_saturation;
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psd_short master_lightness;
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psd_short range_values[6][4]; // For RGB and CMYK, those values apply to each of the six hextants in the HSB color wheel: those image pixels nearest to red, yellow, green, cyan, blue, or magenta. These numbers appear in the user interface from <EFBFBD>C60...60, however the slider will reflect each of the possible 201 values from <EFBFBD>C100...100.
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psd_short setting_values[6][3]; // For Lab, the first four of the six values are applied to image pixels in the four Lab color quadrants, yellow, green, blue, and magenta. The other two values are ignored ( = 0). The values appear in the user interface from <EFBFBD>C90 to 90.
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psd_short range_values[6][4]; // For RGB and CMYK, those values apply to each of the six hextants in the HSB color wheel: those image pixels nearest to red, yellow, green, cyan, blue, or magenta. These numbers appear in the user interface from 每60...60, however the slider will reflect each of the possible 201 values from 每100...100.
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psd_short setting_values[6][3]; // For Lab, the first four of the six values are applied to image pixels in the four Lab color quadrants, yellow, green, blue, and magenta. The other two values are ignored ( = 0). The values appear in the user interface from 每90 to 90.
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psd_uchar lookup_table[6][360];
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} psd_layer_hue_saturation;
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// SELECTIVE COLOR
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// Selective Color settings files are loaded and saved in Photoshop<EFBFBD><EFBFBD>s Selective Color dialog.
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// Selective Color settings files are loaded and saved in Photoshop*s Selective Color dialog.
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typedef struct _psd_layer_selective_color
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{
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psd_ushort correction_method; // 0 = Apply color correction in relative mode; 1 = Apply color correction in absolute mode.
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psd_short cyan_correction[10]; // Amount of cyan correction. Short integer from <EFBFBD>C100...100.
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psd_short magenta_correction[10]; // Amount of magenta correction. Short integer from <EFBFBD>C100...100.
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psd_short yellow_correction[10]; // Amount of yellow correction. Short integer from <EFBFBD>C100...100.
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psd_short black_correction[10]; // Amount of black correction. Short integer from <EFBFBD>C100...100.
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psd_short cyan_correction[10]; // Amount of cyan correction. Short integer from 每100...100.
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psd_short magenta_correction[10]; // Amount of magenta correction. Short integer from 每100...100.
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psd_short yellow_correction[10]; // Amount of yellow correction. Short integer from 每100...100.
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psd_short black_correction[10]; // Amount of black correction. Short integer from 每100...100.
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} psd_layer_selective_color;
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